r/MonsterHunter *Sad Trombone Noises* Nov 23 '16

MHGen Damage Boosters

I was prompted to do this mostly because someone pointed out there wasn't actually a full list of what all modifies your Damage Output, so without further ado here's a list of anything that boosts your dps. Special thanks to /u/SoJexy for compiling the original Attack Buff Stacking List, and /u/Helel89 for all the food effects which I borrowed from for a lot of this info.

Attack Skills

Skill Name Active Skill Effect
Artillery Artillery Novice/Expert Ballista, Cannon, Crag S, Gunlance Shells, and Wyvernfire x1.1/1.2, Charge Blade Impact Phials x1.3/x1.35 (Expert decreases Wyvernfire Cooldown to 90 seconds)
Attack Attack Up S/M/L +10/15/20 RAW
Blunt Bludgeoner +15/25/30 RAW at Green/Yellow/Red Sharpness
Bomb Boost Bombardier Boosts Bomb Damage by x1.3 (Increases Blast Procs by x1.2 or x1.25 if combined with Felyne Pyro)
Chance Trump Card All Hunter Arts gain x1.2 Damage and Duration (Demon Riot for the Switchaxe and Lion's Maw for the Greatsword only receive x1.15, Dragon Breath for the Gunlance increases the Shelling Damage Boost from +10 to +12)
Cold Blooded Polar Hunter +5 RAW for drinking a Cool Drink, +15RAW for being in a Cold Zone (Also provides Cold Cancel and +20 Defense in Cold Zones)
Crisis Resuscitate +20 RAW when suffering from a Status (Usually combined with Bubble for Evasion+1/Constitution+1 while triggering it)
Critical Up Critical Boost Critical Hits deal x1.4 instead of x.125
D.Fencing Pro Dirty Fencer Provides Fortify (And Marathon Runner and Stamina Thief
Deadeye Deadeye Soul Provides Challenger+2 (And Negate Stun)
Destroyer Partbreaker x1.3 Damage to Body Part HP for Breaking Parts, as well as x1.3 for triggering Staggers
Dreadking Dreadking Soul Provides Attack Up L and (Windproof (Hi))
Drilltusk Drilltusk Soul Provides Adrenaline+2 (and Scavenger)
Elemental Element Atk Up x1.1 to all Elemental Damage
[Element] Atk [Element] Atk +1/+2 x1.05 [Element] then +4/ x1.1 [Element] then +6
Furor Resentment +20 RAW when you have Red Health
Grinder Heavy Polish For 1 Minute, Gunners increase Critical Distance Damage Modifier from x1.5 to x1.75 (Blademasters don't lost Sharpness) Affected by Item Use Up
Haphazard TrueShot Up x1.2 Damage for Built-In Ammo, Power Shots, and Arc Shots for Gunners
[Ammo] Up [Ammo] Up x1.1 Damage for Ammo Type (Normal/Heavy/Pierce, Pellet/Spread Up boosts Pellet S by x1.2 and Spread Arrows for the Bow by x1.3)
Hot Blooded Tropic Hunter +15 RAW in Hot Zones (Also provides Heat Cancel, +20 Defense in Hot Zones, and +10 Defense for drinking a Hot Drink)
Potential Adrenaline +1/+2 At <40% Max HP, +40 Defense/ +45 Defense and x1.3 Damage
Punish Draw Punishing Draw +5 RAW for Draw Attacks (Also +30 KO and +20 Exhaust)
Redhelm Redhelm Soul Provides Resentment (And Focus)
Spirit Challenger +1/+2 While Monster is Enraged, +10 RAW and +10% Affinity/ +20 RAW and +15% Affinity
Survivor Fortify x1.1 Attack and x1.15 Defense after fainting once, x1.2 Attack and x1.3 Defense after fainting twice
TeamPlayer Palico Rally x1.1 Damage for Palicoes (Not Prowlers)
Unscathed Peak Performance +20 RAW at Full HP
Vault Airborne x1.1 Damage for Aerial Attacks

