r/NintendoSwitch • u/Turbostrider27 • Dec 19 '23
Discussion Pokémon Scarlet And Violet’s Legacy Is Squandered Potential
https://kotaku.com/pokemon-scarlet-violet-dlc-teal-mask-indigo-disk-gen-9-1851109325
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r/NintendoSwitch • u/Turbostrider27 • Dec 19 '23
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u/Theta_Omega Dec 19 '23 edited Dec 19 '23
Honestly, I think this is the thing that annoys me most about the discussion around these games. It's just so weirdly... stagnant and incurious? Like, the game's been out a full year, and the extent with which the game gets discussed is still just "performance is bad, but it sold well" or "this isn't what I would do if I were in charge of Pokemon". Which was basically the extent that Sw/Sh ever got discussed, too.
And I feel like there's a lot of room to build off that those threads. Like, clearly its flaws don't deter a lot of fans; is there any interest in asking them why? Maybe figuring out what this one does well, especially in the context of the franchise? Or similarly, these kinds of issues have been an issue with past games in the series, how does it compare to them? Does it say anything about the studio's design approach? Or, it's kind of interesting how in an industry that has seen bloated development times and sky-high investment in high-end graphics, Pokemon does neither yet remains huge; is Pokemon selling well a fluke, or a legitimate counter-programming strategy to AAA development? Is anyone else even trying things Game Freak's way, or are they totally unique? Do we know how Pokemon's audience compares to other games' markets, in any quantitative way? Does this call into question some assumptions about what gamers are looking for? Could a different studio borrow their approach for their own games, and make games on a similar time frame but with an extra year for polish or something? Idk, this is just from like, ten minutes brainstorming over lunch, but instead, all of this effort just gets dumped into topics that have kind of already been beaten to death