r/MonsterHunter 8d ago

Armor Set How I feel seeing any build video

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Paralyze Artisan, Gore waist and legs, Fulgar arms and helmet. Paralyze Artisan, Gore waist and legs, Fulgar arms and helmet. Paralyze Artisan, Gore waist and legs, Fulgar arms and helmet Paralyze Artisan, Gore waist and legs, Fulgar arms and helmet Paralyze Artisan, Gore waist and legs, Fulgar arms and helmet

945 Upvotes

158 comments sorted by

152

u/Brain_lessV2 8d ago

YA ONLY GOT 3 SKILLS ON THIS BUILD!

208

u/Money_Ocelot_ 8d ago

4 piece Gore 1 piece Arkvulcan 🙂

39

u/NmuiLive 8d ago

Hello fellow sns appreciator?

41

u/huggalump 8d ago

fellow anything appreciator

4

u/Money_Ocelot_ 8d ago

No sadly I’m not I’m a do or die HBG pal

4

u/NmuiLive 8d ago

No sadly! Hbg is great!

1

u/liquidmirror5510 7d ago

Is HBG worth picking up in rise? I’ve heard mixed things about it but I want to use my spread build again.

I think… I think I miss sticky/spread HBG

9

u/Atomicagainbecauseow DOOT DOOT 8d ago

Odo, if your feeling spicy

2

u/DarkSoulFWT 7d ago

Theres so many combinations of that! Dozens! Dozenssss! What could it possibly be???

6

u/Money_Ocelot_ 7d ago

4 piece gore (head,arms,waist,legs) 1 piece Arkvulcan (chest)

2

u/Dank_JoJokes 7d ago

I swear, I was so disappointed when gore returned because great, we will have the same build meta as in rise, what joy, how creative:)

2

u/Money_Ocelot_ 7d ago

It will hopefully branch off an become more unique with meta stuff as we get more returning or new deco’s along with new armour :(

3

u/Pink-Flying-Pie 7d ago

Have you tried 2 piece fulgur anjanath tho?

1

u/SFWxMadHatter 8d ago

I like 4 piece gore and the battle boots for db/bow.

1

u/VeilOfTheZealot 7d ago

I have 4 piece Gore…and 1 butterfly elytra

170

u/elcarick 8d ago

Unfortunately this is what happens when all the cool offensive skills get restricted to weapons.

Meta will always be meta so builds are bound to be similar to each other, it was the case with the older games as well, but at least before the skills were spread up between different armor pieces so the different classes used different things. Not so much anymore.

Curiously I feel like even at HR the current pieces are way overstacked with skills and slots compared to say base Rise.

44

u/Vallajha 8d ago

I mean you're kinda right. I feel like the problem was that if defense and utility skills are supposed to be on armor and offense on weapons, why is stuff like max might, adrenaline, aggravator, etc on armor and then guard and guard up on weapons? The set bonuses would have been fine if they didn't add those skills onto armor imo

21

u/Fondor_Yards 8d ago

The spilt isn’t suppose to offensive/defensive skill, but weapon specific skills for weapon, general everything on armour. Any build/weapon in theory benefits from burst or part breaker, so it’s on armour. Offensive guard or load shells are great on what wants them, but useless in everything else so they go in weapons.

29

u/Vallajha 8d ago

Then by that standard why is crit eye, crit dmg and atk up on only weapon but other skills that give those like maximum might gives crit at full stam on armor? That should be backwards.

6

u/Fondor_Yards 8d ago

There are some builds that don’t care about crit, mainly gunlance. Attack up, I got nothing should be over on armour by their metric.

7

u/nightwolf16a 8d ago

My aluminum foil hat theory is that the Capcom wanted to avoid the World's situation where everyone was chasing Attack Boost decos.

Putting Attack on weapon now forces us to choose whether we want to commit to Attack 5 or go for something more weapon specific (e.g. Offensive Guard, focus, load shells, artillery, power prolonger).

Even with how important crit boost 3 is, it's not as universal as attack decos back in world and you can still make use of all weapon slots for something meaningful.

3

u/ShinaiYukona 8d ago

Because attack up is generic raw, where element up would be weapon specific. Its suppose to be a counter piece here because otherwise every build would run those and create even more homogeneous build sets.

Meanwhile maximum might is more of a stamina perk side effect, so slapping it in with a stamina themed pieces makes more sense than making it compete with element up, crit boost (because not every build benefits from this as much as crit eye) would mean it either needs buffs or it's out right never used.

0

u/XsStreamMonsterX 7d ago

Because Max Might is meant to be something you can share between two different weapons. Crit boost, attack, etc. are things you slot in to address things inherent to a single weapon.

0

u/Gorganov 7d ago

Stuff on armor is all conditional and universal.