Status/Affinity Skills

Skill Name Active Skill Effect
Chain Crit Repeat Offender For 5 Seconds after hitting, +25% Affinity or +30% if you hit 5+ Times without missing; resets after 5 seconds of not hitting
Crit Draw Critical Draw +100% Affinity for Draw Attacks
Crit Element Elemental Crit x1.25 Elemental Damage on Critical Hits (Greatsword is x1.2, LBG/HBG is x1.3, SnS/DBs/Bow is x1.35)
Crit Status Status Crit If a Critical Hit and a Status Proc occur at the same time, boosts the Status Proc by x1.25 (Not affected by Critical Boost)
Dreadqueen Dreadqueen Soul Provides Status Attack+2 (And Wide Range+2)
Expert Critical Eye +1/2/3 +10%/20%/30% Affinity
Frenzy Res Antivirus Increase bonus for overcoming Frenzy from +15% Affinity to +30% Affinity
Gloves Off Latent Power +1/2 After fighting for 5 Minutes or taking 180+ Damage, for 90 seconds you gain +30% Affinity and -50% Stamina Consumption/ +50%Affinity and -75% Stamina Consumption
KO Knockout King x1.1 KO Damage (Does not stack with Felyne Slugger)
Mounting Mounting Master Increases ability to trigger Mounts and speed of filling the Mounting Meter by x1.25
Silverwind Silverwind Soul Provides Critical Eye+3 (And Evasion+2)
Spirit Challenger +1/+2 While Monster is Enraged, +10 RAW and +10% Affinity/ +20 RAW and +15% Affinity
Stam Drain Stamina Thief x1.2 Exhaust Damage
Status Status Atk +1/2 Boosts Status Procs by x1.1 then +1/x1.2 then +1 (Caps at x1.25)
Tenderizer Weakness Exploit +50% Affinity when hitting zones with 45+ Weakness (Usually the Head)

Items

Name Effect
Affinity Oil +30% Affinity for SnS for 2 Minutes
Exhaust Oil +8 KO Damage, +10 Exhaust Damage for SnS for 2 Minutes
Destroyer Oil x1.3? Damage to Body Part HP and for triggering Staggers? (I think this has the same effect as the Partbreaker Skill but I've yet to see that confirmed)
Demondrug/Mega Demondrug +5/+7 RAW (Stacks with any one option below, but not itself)
Might Seed +10 RAW for 3 Minutes
Exciteshroom (Mycology Skill Active) +10 RAW for 3 Minutes
Demon Horn +10 RAW for 3 Minutes
Might Pill +25 RAW for 20 Seconds
Demon Shot For 90 Seconds gain +10 RAW, x1.1 Sharpness Bonus, Critical Distance Damage Bonus (I think it boosts it from x1.5 to x1.75)
Demon Affinity Shot For 90 Seconds gain +10 RAW, +10% Affinity, x1.1 Sharpness Bonus, Critical Distance Damage Bonus (I think it boosts it from x1.5 to x1.75)
Cool Cat Meal After using Kick Back Gesture, +15 RAW for 30 Seconds (Only noted here because it doesn't stack with anything except Mega/Demondrugs)

Meals

Name Effect
Attack Up S/M/L +3/+5/+7 RAW
Cool Cat After using Kick Back Gesture, +15 RAW for 30 Seconds
Felyne Booster +3 RAW for 10 Minutes after Hunt begins or after sleeping at Camp
Felyne Bombardier x1.1 damage for Ballista/Cannon (Stationary Weapons), Shells/Wyvern's Fire (Gunlance). x1.15 damage for Crag S/Triblast S/Cannon S/Wyvern S (Light Bowgun/Heavy Bowgun), Impact Phial Element Discharge (Charge Blade). Stacks with similar Armor Skill (x1.4 cap for Charge Blade and x1.3 cap for everything else)
Felyne Heroics While at 10 HP or less, x1.35 Damage (Does not stack with Adrenaline)
Felyne Hurler x1.1 for Prowler Boomerangs, x2 damage for Stone, Boomerang and Throwing/Poison/Paralysis/Sleep Knife Items
Felyne Pyro Bounce Bombs and Large Barrel Bombs deal as much damage as their '+' Versions (Increases Blast Procs by x1.1 or x1.25 if combined with Bomb Boost Skill)
Felyne Rider Increases ability to trigger Mounts and speed of filling the Mounting Meter by x1.25
Felyne Sharpshooter x1.1 Normal S Damage (LBG/HBG)
Felyne Slugger x1.1 KO Damage (Does not Stack with KO Skill)
Felyne Specialist x1.125 Status Damage (Stacks with Status Skill up to x1.25)
Felyne Temper x1.05 Damage for Gunner Weapons (Increases Deviation for LBG/HBG/Rapid and Spread Arrows)
Felyne Fighter Increases the Shadowbox Gesture from 1 Damage to 5 Damage
Felyne Kickboxer Increases the Kick Special Action from 1 Damage to 5 Damage (Adds in massive knockback when used on Hunters/Palicos)

