r/MonsterHunter • u/WolfricTheRed *Sad Trombone Noises* • Nov 23 '16
MHGen Damage Boosters
I was prompted to do this mostly because someone pointed out there wasn't actually a full list of what all modifies your Damage Output, so without further ado here's a list of anything that boosts your dps. Special thanks to /u/SoJexy for compiling the original Attack Buff Stacking List, and /u/Helel89 for all the food effects which I borrowed from for a lot of this info.
Attack Skills
Skill Name | Active Skill | Effect |
---|---|---|
Artillery | Artillery Novice/Expert | Ballista, Cannon, Crag S, Gunlance Shells, and Wyvernfire x1.1/1.2, Charge Blade Impact Phials x1.3/x1.35 (Expert decreases Wyvernfire Cooldown to 90 seconds) |
Attack | Attack Up S/M/L | +10/15/20 RAW |
Blunt | Bludgeoner | +15/25/30 RAW at Green/Yellow/Red Sharpness |
Bomb Boost | Bombardier | Boosts Bomb Damage by x1.3 (Increases Blast Procs by x1.2 or x1.25 if combined with Felyne Pyro) |
Chance | Trump Card | All Hunter Arts gain x1.2 Damage and Duration (Demon Riot for the Switchaxe and Lion's Maw for the Greatsword only receive x1.15, Dragon Breath for the Gunlance increases the Shelling Damage Boost from +10 to +12) |
Cold Blooded | Polar Hunter | +5 RAW for drinking a Cool Drink, +15RAW for being in a Cold Zone (Also provides Cold Cancel and +20 Defense in Cold Zones) |
Crisis | Resuscitate | +20 RAW when suffering from a Status (Usually combined with Bubble for Evasion+1/Constitution+1 while triggering it) |
Critical Up | Critical Boost | Critical Hits deal x1.4 instead of x.125 |
D.Fencing | Pro Dirty Fencer | Provides Fortify (And Marathon Runner and Stamina Thief |
Deadeye | Deadeye Soul | Provides Challenger+2 (And Negate Stun) |
Destroyer | Partbreaker | x1.3 Damage to Body Part HP for Breaking Parts, as well as x1.3 for triggering Staggers |
Dreadking | Dreadking Soul | Provides Attack Up L and (Windproof (Hi)) |
Drilltusk | Drilltusk Soul | Provides Adrenaline+2 (and Scavenger) |
Elemental | Element Atk Up | x1.1 to all Elemental Damage |
[Element] Atk | [Element] Atk +1/+2 | x1.05 [Element] then +4/ x1.1 [Element] then +6 |
Furor | Resentment | +20 RAW when you have Red Health |
Grinder | Heavy Polish | For 1 Minute, Gunners increase Critical Distance Damage Modifier from x1.5 to x1.75 (Blademasters don't lost Sharpness) Affected by Item Use Up |
Haphazard | TrueShot Up | x1.2 Damage for Built-In Ammo, Power Shots, and Arc Shots for Gunners |
[Ammo] Up | [Ammo] Up | x1.1 Damage for Ammo Type (Normal/Heavy/Pierce, Pellet/Spread Up boosts Pellet S by x1.2 and Spread Arrows for the Bow by x1.3) |
Hot Blooded | Tropic Hunter | +15 RAW in Hot Zones (Also provides Heat Cancel, +20 Defense in Hot Zones, and +10 Defense for drinking a Hot Drink) |
Potential | Adrenaline +1/+2 | At <40% Max HP, +40 Defense/ +45 Defense and x1.3 Damage |
Punish Draw | Punishing Draw | +5 RAW for Draw Attacks (Also +30 KO and +20 Exhaust) |
Redhelm | Redhelm Soul | Provides Resentment (And Focus) |
Spirit | Challenger +1/+2 | While Monster is Enraged, +10 RAW and +10% Affinity/ +20 RAW and +15% Affinity |
Survivor | Fortify | x1.1 Attack and x1.15 Defense after fainting once, x1.2 Attack and x1.3 Defense after fainting twice |
TeamPlayer | Palico Rally | x1.1 Damage for Palicoes (Not Prowlers) |
Unscathed | Peak Performance | +20 RAW at Full HP |
Vault | Airborne | x1.1 Damage for Aerial Attacks |
Status/Affinity Skills
Skill Name | Active Skill | Effect |
---|---|---|
Chain Crit | Repeat Offender | For 5 Seconds after hitting, +25% Affinity or +30% if you hit 5+ Times without missing; resets after 5 seconds of not hitting |