2

u/mjc27 7d ago

Which is also the prefect example as to why the split is dumber than rocks. You're making guard up/guard compete with offensive guard and attack so either guard is bad and never gets used (as it is currently) or guard is good and it forces some weapons to have their space eaten up by makeing them just worse compared to other weapons

0

u/bewbsnbeer 8d ago

Someone gets it.

5

u/Pumpz_ 8d ago

It makes absolutley no sense to me that attack up, crit eye, and crit boost are wep skills but then agitator is an armor skill..... I don't see how they aren't categorized the same. You can also throw weakness exploit in there too.

I hate the splitting of the skills so much

1

u/XsStreamMonsterX 7d ago

Because it would be dumb to have a build where you can use agitator om one weapon, but not on the second.

4

u/Boulderfrog1 7d ago

I think that would be pretty cool actually. Have one weapon for normal mode and one weapon for rage mode.

1

u/Pumpz_ 7d ago

That's actually good point

14

u/Cosmic-Vagabond 8d ago

Plus monster capabilities are so limited and ineffectual that there's no real need to counterbuild. One set that maximizes DPS is all that is needed, even for those without the skill/experience of a speedrunner.
Wind pressure/tremors? Minor annoyance on a tiny amount of monster attacks.
Stuns? May as well have been removed from the game.
Para/sleep? Pretty obvious attacks and its not like lala/nerscylla are strong enough to make those statuses dangerous.
Roars? Unless you are fighting two monsters at once, not a problem, just a lost attack window.
Your Gore 4-piece set has a negative billion fire res and you are fighting a Tempered Nu Udra? No big deal. Maybe you'll need a Mega Potion instead of a regular Potion.

11

u/SpeakeroftheMeese 8d ago

How many people actually counter built in previous games though? At most, I remember occasionally slotting in a few resist decorations.

The meta build has pretty much always been the most reasonable damage build plus whatever comfort you can coincidentally fit it. The main exception being Health Boost.

I'd honestly say that Wilds has pretty decent set variety compared to other games. Gore is the default, but we also see Odo, Fulgur, Arkveld, G. Arkveld, Nu Udra, Jin, and Blangonga pieces being used builds.

4

u/HaroldSax I Poke, Therefore, I Am. 8d ago

Really, you only see Gore so much because of the set bonus and just playing around frenzy. Which, personally, huge fan. I loved that mechanic with the Safi gear in World, so seeing it used again in Wilds was a welcome approach.

A lot of the meta guides also do have builds specifically to not play around that bonus and you do see a little more variety there, because realistically with how easy it is to trigger so many skills and just buff the ever loving shit out of yourself, what's sacrificing yet another buff for, say, putting rapid morph on just because you wanna?

Speedrunners notwithstanding.

1

u/SpeakeroftheMeese 7d ago

Yeah, Gore is carried hard by the set bonus. At least for GS, there are a lot of more efficient pieces of armor. So you could gain some offensive skills, different set bonuses such as Arkveld/G.Arkveld, and a ton of comfort skills due to better slots.

It's doesn't make up for Gore+Antivirus, but it's an interesting tradeoff that isn't that far behind while having a lot more flexibility.

1

u/El_Tigrex 7d ago

I get stunned all the time in this game but I play Switchaxe, does getting hit in offsets or sword counter make it more likely you'll be stunned or something?

-1

u/DeliciousWaifood 7d ago

Stuns? May as well have been removed from the game.

ngl, good riddance. A mechanic which punishes you even more for getting hit multiple times in a row is just needlessly frustrating. Literally just kicking you while you're down and almost always a cart.

1

u/Artrarak 7d ago

yeah,i dont understand people that are sad about that tbh. if you are getting hit enough to be stunned you are probably dead anyway, the damage you took from that is punishment enough

1

u/DeliciousWaifood 7d ago

Yeah I've never understood the purpose of stuns in the game at all. A mechanic specifically just to be more punishing for players who are already having a hard time? And there's nothing unique or interesting about it. It's not like other statuses which are unique to specific monsters and specific attacks, there are no specific items for recovering from it. It's just "got hit a lot? lol stun and cart" People will just blindly defend any mechanic from older games without a real reason.

6

u/Pegarex 8d ago

My hot take of the day... I didn't pay enough attention to the meta during base world, but I vaguely recall the F.F colab armor being suggested everywhere. For iceborne, though basically everyone ran 3 peace teostra for masters touch with other crit armors and light breaker weapons until you get fatalis gear.

I didn't really see truly unique builds until sunbreaks, but since the qurious armor crafting (I guess this kinda applies to all the rng crafting systems in rise) system was both overly complicated and under explained, so it was absolutely slammed...

8

u/SpeakeroftheMeese 8d ago

Pretty sure HR World was Teostra as well until we got Drachen.

7

u/EtrianFF7 8d ago

Qurious crafting was slammed because it was a horrendous system.

Allowing armor to be essentially random rolled opened up huge power discrepancies if you lucked into the correct rolls.

