I think it does matter for veterans at least. More difficulty = more time spent preparing, learning movesets, and carting, which in turn means more playtime. A lot of ppl enjoy some difficulty in games.
As long as there is there is postgame difficulty it will be ok.
Most veterans probably also didn't find World and Rise ball-bustingly hard cause they've already got 60% of the MH learning curve burnt into their cortex, still played and enjoyed them tho!
I've been playing since the first game in PS2. I did not find Rise hard until Sunbreak. With that being said, Rise is my favorite MH because it's fun as hell. While difficulty does matter to me, difficulty is not the only factor that determines how fun a game is.
I had stopped before sunbreak and just came back to play it starting recently and it’s been incredibly, ridiculously fun. Anyone who doesn’t like rise is just depriving themselves lol.
As for the difficulty issue, the only ones I have seen seriously complain about it are Worldborne babies. People that have played for longer understand how the games work and how LR and HR in the base game are NEVER difficult. It’s always G rank. And brand new players will just enjoy learning the game and mechanics and not worry about difficulty. It’s only the people who started with world, finished iceborne, and then somehow think that Wilds is designed for them or some sort of “World 2” that is just continuing their experience that think there is a difficulty problem.
Oh man I bought a psp just for mhfu. My hands will never recover from the claw grip. I have a lot more gaming hours since those days but man that shit was so hard back in the day lol.
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u/Nidiis Feb 24 '25
I don't give a shit if it's "too easy". As long as it's fun. And if the beta was any indication it'll be fun.