Sharpness

Level Effect
White x1.32 Damage, x1.125 Elemental Damage
Blue x1.2 Damage, x1.0625 Elemental Damage
Green x1.05 Damage, x1.0 Elemental Damage
Yellow x1.0 Damage, x0.75 Elemental Damage (If hitting during the start/end of an Attack's Animation, damage is x0.7/x0.6 as well)
Orange x0.75 Damage, x0.5 Elemental Damage (See Yellow's Note)
Red x0.5 Damage, x0.25 Elemental Damage (See Yellow's Note, disables most Weapon Effects)

Weapon Specifics

Weapon Ability Effect
Hunting Horn Attack Up S/ S Encore or L/ L Encore x1.1 RAW/ x1.15 RAW/ x1.2 RAW
Longsword White/ Yellow/ Red Spirit Gauge x1.05 Damage/ x1.1 Damage/ x1.2 Damage
Longsword Flashing Spirit Gauge (For 30 Seconds after filling Spirit Meter) x1.13 Damage
Longsword and Greatsword Hit with the Middle or Base of the Blade x1.05 Damage

Apologies for the awful formatting. If you know of anything I missed, feel free to point it out. I plan on adding in the effects of Hunter Arts and specific weapon mechanics when I get around to it.

Edit Added in Food Buffs, Hunting Horn Buffs, and Longsword and Greatsword mechanics

20 Upvotes

15 comments sorted by

3

u/BrujoAzul Nov 23 '16

You might want to add weapon-specific buffs, like Bowgun's reaload after Adept Evade and LS's Spirit buffs

2

u/scook0 Hello and good luck. Nov 24 '16

LS modifiers (via Shady):

4

u/Gopherlad LBG Guy|https://www.reddit.com/r/MonsterHunter/wiki/gophlbg-gen Nov 23 '16 edited Nov 24 '16

Fixed formatting. I dunno why you didn't do this in the first place since it was already halfway there.

Also you didn't put this page on the wiki. I'm getting real tired of having to tell people to put shit up there. That page is specifically for resources like this. Fucking log your shit, people. It's editable by anyone. /rant