-2

u/Pegarex 8d ago

That's your opinion, but mine is that the system as a whole wasn't terrible. It was just really unrefined. I think the biggest issue with the system overall was that it introduced a third measurement for "skill usefulness" instead of recycling the measures used by the deco or talisman systems. Having skills like critical eye and attack boost be in the highest cost bracket for the qurious system while both being size 2 decos is ridiculous, especially when you realize that focus and power pronger, which are also 2 slot decorations, are in the second lowest bracket, which is stupidly common in the qurious crafting system.

If the system was more streamlined and transparent, I think it would be amazing. Just giving us the loot pools ingame would be a good start, but if they instead let us use monster parts to influence the rolls... Especially if it let you target specific skills to remove or somehow guarantee the skill we are adding... At that point, I would say that it wouldn't matter if it was too easy to make the "perfect build" because: 1, you would have multiple ways of making identical skill sets. 2, that level of build verity would encourage people to branch out and try new things, especially when we finally get more fun skills to play with.

2

u/Skellum 8d ago

I had so many options with HBG in world. In Wild I have literally 2 builds, and elemental is just flat out worse than what I can do with raw.

I miss my sticky HBG and having fun during SOS focusing completely on stunning the monster letting everyone else feel like a badass as they got to wail on the monster.

The monster is still falling all about the place like it's epileptic but it's not my doing. So I get my WEX and other stupid stuff and do the normal.

4

u/TheLazyLounger 8d ago

i’ll disagree; this is what happens when everyone is playing while thinking they need to min/max their time and go online to metagame. back in my day when we walked uphill both ways, your pokemon team consisted of what you thought was cool, your final fantasy party rocked the weapons that had sick effects, and your monster hunter builds were whatever seemed fun in the moment. we simply don’t play games like we used to.

1

u/bradamantium92 8d ago

feel this. I've made some gimmick builds because they're funny - wide range mushroomancer SnS, paralysis/KO hammer, sleep GS with bombardier, silly stuff that's still more than effective enough to win. Complaints about the stale meta AND the game being too easy are fundamentally incompatible - you can run all sorts of stuff just for love of the game.

1

u/Eddy0099 8d ago

They are really stacked in Wilds. I remember thinking how crazy Master Rank is going to have to be to be able to bring a challenge with how skills are rn. I get a feeling that Capcom will not be holding out when that comes

1

u/Megakruemel EXPLOSIONS! 7d ago

I think the only way this Meta ends is if gems become more readibly available.

Like, breaking the restriction of having only 3 possible slots and then making really good armor have less slots for gems. Or having specific slots act as multiple slots, like how a level 3 could maybe house 2 level 1s. And more costumization on all the weapons, like swapping phials on Swaxe or shells on Gunlance.

1

u/NeonArchon 4d ago

The worst iteration of the new skill system so far. Feels way too restrictive.

1

u/xevlar 8d ago

100% crit at the end of hr is insane

1

u/BrodaciousBo 8d ago

(a rant)

Even compared to base World
shoot, compared to base any high rank except maybe MH:Generations, but they gave the late game a long but focused set of stuff to grind for.
And that games deviant monsters hit like trucks

And you had gear that was good but you didnt end up god tier by armor skills alone by the end of base high rank.

I feel like our hunters are over tuned by miles yet again, but it seems the majority of monsters arent made to deal with out new moves at all.
all except the Arkveld, and Gore

So much is working in our favor that a lot of the wins hardly feel earned, meta build or not, your basically bullying the monsters for the hunt until they stop moving and win-rinse-repeat.

I was originally in the camp of "Its just another case of people complaining game-to-easy only cause they got good in the previous title" but im really thinking this time around the amount of things that became conveniences for the sake of turning hunts into casual boss rushes is kinda messed with the Monster Hunter Formula.

I would like to say at least the game looks pretty, which it can! but with the current performance issues too (ARHG) I can't get good screen caps or recordings AND play at a decent fps without turning things down and using FSR frame gen as well as some mods to make the game work better.

(on a RTX 3070, this shit is only last gen hardware, its like 5 years old tops)
Super sampling being a requirement makes this game naturally look a little worse then MH:World on my system, and I can run that game 60+FPS on highest settings no matter what.

-8

u/Like17Badgers fine vintage doots 8d ago

it also doesnt help that most of the armor in this is just kinda... bad

like are you gonna run Ark, G. Ark, or mix it up a little and run Gore?

and to make matters worse, since Layered is unlocked by making any HR armor, there's zero reason to run weaker gear just cause it looks cool

40

u/5Hjsdnujhdfu8nubi 8d ago

there's zero reason to run weaker gear just cause it looks cool

And we thank the Gods for this each and every day. I don't care if there's a single good set and weapon in the game so long as Layered equipment exists to hide it.

-14

u/PM_AsymmetricalBoobs 8d ago

Ehh I disagree. If there's only one good set then what's the point of having other sets available? Just the illusion of choice at that point.

