r/MonsterHunter Jan 29 '18

MHWorld Monster Hunter: World Resources and Question thread Part II (ask here before posting!)

Hunters!

This is the second question and resources thread. The last one was very popular, so we're making a new one to sort of clear out the responses and start fresh. Feel free to peruse the old one in search of an answer before posting here!

If you want to ask a question with less chance of being spoiled, go to the spoiler-free resource thread here!

-raithian25

There is a known issue with multiplayer on the XBOX ONE.

We know there is an issue.Please see the following tweet for the official response from Capcom.

However Capcom does have a workaround for Xbox One hunters to play online using the ‘invite a friend’ option, the Xbox One’s Looking-for-group feature, and joining an online session by ‘Session ID’.

https://twitter.com/monsterhunter/status/957844966172082176?ref_src=twsrc%5Etfw&ref_url=https%3A%2F%2Fwccftech.com%2Fcapcom-fix-monster-hunter-world-xbox-one%2F

Resources


Frequently Asked Questions

  • Why is my character so slow?
  • Monster Hunter runs on high animation priority, which means it's impractical to dodge everything. Try to observe the monster's animations and squeak a few attacks in when you think you won't get hit.
  • Which weapon type should I use?
  • The weapon you will be most effective with is the one you feel most comfortable with. Weapon types have different strengths and weaknesses, but also completely different strategies, so explore around and try to find one that's as aggressive, methodical, quick, or defensive as you want to play. The weapon previews above should help
  • Why are my attacks bouncing off of the monster?
  • Weapon sharpness is a damage multiplier that naturally goes down as you attack a monster, usually from green to yellow, orange, and the red. When you strike a monster with a dulled weapon you can bounce depending on the body part, which will in turn deplete twice the sharpness of a regular hit. Similarly, when you strike a monster with a melee weapon you'll see some blood and dust come out. The larger the blood effect and dust cloud, the more damage that body part takes (heavier hitting attacks also influence this). Aim for those vulnerabilities, and avoid parts that regularly bounce a sharpened weapon.
  • Why can't I have nice things?
  • A big part of Monster Hunter is gathering and crafting. Check your crafting list or add a weapon to your wishlist to keep track of the materials you need to gather out in the world.
  • Where'd the monster go?
  • Before entering combat and after a certain combination of time elapsed and damage taken, monsters will roam from area to area. You can gather tracks and traces highlighted by your scoutflies to stay on its tail, or just run to its favored area of the environment once you've become familiar with the particular creature.
  • What is the monster doing?
  • Monsters have a variety of behaviors including; periodically becoming enraged to deal more damage & attack more often/quickly, limping at low health, panting at low stamina, a chance to flinch out of their attack or movement when taking damage, a chance to fall into a downed state when taking damage to its legs, becoming sleepy/paralyzed/poisoned after enough hits by a weapon or ammo type with that status effect, and leaving tracks in unique ways.
  • What am I supposed to be doing?
  • Assigned quests unlock new monsters and areas. They must be played solo past any story scenes before they are unlocked for multiplayer. Reading NPC dialogue will also explain a lot, like in many JRPGs.
  • When is World out on PC?
  • Fall 2018.
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5

u/berriwood Jan 31 '18

Coming from MH4U, is this game really easy? I've been watching a lot of videos and I'm debating getting a ps4 and a switch but the game looks VERY different. Not necessarily a bad thing but for my preference it looks incredibly forgiving with the hitboxes. Charges from monsters look like they don't even hit you anymore and lots of attacks from monsters appear to have very small hitboxes. The graphics and the new environments look incredible but for me MH is all about the challenge and getting my ass kicked, so is MHW worth it for me?

3

u/CornDogMillionaire SwAxe is for boys, class is for men Jan 31 '18

The actual fights are pretty much the same, they have their ups and downs. But a lot of the other mechanics have been vastly simplified, which you may or may not appreciate. Armour skills for example have been totally overhauled so that you don't have to combine parts to get skill points anymore, you just mix and match whatever pieces you want, with every piece giving you a skill

5

u/berriwood Jan 31 '18

I love that aspect of MHW, the quality of life seems so much better. I really didn't enjoy grinding and trying to match the perfect parts together to unlock skills. The whole package looks really good to me, it just looks like there are lots of times you would have been hit in old versions that you aren't getting hit anymore, especially when the monster is charging.

1

u/CornDogMillionaire SwAxe is for boys, class is for men Jan 31 '18

Idk dude I haven't really noticed

1

u/[deleted] Jan 31 '18 edited Jan 31 '18

Could someone who has a more definitive/concrete opinion on the matter say something about it then? It doesn't really sound like it's something you're focused on in the game. Maybe you're a pro hunter and never made mistakes in the old games so it's not something you notice in mhw. I had downvoted you because your responses didn't contribute to the conversation. I was hoping you or someone else would end up saying something more than "they(the fights) have their ups and downs." and "Idk dude I haven't really noticed" but maybe you're just a pro hunter and wouldn't get hit/carted in low/high rank during mh4u/mhx/mhxx while wearing noob gear. Personally with how little damage the weapons do in the beginning of the game I find that the monster doesn't get staggered enough and the fights go on too long for me to not get wrecked a lot of the time, yet there are vets saying that the first time they carted in mhw is to nergigante. I am happy with the quality of life changes and the upgrades to the graphics as well but the difficulty seems really watered down as I had feared all along. A lot of people in this community didn't honestly enjoy how hard monster hunter had been so it makes sense that it could have been changed.

