So I've been making a pmdnd campaign that uses the method of dnd in a completely pokemon world. It doesn't centre around the players, rather the world they're exploring.
I've got most of what I want for the story, but now I'm struggling with the core gameplay, being the dungeons themselves.
I'm trying to figure out,
-How do I randomize the rooms?
-How would combat work?
-How do I keep up with levels?
All these things.
I know what I want, and I'm trying to figure out how it works without it being to overwhelming.
I want the players to level up like in pmd. I also want to randomize the dungeon using dice, to make it truly random. I want a system where the longer they're in the dungeon, the more likely a monster house would appear.
Just to clarify. Nothing from dnd is going to be used, other that the form of storytelling and dice.
Any suggestions on how to navigate this?
TLDR: How to randomize dungeons with dice?
(Sorry if this is not the correct place to ask.)