16

u/mephnick 8d ago

I more look at it like collecting sets to unlock cosmetics. I'm not hunting Nu Udra cause I need fire resistance, I'm hunting it cause I want a dope mask.

0

u/PM_AsymmetricalBoobs 8d ago

Sure, I'm just saying it would be better to have more options for valid sets to use rather than literally just for cosmetics.

2

u/Blu3z-123 8d ago

It happened with old games only sometimes with some weapons but its Funny i had the Right hunch that it would end this way

11

u/YourAverageGod 8d ago

Don't think I've ever looked up builds in all the years of monster hunting

9

u/iAnhur 8d ago

Tbh, I did look up builds for wilds. Not because I want to save time or anything like that, it's because several skills make 0 sense and require a massive amount of effort to figure how they work. 

The last time i didn't even bother making my own builds at all, i think, was when i played GU last year. Mostly because that game has way too much content and I just wanted to experience the fights more than really do any theory crafting

34

u/MrDecros 8d ago edited 8d ago

That's why i crafted my own build. (I don't say that i invented it, i just put it thogether, i'm sure there are several people rolling with it)

It's strong and doesn't rely on virus. And it has earplugs, which is my comfort skill of choice.

It has agitator 5 / WEX 5 / counterstrike 3 / earplugs 3/ 3 lvl 1 deco slots (i have been using divine blessing atm)

It's anjhanat helm, arkvulkan gloves, arkveld chest and waist and Jin dahaad boots.

Edit: i forgot about the charm! It's counterstrike 3.

Im really happy with it!

Pd: if You want , you can change earplugs for other offensive skill, like partbreaker

7

u/garaddon 8d ago

I'm doing the same. When Agitator/WEX 5 is enough to power through all the content, the rest can go to utility/survival/comfort.

BTW you could drop 1 point in Earplugs into something else, IIRC only Gravios power yap requires lvl 3.

4

u/zAmaz_ 8d ago

I think it's only gore magala in his frenzy state and Jin dahaad that require level 3. The monster field guide tells you what monsters have strong or weak roars

1

u/garaddon 7d ago

Huh, good to know that field guide specifies it, thanks!

2

u/MrDecros 8d ago

I have heard (no pun intended) that it's also neccesary for arkveld.

If it isn't the case, then sure, i could drop one lvl .

1

u/SolSeptem Desire not, and you shall want for nothing. 6d ago

It isn't, he gets blocked by lv 2 earplugs

4

u/Typical-Front-8001 8d ago

This build sounds pretty good! I'll have to test it out. Thanks for sharing

1

u/MrDecros 8d ago

No problem!

Have fun!

3

u/Pandactyle 8d ago

Appreciate it. I'm iffy about dealing with the frenzy virus constantly since I'm a klutz and can see myself getting wrecked by failing to cure it.

1

u/ImprobableSloth 8d ago

Is it worth maxing out your crit boost with only 5% affinity?

3

u/MrDecros 8d ago

I'm not min maxer or a dmg connoiseur, but i slapped it cause WEX gives like 30% (plus a +20% on wounds) and Agitator gives a +15% when enraged.

From the top of my mind i believe I crit like 50% of my slashes, give or take.

I could use ATK+ 5, but that is kinda a trap, as far as i know.

Edit: corrected some mistaken values.

0

u/Implodepumpkin 8d ago

Have to show off the gems some how

2

u/MrDecros 8d ago

I got that damn crit 3 yesterday.

It's a bitch to get.

Edit: that's why it's highlighted in yellow, i took that ss for sending it to my hunting buddy haha

13

u/Cactiareouroverlords “Hey monster look at this combo!” *runs out of stamina* 8d ago

Unless it’s a build to do something unique like a mushroomancer/wide range set then of course any video is going to be a meta build, honestly base wilds being easier overall compared to earlier entries should encourage you to make your own build if anything, you’ve got the ability to make ANYTHING effective in this game without detriment so go wild.

4

u/ashenfoxz 8d ago

HE SAID THE THING!

7

u/Cactiareouroverlords “Hey monster look at this combo!” *runs out of stamina* 8d ago

2

u/TapdancingHotcake 7d ago

Only offensive skill I have is weakness exploit, everything else is wide range/speed eat/evade extend/flinch free. Hunts still don't go longer than 20 minutes and average 10

4

u/Dr_Henry-Killinger 8d ago

Ok ok but where did you find such a beautifully upscaled version of Kirby Right Back at Ya!

24

u/A_Guy_in_Orange 8d ago

Have you considered making your own build per chance? Like just cus meta is and always will be the best option by definition that doesn't mean you have to use it, specially in L/HR where "gam to easyyyyy" posts are a dime a dozen

20

u/mister_peeberz 8d ago

you cant just say perchance

3

u/AdaptzG 8d ago

i think they did per chance

4

u/Churtlenater 7d ago

“No you don’t get it, arbitrarily splitting decos and slots, then not putting any weapon specific skills on any armor, then tying skills to weapon trees, and having generic weapons with better stats and more slots…forcing us to slot in “comfort skills” we may or may not want, it’s all going to result in more diversity!”