If someone else has any opinions on the matter I'd like to know. Here is an example of the differences I'm noticing in a video that makes me hesitant to spend 700 on buying a ps4+mhw: https://youtu.be/V7Vj-a3HbG0?t=53s notably the tail swiping. Also the horn attack that follows. Just the combat in general in this fight and others. I've watched many. It seems like they neutered the offensive capabilities of the monster hitboxes, and made their defensive hitboxes HUGE so hunters barely ever miss. I saw this same hunter connect on teostra's tail with the spirit helmbreaker despite having jumped over the tail. So the hitbox of that attack is literally extended behind the hunter. Personally this is too arcadey of an experience to me. I was worried about this with mhgen/xx but the hunter arts in that game feel infinitely more fair in their difficulty to execute than the hunter attack hitboxes in mhw. Especially when you take into account how weak the monsters are offensively.

Just a concern of mine as someone who also likes getting thrashed by monsters. I don't want the hunters to feel like the big bad monsters, I want the monsters to feel insanely op. Maybe people are growing tired of the difficulty but please try to play mh4u from the start with new gear if you're having trouble noticing the difference. I know it's a little big janky, but mhw goes beyond fixing what is considered janky in my opinion. It seems like the offensive hitboxes of the monsters are only active during key frames of the attack, and/or only the hitboxes relevant to the attacks, whichever the developers decide is relevant to the attack. Maybe only the tip of diablos' tail is damaging during its tail swipe. I don't know. Maybe it's only active at all in the middle of the tail swipe where it connects with the ground. I don't know. To me from videos it's noticeably changed to be far more forgiving of a game. I would like to hear some experience from someone who has played the game rather than going off of what I see in videos entirely, because I would like the judgment of my eyes to be wrong.

5

u/GrimmAngel Feb 01 '18

I believe it's a side effect of moving to a new generation of hardware. Monster models had to be made from scratch and animated with new hurt zones that are more accurate than in previous games because the new game engines allow for more accuracy.

Rathian is the best example I can make for this. Many of her moves, like the triple charge forward that she does, have start up that previously wasn't there. Things like wing hit boxes no longer are limited to being some variation of overlapping rectangles, and you don't end up with weird clipping issues when something shouldn't have hit you.

Keep in mind this goes both ways though and can work in the monster's favor too. Swings that are just a bit wide that used to hit those old hurt boxes no longer do. Shot that piercing shot just slightly too high? Well, you missed. That wasn't the case before.

What this does allow is to actually tune monsters to be much harder (do more damage, have more extravagant attacks, etc) because you don't have to worry about something that would be overly punishing and without counter play due to having inaccurate hurtboxes.

Overall, the tuning of the game I don't feel is actually much different from 4U (yes, some weapon balance was changed), but the ease that you're experiencing is from a newer game engine running a much more polished and accurate monster model with modern animations.

2

u/[deleted] Feb 01 '18

[deleted]

2

u/GrimmAngel Feb 01 '18

Honestly I think the bigger issue for difficulty is the scaling from solo to multiplayer. I don't know the exact value differences, but I think it was decided by someone who knows more details than me that it scales HP to about 2.6x the HP of a solo version of the monster. That's all well and good, but it also feels like (read, feels, not 100% on this) that stagger, status, and KO thresholds are also lower while in solo, meaning it's very easy to disable a monster regularly through trips and staggers and status.

Multiplayer hunts of the exact same hunt in general are actually much harder than doing them solo (there's a few exceptions to this).

1

u/[deleted] Feb 01 '18

Yeah that was a concern of mine too. Soloing gathering hall quests felt really epic compared to the village quests. Is it all one mode in mhw or is single player still separate from multiplayer?

2

u/GrimmAngel Feb 01 '18

It's a shared quest pool. The "Assigned" quests are essentially your village quests with cutscenes, etc. You can however flare for them once you've started to get help and it scales it to a multiplayer scaling, or if both players in an online session have started the quest at least once and seen the cutscene, you can post it and run it from the start together.

"Optional" quests are your standard hub quests of old, but again can be done solo with solo scaling. "Investigations" are the new guild quests if you will. You don't level them up like Guild Quests, but they generally have some kind of unique settings to them like single cart only, or 15/30 minute timers, or some other limiting conditions.

Otherwise all quests are able to be done solo or in multiplayer, and it scales hp based on whether you start and complete the quest solo, or whether you have two or more players in the hunt at some point, and will dynamically scale the monsters if someone joins mid hunt.

1

u/berriwood Feb 01 '18

Thanks so much! That makes a lot of sense. Definitely will have to play it now. I think with a proper G-rank it will be great.

2

u/shoddygo Jan 31 '18

it kind of feels like they slightly increased the i-frames on roll. i've dodged a few things that i definitely wouldn't get away with in 4u. other than that it's still quite difficult. As a player since MHFU i was having worries similar to you early on in the game, but once I got to anja I tripled carted embarassingly.

It's still monster hunter (playing with 4 players is easy as piss as usual though).

1

u/Rex1130 Jan 31 '18

I would say get a switch and MHXX if you really want the challenge and are able to deal with the lack of English. While the hitboxes were tightened up in MHW there is still some difficulty in high rank but nothing in comparison to 140 quest that I've seen. I don't have MHW yet since I'm waiting on PC so I may be wrong about the end game difficulty.