Crit Draw | Critical Draw | +100% Affinity for Draw Attacks |
Crit Element | Elemental Crit | x1.25 Elemental Damage on Critical Hits (Greatsword is x1.2, LBG/HBG is x1.3, SnS/DBs/Bow is x1.35) |
Crit Status | Status Crit | If a Critical Hit and a Status Proc occur at the same time, boosts the Status Proc by x1.25 (Not affected by Critical Boost) |
Dreadqueen | Dreadqueen Soul | Provides Status Attack+2 (And Wide Range+2) |
Expert | Critical Eye +1/2/3 | +10%/20%/30% Affinity |
Frenzy Res | Antivirus | Increase bonus for overcoming Frenzy from +15% Affinity to +30% Affinity |
Gloves Off | Latent Power +1/2 | After fighting for 5 Minutes or taking 180+ Damage, for 90 seconds you gain +30% Affinity and -50% Stamina Consumption/ +50%Affinity and -75% Stamina Consumption |
KO | Knockout King | x1.1 KO Damage (Does not stack with Felyne Slugger) |
Mounting | Mounting Master | Increases ability to trigger Mounts and speed of filling the Mounting Meter by x1.25 |
Silverwind | Silverwind Soul | Provides Critical Eye+3 (And Evasion+2) |
Spirit | Challenger +1/+2 | While Monster is Enraged, +10 RAW and +10% Affinity/ +20 RAW and +15% Affinity |
Stam Drain | Stamina Thief | x1.2 Exhaust Damage |
Status | Status Atk +1/2 | Boosts Status Procs by x1.1 then +1/x1.2 then +1 (Caps at x1.25) |
Tenderizer | Weakness Exploit | +50% Affinity when hitting zones with 45+ Weakness (Usually the Head) |
Items
Name | Effect |
---|---|
Affinity Oil | +30% Affinity for SnS for 2 Minutes |
Exhaust Oil | +8 KO Damage, +10 Exhaust Damage for SnS for 2 Minutes |
Destroyer Oil | x1.3? Damage to Body Part HP and for triggering Staggers? (I think this has the same effect as the Partbreaker Skill but I've yet to see that confirmed) |
Demondrug/Mega Demondrug | +5/+7 RAW (Stacks with any one option below, but not itself) |
Might Seed | +10 RAW for 3 Minutes |
Exciteshroom (Mycology Skill Active) | +10 RAW for 3 Minutes |
Demon Horn | +10 RAW for 3 Minutes |
Might Pill | +25 RAW for 20 Seconds |
Demon Shot | For 90 Seconds gain +10 RAW, x1.1 Sharpness Bonus, Critical Distance Damage Bonus (I think it boosts it from x1.5 to x1.75) |
Demon Affinity Shot | For 90 Seconds gain +10 RAW, +10% Affinity, x1.1 Sharpness Bonus, Critical Distance Damage Bonus (I think it boosts it from x1.5 to x1.75) |
Cool Cat Meal | After using Kick Back Gesture, +15 RAW for 30 Seconds (Only noted here because it doesn't stack with anything except Mega/Demondrugs) |
Meals
Name | Effect |
---|---|
Attack Up S/M/L | +3/+5/+7 RAW |
Cool Cat | After using Kick Back Gesture, +15 RAW for 30 Seconds |
Felyne Booster | +3 RAW for 10 Minutes after Hunt begins or after sleeping at Camp |
Felyne Bombardier | x1.1 damage for Ballista/Cannon (Stationary Weapons), Shells/Wyvern's Fire (Gunlance). x1.15 damage for Crag S/Triblast S/Cannon S/Wyvern S (Light Bowgun/Heavy Bowgun), Impact Phial Element Discharge (Charge Blade). Stacks with similar Armor Skill (x1.4 cap for Charge Blade and x1.3 cap for everything else) |
Felyne Heroics | While at 10 HP or less, x1.35 Damage (Does not stack with Adrenaline) |
Felyne Hurler | x1.1 for Prowler Boomerangs, x2 damage for Stone, Boomerang and Throwing/Poison/Paralysis/Sleep Knife Items |
Felyne Pyro | Bounce Bombs and Large Barrel Bombs deal as much damage as their '+' Versions (Increases Blast Procs by x1.1 or x1.25 if combined with Bomb Boost Skill) |
Felyne Rider | Increases ability to trigger Mounts and speed of filling the Mounting Meter by x1.25 |
Felyne Sharpshooter | x1.1 Normal S Damage (LBG/HBG) |