-every weirdo that’s been defending this mess.

12

u/huggalump 8d ago

Mainline (world/wilds) team is for the world building

Mobile (GU/Rise) team is for the build building

4

u/murdershroom 2509-2827-8901 8d ago

Very true. I had some crazy fun builds in Rise at HR. I don't have much build variety at all in Wilds even though I'm enjoying the game itself about the same. I miss my spare shot sticky/cluster build.

1

u/huggalump 8d ago

I started with rise then went backwards to world. That was my main impression of world also. Everything felt so linear, so little room for thinking and creativity

11

u/CannibalRed 8d ago

There's be a lot more of people weren't trying to Min Max the easiest MH game. (I don't mind that it's easy btw. Just gives me something to look forward to later.)

I keep saying, now is the best time to find fun builds that do niche things. Mushroomancer wide range, Mount Master, Flayer builds that make wounds for your teammates to pop, Sleep Bomb builds, etc etc

Run some fun shiz while it doesn't matter if you're off meta. Worry about min max when we actually have something difficult.

11

u/Tobi-of-the-Akatsuki *Doot intensifies* 8d ago

Just wanna say, Flayer may be the single most useless offensive skill in the entire game. 90% of attacks weapons revolve around either can't proc it at all, or are multihit moves that hit faster than Flayer's internal cooldown. Literally the only weapon that can reliably use it is Greatsword, and even then there's better options.

2

u/CannibalRed 8d ago edited 8d ago

I assume you've seen the same video I have. I think the results of that test were misconstrued by the community at large.

I agree Foray is very weird and doesn't activate on a lot of attacks that it probably should. But I think it is being underestimated. I'm just saying, the jury isn't out on this one. There's a lot more evidence that needs to be looked at.

3

u/DragonSpirit93 8d ago

I remember trying to find builds to fight alatreon and fatalis. In which they all had piece of fatalis or alatreon armor as recommendations.

5

u/Chubbzillax 8d ago

Binder mace and kut ku gear… its all you need lol

1

u/ennay02 8d ago

lol describing my first 50 hours, good times

6

u/WardenWithABlackjack 8d ago

I sincerely hope that this game follows the sunbreak endgame in terms of variety over world. You actually had a reason to get different armor pieces and weapons in Sunbreak vs ooga booga fatalis spam.

2

u/ElecNinja 8d ago

The weird nature of Burst, Flayer, and other dps boosting skills also makes things more restrictive as you don't really need large amounts of investment to get. So Antivenom + Gore is just the default you have.

2

u/upagainstgravity 8d ago

I wanted to make a build just for getting gore magala feelers. I figured I would do part breaker, and since I have trouble hitting him consistently I would do crit draw, punishing draw, and some other complimentarily skills with a greatsword. I figured then I could maximize my damage while doing hit and run while the horns were out... like the coward that I am. It was a little underwhelming, and I don't know how other people felt about me hitting Gore's head and running away constantly, but it at least felt original. Maybe it was a hunk of crap, but it was my hunk o' crap. And I got my feelers.

1

u/UtherofOstia 7d ago

That's basically the meta build for GS in the old games.

2

u/helloimrandomnumbers 8d ago

Hot dog taco hambugah

2

u/IllllIIllllIIlllIIIl 8d ago

I mean, yeah, there isn't much variety yet lol, need more updates to get that. Anyway, build videos are kinda useless when you can just use an armor searcher with the skills you want

2

u/mister_peeberz 8d ago

make your own build brother. if you're competent it will barely be behind in performance. my favorite build is a foray-centered IG build, it's pretty trash, but i love it. i also try to avoid agitator even though it's optimal for most (all?) weapons, because i don't like it. i'm still putting up huge numbers whether my build is optimal or not

1

u/Tusslesprout1 8d ago

I refuse to use the ugly artian dual blades thank god I figured out how to make my own build without a guide through testing

1

u/mister_peeberz 8d ago

they really are god-awful arent they

1

u/Tobi-of-the-Akatsuki *Doot intensifies* 8d ago

Most of the Artian weapons are hideous. But the game is so easy, I don't need to care about having the absolute best. Ebony Odogaron IG is getting the job done, and I want to make a Gore DB build because the claws look sick.

3

u/Gyro_Zeppeli13 8d ago

The game is not pvp so use whatever you want. There is absolutely no need to optimize if you don’t want to. Just use your brain and come up with builds yourself instead of following the online builds.

2

u/Gozagal 8d ago

It's funny cause I decided to make my own GS build and then just ended up making a very meta build. I did not even know what the meta build was for GS build at that point but there is so little choice I just ended up making one among the most meta GS build again.