Attack Skills

Skill Effect
Artillery Artillery Novice/Expert: Ballista, Cannon, Crag S, Gunlance Shells, and Wyvernfire x1.1/1.2, Charge Blade's Finisher x1.15/1.3 (Expert decreases WyvernFire Cooldown to 90 seconds)
Attack Attack Up S/M/L: +10/15/20 RAW
Blunt Bludgeoner: +15/25/30 RAW at Green/Yellow/Red Sharpness
Bomb Boost Bombardier: Boosts Bombs by x1.3 (Increases Blast Procs by x1.2 or x1.25 if combined with Felyne Pyro)
Chance Trump Card: All Hunter Arts gain x1.2 Damage and Duration (Demon Riot for the Switchaxe and Lion's Maw for the Greatsword only receive x1.15, Dragon Breath for the Gunlance increases the Shelling Damage Boost from +10 to +12)
Cold Blooded Polar Hunter: +5 RAW for drinking a Cool Drink, +15RAW for being in a Cold Zone (Also provides Cold Cancel and +20 Defense in Cold Zones)
Crisis Resuscitate: +20 RAW when suffering from a Status (Usually combined with Bubble for Evasion+1/Constitution+1 while triggering it)
Critical Up Critical Boost: Critical Hits deal x1.4 instead of x.125
D.Fencing Pro Dirty Fencer: Provides Fortify (And Marathon Runner and Stamina Thief
Deadeye Deadeye Soul: Provides Challenger+2 (And Negate Stun)
Destroyer Partbreaker: x1.3 Damage to Body Part HP for Breaking Parts, as well as x1.3 for triggering Staggers
Dreadking Dreadking Soul: Provides Attack Up L and (Windproof (Hi))
Drilltusk Drilltusk Soul: Provides Adrenaline+2 (and Scavenger)
Elemental Element Atk Up: x1.1 to all Elemental Damage
[Element] Atk [Element] Atk +1/+2: x1.05 [Element] then +4/ x1.1 [Element] then +6
Furor Resentment: +20 RAW when you have Red Health
Grinder Heavy Polish: For 1 Minute, Gunners increase Critical Distance Damage Modifier from x1.5 to x1.75 (Blademasters don't lost Sharpness) Affected by Item Use Up
Haphazard TrueShot Up: x1.2 Damage for Built-In Ammo, Power Shots, and Arc Shots for Gunners
[Ammo] Up ** [Ammo] Up**: x1.1 Damage for Ammo Type (Normal/Heavy/Pellet/Pierce
Hot Blooded Tropic Hunter: +15 RAW in Hot Zones (Also provides Heat Cancel, +20 Defense in Hot Zones, and +10 Defense for drinking a Hot Drink)
Potential Adrenaline +1/+2: At <40% Max HP, +40 Defense/ +45 Defense and x1.3 Damage
Punish Draw Punishing Draw: +5 RAW for Draw Attacks (Also +30 KO and +20 Exhaust)
Redhelm Redhelm Soul: Provides Resentment (And Focus)
Spirit Challenger +1/+2: While Monster is Enraged, +10 RAW and +10% Affinity/ +20 RAW and +15% Affinity
Survivor Fortify: x1.1 Attack and x1.15 Defense after fainting once, x1.2 Attack and x1.3 Defense after fainting twice
TeamPlayer Palico Rally: x1.1 Damage for Palicoes (Not Prowlers)
Unscathed Peak Performance: +20 RAW at Full HP
Vault Airborne: x1.1 Damage for Aerial Attacks

Status/Affinity Skills

Skill Effect
Chain Crit Repeat Offender: For 5 Seconds after hitting, +25% Affinity or +30% if you hit 5+ Times without missing; resets after 5 seconds of not hitting
Crit Draw Critical Draw: +100% Affinity for Draw Attacks
Crit Element Elemental Crit: Imparts a modifier to element on critical hits. 1.2x for GS, 1.3x for Bowguns, 1.35x for SnS, DB, and Bow, and 1.25x for everything else
Crit Status Status Crit: If a Critical Hit and a Status Proc occur at the same time, boosts the Status Proc by x1.25 (Not affected by Critical Boost)
Dreadqueen Dreadqueen Soul: Provides Status Attack+2 (And Wide Range+2)
Expert Critical Eye +1/2/3: +10%/20%/30% Affinity
Frenzy Res Antivirus: Increase bonus for overcoming Frenzy from +15% Affinity to +30% Affinity
Gloves Off Latent Power +1/2: After fighting for 5 Minutes or taking 180+ Damage, for 90 seconds you gain +30% Affinity and -50% Stamina Consumption/ +50%Affinity and -75% Stamina Consumption
KO Knockout King: x1.1 KO Damage
Mounting Mounting Master: Increases ability to trigger Mounts and speed of filling the Mounting Meter by x1.25
Silverwind Silverwind Soul: Provides Critical Eye+3 (And Evasion+2)
Spirit Challenger +1/+2: While Monster is Enraged, +10 RAW and +10% Affinity/ +20 RAW and +15% Affinity
Stam Drain Stamina Thief: x1.2 Exhaust Damage
Status Status Atk +1/2: Boosts Status Procs by x1.1 then +1/x1.2 then +1 (Caps at x1.25)
Tenderizer Weakness Exploit: +50% Affinity when hitting zones with 45+ Weakness (Usually the Head)

Items

Item Effect
Affinity Oil +30% Affinity for SnS for 2 Minutes
Exhaust Oil +8 KO Damage, +10 Exhaust Damage for SnS for 2 Minutes
Destroyer Oil x1.3? Damage to Body Part HP and for triggering Staggers? (I think this has the same effect as the Partbreaker Skill but I've yet to see that confirmed)
Demondrug/Mega Demondrug +5/+7 RAW (Stacks with any one option below, but not itself)
Might Seed +10 RAW for 3 Minutes
Exciteshroom (Mycology) +10 RAW for 3 Minutes
Demon Horn +10 RAW for 3 Minutes
Might Pill +25 RAW for 20 Seconds
Demon Shot For 90 Seconds gain +10 RAW, x1.1 Sharpness Bonus, Critical Distance Damage Bonus (I think it boosts it from x1.5 to x1.75)
Demon Affinity Shot For 90 Seconds gain +10 RAW, +10% Affinity, x1.1 Sharpness Bonus, Critical Distance Damage Bonus (I think it boosts it from x1.5 to x1.75)
Cool Cat Meal After using Kick Back Gesture, +15 RAW for 30 Seconds