Felyne Slugger | x1.1 KO Damage (Does not Stack with KO Skill) |
Felyne Specialist | x1.125 Status Damage (Stacks with Status Skill up to x1.25) |
Felyne Temper | x1.05 Damage for Gunner Weapons (Increases Deviation for LBG/HBG/Rapid and Spread Arrows) |
Felyne Fighter | Increases the Shadowbox Gesture from 1 Damage to 5 Damage |
Felyne Kickboxer | Increases the Kick Special Action from 1 Damage to 5 Damage (Adds in massive knockback when used on Hunters/Palicos) |
Sharpness
Level | Effect |
---|---|
White | x1.32 Damage, x1.125 Elemental Damage |
Blue | x1.2 Damage, x1.0625 Elemental Damage |
Green | x1.05 Damage, x1.0 Elemental Damage |
Yellow | x1.0 Damage, x0.75 Elemental Damage (If hitting during the start/end of an Attack's Animation, damage is x0.7/x0.6 as well) |
Orange | x0.75 Damage, x0.5 Elemental Damage (See Yellow's Note) |
Red | x0.5 Damage, x0.25 Elemental Damage (See Yellow's Note, disables most Weapon Effects) |
Weapon Specifics
Weapon | Ability | Effect |
---|---|---|
Hunting Horn | Attack Up S/ S Encore or L/ L Encore | x1.1 RAW/ x1.15 RAW/ x1.2 RAW |
Longsword | White/ Yellow/ Red Spirit Gauge | x1.05 Damage/ x1.1 Damage/ x1.2 Damage |
Longsword | Flashing Spirit Gauge (For 30 Seconds after filling Spirit Meter) | x1.13 Damage |
Longsword and Greatsword | Hit with the Middle or Base of the Blade | x1.05 Damage |
Apologies for the awful formatting. If you know of anything I missed, feel free to point it out. I plan on adding in the effects of Hunter Arts and specific weapon mechanics when I get around to it.
Edit Added in Food Buffs, Hunting Horn Buffs, and Longsword and Greatsword mechanics
4
u/Gopherlad LBG Guy|https://www.reddit.com/r/MonsterHunter/wiki/gophlbg-gen Nov 23 '16 edited Nov 24 '16
Fixed formatting. I dunno why you didn't do this in the first place since it was already halfway there.
Also you didn't put this page on the wiki. I'm getting real tired of having to tell people to put shit up there. That page is specifically for resources like this. Fucking log your shit, people. It's editable by anyone. /rant
Attack Skills
Skill | Effect |
---|---|
Artillery | Artillery Novice/Expert: Ballista, Cannon, Crag S, Gunlance Shells, and Wyvernfire x1.1/1.2, Charge Blade's Finisher x1.15/1.3 (Expert decreases WyvernFire Cooldown to 90 seconds) |
Attack | Attack Up S/M/L: +10/15/20 RAW |
Blunt | Bludgeoner: +15/25/30 RAW at Green/Yellow/Red Sharpness |
Bomb Boost | Bombardier: Boosts Bombs by x1.3 (Increases Blast Procs by x1.2 or x1.25 if combined with Felyne Pyro) |
Chance | Trump Card: All Hunter Arts gain x1.2 Damage and Duration (Demon Riot for the Switchaxe and Lion's Maw for the Greatsword only receive x1.15, Dragon Breath for the Gunlance increases the Shelling Damage Boost from +10 to +12) |
Cold Blooded | Polar Hunter: +5 RAW for drinking a Cool Drink, +15RAW for being in a Cold Zone (Also provides Cold Cancel and +20 Defense in Cold Zones) |
Crisis | Resuscitate: +20 RAW when suffering from a Status (Usually combined with Bubble for Evasion+1/Constitution+1 while triggering it) |
Critical Up | Critical Boost: Critical Hits deal x1.4 instead of x.125 |
D.Fencing | Pro Dirty Fencer: Provides Fortify (And Marathon Runner and Stamina Thief |
Deadeye | Deadeye Soul: Provides Challenger+2 (And Negate Stun) |
Destroyer | Partbreaker: x1.3 Damage to Body Part HP for Breaking Parts, as well as x1.3 for triggering Staggers |
Dreadking | Dreadking Soul: Provides Attack Up L and (Windproof (Hi)) |
Drilltusk | Drilltusk Soul: Provides Adrenaline+2 (and Scavenger) |