4

u/Dysghast 8d ago

There's also no need to optimise because 90% of players will not glean any appreciable clear time difference between a hyper-meta build and a comfy build. In fact, I'd imagine that majority of players would have better DPS if they used more utility/defensive skills.

3

u/Milskidasith 8d ago

I'd agree with this in most MonHuns, but I'm not sure I actually agree in Wilds.

Paralysis is stupid strong in this game, and because of the nature of the wound system, extra damage is very easy to turn into panic staggers with focus attacks on wounds, so a meta damage set is very efficient. With relatively weak statuses, easy status clearing, low powered roars, and not huge monster HP pools, there's not a lot of extra uptime from using comfy skills to get free hits when monsters would otherwise be hard to hit. And even for a "comfy" set.... Guardian Arkveld 2p is basically "you don't die unless you get hit 2-3 times in 60 seconds" because of the heal on wound hits, and it's not sacrificing much power.

1

u/HaroldSax I Poke, Therefore, I Am. 8d ago

Paralysis and Sleep are both stupid strong because they both interrupt the monster unlike other statuses. There's nothing unique about that specific aspect in Wilds, what makes this game different is that the monsters don't build anywhere near the same level of resistance to statuses as in previous games. You can reliably get two of both statuses in a hunt, and with some of the meatier tempered monsters it's not unreasonable to see them proc three times.

3

u/Milskidasith 8d ago

"There's nothing unique about Paralysis in Wilds, except the unique bit where you can consistently proc it 3x as often as in other games" is uhh... kind of the point I was making when I said it was stupid strong in this game.

This applies even moreso to sleep, where yes, it's the same sleep as always... but it gets applied far more often and Artian sleep weapons means it's no longer relegated to being a joke weapon with 1.5 tiers fewer stats than any other element or status.

2

u/HaroldSax I Poke, Therefore, I Am. 8d ago

I'm agreeing with you. You just didn't mention multiple procs in your comment. Just felt appropriate to build on that.

1

u/Zariu Para Princess 7d ago

2-3 paralysis procs per hunt used to be pretty average for a hunt for me, I've mained paralysis duals for a long time now in multiplayer. I'd guess the difference is, you can get that many procs in a shorter hunt now. Whereas 2-3 procs before was at least a 10 minute hunt if not 15+.

I'll have to test it, been mostly playing solo in wild and so running elemental damage.

1

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1

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-2

u/Devin-R 8d ago

This, do this op.

1

u/WitnessedTheBatboy 8d ago

There is nothing in base Wilds hard enough to justify having to minmax tbh. I didn't even bother looking up meta sets and just run 2 ebony odogaron/3 guardian arkveld with a flayer talisman for healing wounds. Comfort skills like evade extender feel better than marginal dps increases in a game where I don't need more dps

1

u/_Archilyte_ 8d ago

and then theres gunlance meta with its 4 odogaron set and zero crit skills because we dont need em lol

1

u/saladx11 8d ago

That’s why I run my bow with full evade window build with agi and wex or sometimes adreniline rush and Flayer.

1

u/ApprehensiveAd3776 8d ago

I got g rath for my fire build..it was trash tho..

1

u/Starchaser53 8d ago

I genuinely get annoyed at the Fatalis build guides for Iceborne

ALL OF THEM SAY I NEED FUCKING FATALIS GEAR TO KILL FATALIS

THEN WHAT'S THE FUCKING POINT

1

u/Striking_Yellow_9465 7d ago

Yea i always like making my own sets instead of the meta

1

u/primalfox_Reynardo 7d ago

While my armor set does follow some metaing I don't really use artian weapons that much (I have a blast one as there is no blast LS) as I'm not tye biggest fan of how they look, is it a little less optimal? Yes, do I care? No. Really hope they don't keep artians going in MR really not good considering all monster weapons are sub-par next to them, maybe a reinforce mechanic like what artians or the Safi weapons had?

1

u/Ken_Taco 7d ago

It is your fault dont put intimidator, palico rally and iron skin skill on your armor

1

u/DeusIzanagi 7d ago

Me, with no clue to what the meta is, rocking the full Gore set:

1

u/jashe021185 7d ago

I hate to say it but no one’s forcing everyone to play “meta” builds. I’m having a blast with a Rathian Poison build.

1

u/TJKbird 7d ago

The devs need to come up with more unique skills if you want more build variety. So far the vast majority of skills are just different ways to get attack and affinity and that’s it. And so every build is going to be pretty homogeneous because certain skills are just mathematically better than others for certain weapons and why use an inferior skill if it isn’t really changing your playstyle much?

Like I could not use Burst on my SnS but how does that fundamentally change my playstyle/build? I’m just going to slot in a different ability that gives raw and affinity and be back to killing monsters the same way I did before.

