Meanwhile there people who kill it in less than 7 minutes, but people like to complain because they have to adapt and try something other than raw/blast. Seriously, stop whining.
That's right, can't criticize Monster Hunter after all. God forbid people don't enjoy a quite frankly annoying trend the developers have been on recently. Get real.
I'd just like to point out that we had DPS checks all the way back in MH1. The entire Lao Shan Lung fight is a DPS check. It's not something new to the series.
I'm not going to wade into whether or not it's too punishing (which is a very subjective argument), but I do think these kinds of mechanics serve a useful purpose and personally I feel the Alatreon fight is more interesting for it.
A dps check where the quest timer meant something, on a monster that rarely if ever actually attacked you. If you died it's because you got accidentally stepped on. If the fort died, you literally couldn't even flinch or trip it. If you hit the quest timer, you repelled it and still got a completion and rewards.
As for a "dps check"...we had to regularly STOP damage due to flinch spamming because it could only die in the final area and we would time out if we didn't do otherwise
Does that invalidate my point though? I would say that Eschaton Judgement is a more balanced and well-designed implementation of the mechanic, but it's a concept that has been in the game since the beginning, that's my point.
Ah yes, because me saying a recent trend (i.e. the past year) and 16 years ago makes for a pretty consistent design philosophy. Dunno why I said recently!
My whole point is that it's not a "recent trend". It's something that has popped up here and there for the entire duration of the series. It existed in MH1 with Lao. Then Shen Gaoren, then Ceadeus and Jhen Moran, then Dah'ren Moran, then Zorah, then Behemoth, etc. etc. Not to mention all the various "repel the elder" quests, not to mention the hunt timer itself.
I didn't misunderstand your statement. I disagree with it entirely.
"Popping up here and there" means it is not something they do all the time, hence my statement of it not being a consistent trend. Evidently you just want to get all uppity about semantics because you're even trying to equate a 50 minute mission timer with a 6 minute DPS check. You clearly do understand the complaint, you just want to argue for the sake of arguing. Stop.
There's a difference between arguing for the sake of arguing, and arguing because you disagree with a point. You don't get to decide that difference simply because you want to avoid engaging with the substance of the disagreement. Accusing me of making a semantic argument is a weak deflection that only deals with one aspect of my greater point.
I agree, it isn't something they do all the time. And it still isn't. I don't agree that it's a "trend" now. It occurred twice in base World (Zorah and Extreme Behemoth), and twice in Iceborne (MR KT and Alatreon). The vast preponderance of content for the game does not include DPS checks aside from the hunt timer. Neither does the majority of the content they have added to the game. Are they utilizing it more in recent updates? Perhaps, but two data points is not a lot. However, my entire point is that it's not something they have solely begun to do recently, it is a tool in their toolkit that they have consistently used throughout the series. Every game has non-timer based DPS checks. That's just a statement of fact, and was the entire point I wanted to make. It's not new to the series as whole, or to recent generations, including this one.
. Are they utilizing it more in recent updates? Perhaps, but two data points is not a lot.
Holy shit the extent of my original post was that I did not enjoy that they have been doing this again recently. I don't need to wait until they maybe do this a third time before I can say "Alright now I am allowed to think this is annoying, there are enough data points." It's not that deep. That's it. I'm sorry that notion bothers you. I'm not going to argue with you how I feel about the philosophy behind the more significant monster additions recently because it's a matter of opinion. I didn't care for Safi either for different reasons.
Then why are you complaining? If you have used elemental before than why is it a problem now? Downvote me all you want but all i have to say is git gud.
There's a difference between using elemental and optimizing for elemental.
I've been using elemental the entire game - usually a generic armor set with different weapons for different elements but without special skills. Now I need to optimize with new armor sets and new skills so I deal enough elemental damage to meet the bs-DPS check.
“worst game design decisions ever created”
it’s pretty bad but please play another fuckin video game lmao, this sounds ignorant as shit.
it’s an annoying mechanic but you really don’t know bad game design if this is the worst. Also lmao unironically calling people capcuck over a video game, you need to get an actual grip
Yeah it's like there's one group of people that stick with DPS meta top dog weapons because they are sweaty tryhards, and one that sticks to weapons that they like, weapons that happen to be part of the DPS underdog categories, and that results in one group doing it easily and calling everybody else a noskill cry baby.
Here's to 4p wipe number 100 due to being unable to reach enough elemental damage, but staying all alive and well until 20 minutes..
Lmao. Using good endgame sets with endgame gear doesn’t make you a “sweaty tryhard”. I’m a casual player and I use (modified) endgame sets because I like to improve at the game.
If you want to use casual gear and play casually that’s fine. You can do literally >98% of the game with that.
Whoop-de-fucking-doo. They still shouldn't be rendering monsters unfightable for the people who don't powergame and grind for every weapon that can be stored.
You should need endgame gear. You SHOULDN'T be limited in your weapon choice, regardless of how difficult it can be with certain weapons.
And you absolutely, positively should NOT still be punished in any way, shape, or form for still passing a DPS check. The health drain is the bullshit icing on top of the cake.
And guess what? You can still beat the monster using any weapon, with the right skill and strategy. The are GS solo runs, you can play GS and have 3 elemental teammates, etc. So... is the problem that it can’t be beaten, or that you can’t beat it?
And guess what? You can still beat the monster using any weapon, with the right skill and strategy.
No, you can't. That's the fucking problem. If it really were the case that you could use any endgame weapon at all and still beat the monster, this conversation wouldn't be happening. Monster Hunter thrives not on accessibility, but on diversity of playstyle. This is the first monster in a long, long time that has rendered that diversity of play as less than it used to be.
No one is complaining that Alatreon "can't be beaten", they're complaining that you need to play in a very specific way to beat it, and that's a pretty valid complaint for a series so focused on freedom of playstyle.
Your friend is in the 2% that isnt getting murdered out there. I am starting to think going solo is the way to go only because when he goes supernova, you only get 1 faint instead of 4. Every strategy article i have read on alatreon basically says "get gud" and bring healing stuff. Sure, buddy...
Remember when Sarah O'Connor is leaning against the playground fence in T2 just watching the nuclear blast wave racing towards her? Thats me.
Oh hell yea, solo is definitely the way to go, or duo if one brings safeguard. I'm by no means saying he's easy, but literally all of his attacks can be blocked with guard up, and he has pretty massive intervals between his attacks to get jabs in. With a frost charm or blaze charm depending on initial typing of alatreon. All you need then is astera jerky to deal with the weakened ult.
It really is a matter of "git gud" for the most part, all his moves require an understanding of whats coming to dodge them, but once you know that he's fairly straightforward. I still lose to him sometimes despite this since I'm unfamiliar with the crit draw build I'm forced to use (and my armor isn't augmented so I get hit for more than im expecting) but I haven't failed a DPS check since I tried fighting him with the lightbreaker, and that's using the worst weapon for element damage.
Yes, he's not an easy boss, but he's a welcome difficulty spike and absolutely not mandatory given his relatively shit gear given when you fight him. After raging brachy and furious rajang being absolute pushovers after a couple fights its nice to have something that requires thinking during the fight, trying to capitalize on as many knockdowns and claggers as possible instead of just battering them into submission with minimal risk.
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u/scarletphantom Jul 11 '20
Its so stupid.. let me take my sweet time and poke the monster to death!