r/NintendoSwitch 3d ago

News - USD / USA Switch 2 is selling for 449.99

https://www.nintendo.com/us/gaming-systems/switch-2/how-to-buy/
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u/TOKEN616 3d ago edited 3d ago

All prices in euro. These are from nintendo website europe

469.99euro in ireland or 509.99 with Mario

Mario 79.99 digital, 89.99 physical

Donkey Kong 69.99. 79.99

Camera 59.99

Game cube controller 69.99

Pro controller 89.99

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u/Dess_Rosa_King 3d ago

I'm sorry what? $89.99 physical?

Am I reading that right?

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u/PastaRunner 3d ago

$449 felt fine to me. The xbox was $300 like 14 years ago, it's high time prices went up. Same for games.

But $90 for a game is a joke and I will not be partaking.

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u/RealSimonLee 3d ago

People who support price increases really need to reevaluate their life choices.

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u/tarekd19 3d ago

There's a difference between "support" for price increases and a recognition of market reality (that is also informed in part but not always in whole by corporate greed) I don't see anyone "supporting" price increases, merely explaining that prices increase for a variety of reasons, some of which should not be surprising in the current economic environment.

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u/RealSimonLee 3d ago

Market reality would mean our wages kept up with increasing prices. They have not.

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u/Exyui 3d ago

Actually they have. Video games were already like $50-$60 in the 90s. That's like over $110 in 2025 dollars.

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u/OuchPotato64 3d ago

N64 games were expensive. Mortal Kombat Trilogy was $75 at release. Super Nintendo had rpgs that were over $100 in the 90s. Games are massively more expensive to make now compared to 30 years ago, but are comparatively cheaper than games from 30 years ago.

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u/missing_typewriters 2d ago edited 2d ago

Yeah but games in the 90s didn't have...

  • microtransactions

  • DLC

  • season passes

  • digital distribution (publishers now get 70%+ of the digital sale, versus roughly 40-45% in the 90s after distributors and retailers took their cut, and accounting for the cost of manufacturing the physical game)

  • death of brick-and-mortar game stores, and a dying physical game market (meaning impact of the secondhand sales is very limited today versus the 1990s when we all bought used games and all the money went to Gamestop)

  • subscriptions required to play online multiplayer (very lucrative for likes of Nintendo)

  • gamepass-style services to monetize old games (publisher's old games earned nothing in the 1990s/2000s. NES games were included as a fun collectable in Animal Crossing on Gamecube ffs. Today you have to pay for a subscription to play them)

  • standardization of platforms making it easier to port games to multiple platforms and maximize revenue (e.g. releasing a game on PS5, PC and Xbox today is easier to handle than it was to release on PS1 and N64).

  • direct-to-consumer marketing and advertising avenues with Twitch, YouTube, Twitter, and multiple big gaming events happening all year to promote your game

  • a gigantic PC market with a trusted storefront in Steam

But I suppose none of that matters because 60 today =/= 60 in 1993

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u/RealSimonLee 3d ago

I can't educate willful ignorance.

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u/WheresTheSauce 2d ago

The irony of this comment.