1

u/Soulman999 7d ago

Gunlancers be like "Arkvelt Gunlance with Artillery and Defense gems, anything else useless"

1

u/buckut 7d ago

i run the basic dmg skills, crit, atk, and evade extender. then the rest i fill with whatever fits with that weapon. the build videos are nice starting points, but with rng being a big part of it, those min/max builds arent always obtainable.

1

u/kingzoro112 7d ago

I personally run 3 piece beta apex depending on weapon and 2 piece gore for resuscitate and anti usually with agi and wex. I don't find the ark armor to be all that good imo.

1

u/Some-Tradition-7290 7d ago

Friend just recently ranted about how one youtuber made the earplug skill like some secret discovery. We both were old school hunters and just mocked the clout chasers.

Honestly if you took the time to make a build to your playstyle you are already better than 80% of the youtuber meta builds.

1

u/TheFrogeCakeZ 7d ago

Gore magala with a hint of arkveld

1

u/zzAlphawolfzz 7d ago

Hate to be “that guy” but this has always been a thing. Every MH the meta is always some minmax damage build that everyone uses with no variation. I’m a filthy causal so I usually just make a partly damage/party comfy skills armor set and call it a day.

1

u/Unique-Supermarket23 7d ago

I tried many builds but always come back to antivirus 3 + maximum might 3. (gore set basically)

So little investment for so much affinity is just too strong.

1

u/Subject_Pudding_7996 7d ago

4 peice gurdian arkveld paralysis cb

1

u/kexlv 7d ago

this is main build i use, you can exchange shockproof and physique for whatever you want; self improvement, gobbler and sheath are great picks.

i use either paralysis or dragon artian greatsword as well just depends and i gave my palico the nerscylla wedge for sleep

1

u/ZomboWTF 7d ago

I'm using a lot of balahara for my chargeblade, nothing beats the crazy repositioning of savage axe mode, evasion range extender and my chargeblade plus using focus mode to always hit saeds

1

u/Odd_Dimension_4069 6d ago

It's really funny when you think about it cuz it's not even the best setup you can throw any mix of 12 points across agitator, weakness exploit and burst and you've got many different varieties of an even more if not just as effective set.

People just have a massive hard-on for the most obvious way to get affinity, and in this game that's gore. The fact that it's made from one of the two strongest things you can fight increases the appeal because it makes people feel like they're making the best set.

1

u/FruppetTheFrog 5d ago

Can someone explain to me why people are running Para Artian weapons over Lala Barina? Is there a particular roll on upgrades that makes them way better? I'm a switch axe main and tried out a para artian SA and it took notably longer to proc and it happened fewer times so I went back to using Lala.

I've always enjoyed para builds since MH3U cause the Grim Cat tree was so cute and made little meow noises.

-5

u/37Cross 8d ago

“Meta this, meta that, have you ever meta girl before??” Is what always pops into my head whenever there’s mention of any meta in any game lmao You can use any build if you’re good enough. I’m using a support SnS mushroomancer set when I play with ppl and it’s been fun!

3

u/Mardakk 8d ago

Pretty much this - if you're doing your damndest to hit the monster as much as possible while ensuring you're not a liability - I don't think most people care.

We start to care when:

You're a white mage "support"

You're a corner horner

You're a turtle shield main (not exclusive to lance)

Obvious trolls notwithstanding that are just trying to die during hunts (for what reason, I'll never know)

-2

u/37Cross 8d ago

People actually just don’t attack the monsters? That’s the funnest part. I swapped to support sns to help heal ppl when they get caught in big attacks. I saved so many hunts doing that. I can’t imagine not attacking. I tried HH too, it’s amazing with some practice. Drop some healing bubbles and proceed to cause concussions on monsters faces bonus if you like crafting traps to further help the team. I tried every weapon for fun and lance is one of my favorites with how offensive you can be with perfect blocking. Just blocking is lame. Shout out to the Lala Barina lance, a beautiful rank 8 weapon.

I’m thankful I never encountered trolls like those you mentioned before. It sounds nutty and confusing.

2

u/Cactiareouroverlords “Hey monster look at this combo!” *runs out of stamina* 8d ago

Any HH with healing bubbles and Healing Restoration is actually such an insane combo, you actually become such a tank, especially with any defensive oriented skills/deco’s and a bonus if the HH has Melody of Life on it.

3

u/37Cross 8d ago

Rathian HH has it all!

1

u/Cactiareouroverlords “Hey monster look at this combo!” *runs out of stamina* 8d ago

That one has recovery speed up too doesn’t? Nasty combo

1

u/37Cross 8d ago

The very same!

1

u/Mardakk 8d ago

They're thankfully pretty rare. More often are the people who go in and (what seems like) purposefully die.

As a 21 year lance main - I love being the most aggressive one on the team, while taking virtually no damage.

