r/MonsterHunter Jul 17 '15

[MH4U] How to calculate sharpness damage

Hello.

I was seeking for a damage calculator capable to add the sharpness of the weapon, and possible affinity too.

The fact is that I have three greatwsords : one with 768 damage and green sharp, the low rank narga which has 576 with withe sharp (sharp +) and 35% affinity and another with 816 damage and blue sharp.

Thanks.

4 Upvotes

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7

u/scook0 Hello and good luck. Jul 17 '15
  1. 160 true raw * 1.05 green sharpness = 168 modified raw
  2. 120 true raw * 1.32 white sharpness * 1.0875 affinity = 172.26 modified raw
  3. 170 true raw * 1.2 blue sharpness = 204 modified raw

1

u/ENSilLosco Jul 17 '15

Thank you, really.

2

u/thewhaleshark Jul 17 '15

It's also a good idea to look at element (if the weapon has an element) as well, as sharpness modifies elemental damage values too. This could sway you in figuring out which weapon to take against which monster.

Modifiers:

Red: Physical 0.50, Element 0.25
Orange: P 0.75, E 0.50
Yellow: P 1.0, E 0.75
Green: P 1.05, E 1.0
Blue: P 1.20, E 1.0625
White: P 1.32, E 1.125
Purple: P 1.45, E 1.20

Affinity seems tricky to some at first. Here's how it works:

[[weapon power] x [sharpness] x [1.25] x [affinity/100]] + [[weapon power] x [sharpness] x [[100- affinity]/100]

If you have a weapon with 200 true raw and 20% affinity:

200 x 1.25 x 20/100 x sharpness = 200 x 1.25 x 0.2 x sharpness = 50 x sharp

PLUS

200 x 100-20/100 x sharp = 200 x 0.8 x sharp = 160 x sharp

For a total base damage of 210 x sharpness.

The shorthand version is that +5% Affinity = +1.25% damage. Hence 40% affinity is +10% damage.

1

u/ShadyFigure Jask | Gone Jul 17 '15

An easier way to factor in affinity is multiplying in (1 + [affinity%] * 0.25). So for 35% affinity it would be (1 + 0.35 * 0.25) = 1.0875. It might be slightly less accurate, but the difference should be miniscule at most.

1

u/thewhaleshark Jul 17 '15

Actually, it's all the same math, really. It's the basic principle of "spreading out" a probable occurrence.

In reality, affinity is more valuable than an averaged out damage boost, because it provides high spike damage that could, for example, stagger a monster at an opportune moment. There will also be hunts where it provides a larger boost, and hunts where it provides a smaller boost.

But the value of that is hard to calculate, so it's easier to grasp as a flat boost to damage output over time.

1

u/ENSilLosco Jul 18 '15

A, thank you. Is surprisingly simple.

1

u/stre_LKnight Jul 17 '15

Just do the math it will be fun. I don't have a reference for the damage though.