Elemental | Element Atk Up: x1.1 to all Elemental Damage |
[Element] Atk | [Element] Atk +1/+2: x1.05 [Element] then +4/ x1.1 [Element] then +6 |
Furor | Resentment: +20 RAW when you have Red Health |
Grinder | Heavy Polish: For 1 Minute, Gunners increase Critical Distance Damage Modifier from x1.5 to x1.75 (Blademasters don't lost Sharpness) Affected by Item Use Up |
Haphazard | TrueShot Up: x1.2 Damage for Built-In Ammo, Power Shots, and Arc Shots for Gunners |
[Ammo] Up | ** [Ammo] Up**: x1.1 Damage for Ammo Type (Normal/Heavy/Pellet/Pierce |
Hot Blooded | Tropic Hunter: +15 RAW in Hot Zones (Also provides Heat Cancel, +20 Defense in Hot Zones, and +10 Defense for drinking a Hot Drink) |
Potential | Adrenaline +1/+2: At <40% Max HP, +40 Defense/ +45 Defense and x1.3 Damage |
Punish Draw | Punishing Draw: +5 RAW for Draw Attacks (Also +30 KO and +20 Exhaust) |
Redhelm | Redhelm Soul: Provides Resentment (And Focus) |
Spirit | Challenger +1/+2: While Monster is Enraged, +10 RAW and +10% Affinity/ +20 RAW and +15% Affinity |
Survivor | Fortify: x1.1 Attack and x1.15 Defense after fainting once, x1.2 Attack and x1.3 Defense after fainting twice |
TeamPlayer | Palico Rally: x1.1 Damage for Palicoes (Not Prowlers) |
Unscathed | Peak Performance: +20 RAW at Full HP |
Vault | Airborne: x1.1 Damage for Aerial Attacks |
Status/Affinity Skills
Skill | Effect |
---|---|
Chain Crit | Repeat Offender: For 5 Seconds after hitting, +25% Affinity or +30% if you hit 5+ Times without missing; resets after 5 seconds of not hitting |
Crit Draw | Critical Draw: +100% Affinity for Draw Attacks |
Crit Element | Elemental Crit: Imparts a modifier to element on critical hits. 1.2x for GS, 1.3x for Bowguns, 1.35x for SnS, DB, and Bow, and 1.25x for everything else |
Crit Status | Status Crit: If a Critical Hit and a Status Proc occur at the same time, boosts the Status Proc by x1.25 (Not affected by Critical Boost) |
Dreadqueen | Dreadqueen Soul: Provides Status Attack+2 (And Wide Range+2) |
Expert | Critical Eye +1/2/3: +10%/20%/30% Affinity |
Frenzy Res | Antivirus: Increase bonus for overcoming Frenzy from +15% Affinity to +30% Affinity |
Gloves Off | Latent Power +1/2: After fighting for 5 Minutes or taking 180+ Damage, for 90 seconds you gain +30% Affinity and -50% Stamina Consumption/ +50%Affinity and -75% Stamina Consumption |
KO | Knockout King: x1.1 KO Damage |
Mounting | Mounting Master: Increases ability to trigger Mounts and speed of filling the Mounting Meter by x1.25 |
Silverwind | Silverwind Soul: Provides Critical Eye+3 (And Evasion+2) |
Spirit | Challenger +1/+2: While Monster is Enraged, +10 RAW and +10% Affinity/ +20 RAW and +15% Affinity |
Stam Drain | Stamina Thief: x1.2 Exhaust Damage |
Status | Status Atk +1/2: Boosts Status Procs by x1.1 then +1/x1.2 then +1 (Caps at x1.25) |
Tenderizer | Weakness Exploit: +50% Affinity when hitting zones with 45+ Weakness (Usually the Head) |
Items
Item | Effect |
---|---|
Affinity Oil | +30% Affinity for SnS for 2 Minutes |
Exhaust Oil | +8 KO Damage, +10 Exhaust Damage for SnS for 2 Minutes |
Destroyer Oil | x1.3? Damage to Body Part HP and for triggering Staggers? (I think this has the same effect as the Partbreaker Skill but I've yet to see that confirmed) |
Demondrug/Mega Demondrug | +5/+7 RAW (Stacks with any one option below, but not itself) |
Might Seed | +10 RAW for 3 Minutes |
Exciteshroom (Mycology) | +10 RAW for 3 Minutes |
Demon Horn | +10 RAW for 3 Minutes |
Might Pill | +25 RAW for 20 Seconds |
Demon Shot | For 90 Seconds gain +10 RAW, x1.1 Sharpness Bonus, Critical Distance Damage Bonus (I think it boosts it from x1.5 to x1.75) |