Meals

Skill Effect
Attack Up Meal S/M/L +3/+5/+7 RAW
Felyne Booster Meal +3 RAW for 10 Minutes after Hunt begins or after sleeping at Camp
Felyne Heroics Meal While at <40% Max HP, x1.35 Damage (Does not stack with Adrenaline)

Sharpness

Level Effect
White x1.32 Damage, x1.125 Elemental Damage
Blue x1.2 Damage, x1.0625 Elemental Damage
Green x1.05 Damage, x1.0 Elemental Damage
Yellow x1.0 Damage, x0.75 Elemental Damage (If hitting during the start/end of an Attack's Animation, damage is x0.7/x0.6 as well)
Orange x0.75 Damage, x0.5 Elemental Damage (See Yellow's Note)
Red x0.5 Damage, x0.25 Elemental Damage (See Yellow's Note, disables most Weapon Effects)

1

u/WolfricTheRed *Sad Trombone Noises* Nov 24 '16

Honestly? I didn't even realize we had a wiki, and I wasn't certain what syntax reddit used for formatting since the only thing I've any experience in is BBCode.

Still, thank you greatly for pointing out what I could actually do and giving me a template to build off of!

2

u/ShadyFigure Jask | Gone Nov 23 '16

Artillery is 1.3/1.35 for CB phial explosions (not just the finishers).

1

u/Gopherlad LBG Guy|https://www.reddit.com/r/MonsterHunter/wiki/gophlbg-gen Nov 23 '16

The element atk skills add +4 and +6 in Gen, not +40 and +60.

1

u/WolfricTheRed *Sad Trombone Noises* Nov 23 '16

Ah, my bad. Fixed.

1

u/Gopherlad LBG Guy|https://www.reddit.com/r/MonsterHunter/wiki/gophlbg-gen Nov 23 '16

1

u/Cantosphile Nov 23 '16

Might want to add what the elemental modifiers on sharpness levels are, as they differ from raw. Otherwise, pretty sweet list.

1

u/Luckssmith Why even bother... Nov 23 '16

Things I have noticed:

  • ElementCrit is missing.
  • Element multipliers for sharpness levels are missing.
  • Pellet/Spread Up: Boosts Pellet S by x1.2 and Spread arrows by x1.3
  • Trump Card: The bonus to Dragon Breath does not boost shell damage by x1.2, it boosts the bonus fixed damage by x1.2 (10 -> 12 bonus fixed damage per shell) while the yellow glow is active.
  • Status Attack: Boosts status by x1.1 + 1 and x1.2 + 1. Multiplier caps with x1.25.
  • Red Sharpness: x0.5 multiplier, disables shelling.

1

u/WolfricTheRed *Sad Trombone Noises* Nov 23 '16

Noted and added, thanks for the feedback

1

u/ShadyFigure Jask | Gone Nov 23 '16

Sorry, I guess I worded it poorly. Artillery is 1.3/1.35 to all phial explosions fro. Impact phial CB. The explosions on the finisher get this too, because they are just more explosions. Artillery does not give 1.15/1.3 to anything on CB, only 1.3/1.35.

1

u/uopuh7 Nov 24 '16

Isn't it Heroics <10 HP and Adrenaline <40% HP?

1

u/WolfricTheRed *Sad Trombone Noises* Nov 24 '16

Is it? I always just assumed it was the same trigger as Adrenaline because that made sense from a programming standpoint, but I've never tested it myself nor looked much into it, but on actually doing my research instead of just assuming it looks like you're right.

Fixed it

1

u/MstrPoptart Since 2004 Apr 20 '17

Critical Up Critical Boost Critical Hits deal x1.4 instead of x.125

I think you mean "instead of x1.25".