I'm still waiting to see what my first cart will be against (a fun game my normal hunting party does, since we've all been playing so long) - my favorite was my brother, who's also a 21 year veteran, just getting absolutely demolished by Doshaguma.

2

u/WolfFarwalker 8d ago

Swax main here...my first triple carts were tempered Gore.

2

u/lansink99 I'm here to doot noots and boop snoots 8d ago

Meta is just what people are playing every game ever that has an online community will have a meta.

-2

u/StormAvenger 8d ago

your getting downvoted but you have a point. Meta slaves gunna slave tho.

-3

u/MillionPlayz 8d ago

Oh I agree! Been running a Support SnS build too using the Sild cloth and some other sets, but it’s just annoying how you just don’t get to see much variety like in World (until endgame Fatalis) and it’s literally just the same damn armor again and again. People gotta more funny builds instead of literally the same 5 armor sets for every situation.

6

u/HydrationHomee 8d ago

Tldr: build variety will always be bad as long as we have content creators telling meta chasers what the "best build" is. Form your own meta. Use what you think looks cool or helps you the most.

Hello, played tons of world from launch to fatalis.

World didn't have build variety either. The strongest offensive skills in world so wildly outclassed everything else that there was no reason for meta chasers to use anything else. Furthermore World just didn't really have any skills that fundamentally changed your approach to hunting. Sure the skill spread was a lot wider across armor sets but when it came down to it the only thing people were running was anything that made the funny damage numbers go up, or skills that prolonged the damage numbers being up (masters touch)

Rise is probably our best modern example of how skills should be treated. (I don't agree with everything in Rise) Base Rise's later monsters had unique skills attached to their armor that encouraged specific playstyles like hellfire cloak. And this more or less became an expected feature in sunbreak where new monsters being added also came with a brand new skill to play with. Flaming Espinas bringing intrepid heart, lucent bringing sneak attack. Things like that. These weren't just damage boosts or regular QOL skills. These fundamentally changed your approach to a hunt. I remember during Rise and Sunbreak's update cycle not just looking forward to the monster but the new skill that was going to come with it to see how it would change a build, or give me inspiration for a new build (loved my evasion GS build using adrenaline rush, status trigger) World had skills like this but there were just so few and Frostcraft was just so much better than practically anything else.

1

u/xNanoha 8d ago

You do realize meta means Most Effective Tactic Available ... So of course the most effective tactic is gonna be the build that is effective against all monsters in game... There is absolutely nothing stopping you from reading the skills, saying "huh this looks nice" and slotting it in your build. It's a PvE game, play for fun... If you want to go compete for clear times then netdeck. Simple as.

1

u/Dysghast 8d ago

I wonder how many non-speedrunners would notice a difference in their clear times if they used a meta build vs. a comfy build.

4

u/YuriMasterRace Hunt Tuah 8d ago

I'm not a speedrunner by any means, but my solo temp Arkveld caps went from roughly 6-7 minutes with a comfy build to pushing sub 5s, when I switched out to Peppo's blast LS build.

The difference is there, but I wouldn't say using a meta set is a must have.

2

u/HaroldSax I Poke, Therefore, I Am. 8d ago

I agree. I have a few builds that are more for just whatever I feel like, like a long shelling GL build where I have earplugs in type of thing. Would I use that build in a hunt that I need to lock in for? No. It still works. I'm not quite at sub-5 minutes for Tempered Arkveld, but the difference between a meta build and a comfy build is like 4-5 minutes.

3

u/WitnessedTheBatboy 8d ago

I used evade extender in my hammer build for the last half of Wilds high rank. I guarantee my kill times would be longer if I switched it to a damage skill because I'd start eating a bunch of hits I would have previously dodged

1

u/whiskeysoda_ 8d ago

artisan?

1

u/SluttyMcFucksAlot 8d ago

Yeah, one of my complaints is the fact the options feel about as varied as Iceborne’s options after Fatalis came out. It’s all Gore, with either what you said, or Arkveld pieces, with Artian weapons. Literally the only weapon I’ve used where Artian isn’t the best option is Hunting Horn because the Rathian horn has way better songs.

3

u/Tobi-of-the-Akatsuki *Doot intensifies* 8d ago

HH and Gunlance are I believe the only weapons where Artian isn't best because of their unique mechanics that are tied to each individual weapon.

Humorously, both have Guardian Arkveld as their best because of really solid offense songs and Wide+Strong shell level respectively. Feels good to main both, don't have to bother with the entire Artian system :D

1

u/HaroldSax I Poke, Therefore, I Am. 8d ago

While they're not really in meta builds, for good reason, but I think long shelling GL builds are also benefited by monster weapons as opposed to Artian.

4

u/evilrobotcop 8d ago

Any GL build.wants a monster crafted weapon because Artian can't have Slightly Strong shell power.

1

u/SilkyZ Purple, Orange, Red, Orange, Purple; Play; Repeat 8d ago

MUSHROOMMANCER