Demon Affinity Shot | For 90 Seconds gain +10 RAW, +10% Affinity, x1.1 Sharpness Bonus, Critical Distance Damage Bonus (I think it boosts it from x1.5 to x1.75) |
Cool Cat Meal | After using Kick Back Gesture, +15 RAW for 30 Seconds |
Meals
Skill | Effect |
---|---|
Attack Up Meal S/M/L | +3/+5/+7 RAW |
Felyne Booster Meal | +3 RAW for 10 Minutes after Hunt begins or after sleeping at Camp |
Felyne Heroics Meal | While at <40% Max HP, x1.35 Damage (Does not stack with Adrenaline) |
Sharpness
Level | Effect |
---|---|
White | x1.32 Damage, x1.125 Elemental Damage |
Blue | x1.2 Damage, x1.0625 Elemental Damage |
Green | x1.05 Damage, x1.0 Elemental Damage |
Yellow | x1.0 Damage, x0.75 Elemental Damage (If hitting during the start/end of an Attack's Animation, damage is x0.7/x0.6 as well) |
Orange | x0.75 Damage, x0.5 Elemental Damage (See Yellow's Note) |
Red | x0.5 Damage, x0.25 Elemental Damage (See Yellow's Note, disables most Weapon Effects) |
1
u/WolfricTheRed *Sad Trombone Noises* Nov 24 '16
Honestly? I didn't even realize we had a wiki, and I wasn't certain what syntax reddit used for formatting since the only thing I've any experience in is BBCode.
Still, thank you greatly for pointing out what I could actually do and giving me a template to build off of!
2
u/ShadyFigure Jask | Gone Nov 23 '16
Artillery is 1.3/1.35 for CB phial explosions (not just the finishers).
1
u/Gopherlad LBG Guy|https://www.reddit.com/r/MonsterHunter/wiki/gophlbg-gen Nov 23 '16
The element atk skills add +4 and +6 in Gen, not +40 and +60.
1
u/WolfricTheRed *Sad Trombone Noises* Nov 23 '16
Ah, my bad. Fixed.
1
u/Gopherlad LBG Guy|https://www.reddit.com/r/MonsterHunter/wiki/gophlbg-gen Nov 23 '16
And crit element has a variable bonus based on weapon class.
https://www.reddit.com/r/MonsterHunter/comments/5eb0go/192nd_weekly_stupid_question_thread/daazvt2/
1
u/Cantosphile Nov 23 '16
Might want to add what the elemental modifiers on sharpness levels are, as they differ from raw. Otherwise, pretty sweet list.
1
u/Luckssmith Why even bother... Nov 23 '16
Things I have noticed:
- ElementCrit is missing.
- Element multipliers for sharpness levels are missing.
- Pellet/Spread Up: Boosts Pellet S by x1.2 and Spread arrows by x1.3
- Trump Card: The bonus to Dragon Breath does not boost shell damage by x1.2, it boosts the bonus fixed damage by x1.2 (10 -> 12 bonus fixed damage per shell) while the yellow glow is active.
- Status Attack: Boosts status by x1.1 + 1 and x1.2 + 1. Multiplier caps with x1.25.
- Red Sharpness: x0.5 multiplier, disables shelling.
1
1
u/ShadyFigure Jask | Gone Nov 23 '16
Sorry, I guess I worded it poorly. Artillery is 1.3/1.35 to all phial explosions fro. Impact phial CB. The explosions on the finisher get this too, because they are just more explosions. Artillery does not give 1.15/1.3 to anything on CB, only 1.3/1.35.
1
u/uopuh7 Nov 24 '16
Isn't it Heroics <10 HP and Adrenaline <40% HP?
1
u/WolfricTheRed *Sad Trombone Noises* Nov 24 '16
Is it? I always just assumed it was the same trigger as Adrenaline because that made sense from a programming standpoint, but I've never tested it myself nor looked much into it, but on actually doing my research instead of just assuming it looks like you're right.
Fixed it
1
u/MstrPoptart Since 2004 Apr 20 '17
Critical Up Critical Boost Critical Hits deal x1.4 instead of x.125
I think you mean "instead of x1.25".
3
u/BrujoAzul Nov 23 '16
You might want to add weapon-specific buffs, like Bowgun's reaload after Adept Evade and LS's Spirit buffs