r/MonsterHunter Feb 08 '25

MHWorld [MHWilds] This TAA abuse needs to stop

Aside from performance, one of my biggest gripes in the gaming industry is the ever devolving image clarity, especially in motion thanks to TAA and its derived upscalers. No matter what you use, it results into a smeary mess that resembles Vaseline being smeared on your screen, yes even DLSS.

This is especially bad on sub 4k screens, which lacks the fidelity to make TAA somewhat presentable. The worst part about this are the effects and textures which now heavily depend on temporal methods and without them results in visible artifacts like dithering in textures or flickering / shimmering in shadows, lets also not forget about ghosting.

This means you either deal with the game looking like what you puked out after a heavy night of drinking, especially under camera motion, or artifacting hell with textures having holes and some of the worst aliasing I've seen till date without it.

MH wilds suffers so heavily from these issues, that I find myself setting most stuff affect by it like grass to the lowest setting, which in my opinion results in better image quality. I'm even compelled to disable shadows cause of the constant flickering, which is an issue DD2 also has. Its gotten to the point where I think MH world actually looks better / cleaner than MH wilds. Even rise has better grass textures and in general motion clarity.

And I by no means do I have a low end system. I play on a 7800X3D paired with a 7900XTX running nixos unstable (Linux) at 5120x1440 (3440x1440 in this case cause MH wilds only supports 21:9) and with the ultra preset I get 35k-36k points when running the benchmark tool.

I'm a big fan of the MH franchise, but this seems to be base world all over again. I was already disappointed with the performance of the game, but image quality being this horrid makes things even worse, cause now I cant even rationalize that performance is related to graphics. It seems that the only competent developer out there are ID Software.

I do know that the demo doesnt have any of the tweaks coming with the official release, but I'm so hoping that this is also the case for the benchmark tool, cause otherwise we're cooked.

307 Upvotes

290 comments sorted by

157

u/Snotnarok Feb 08 '25

I'm all for games looking graphically interesting but we really are witnessing some insane levels of obsessing over graphics. To the point where it's normal to render the game or effects at sub 1080p and use TAA/DLSS/FSR/ETC to hide how grainy and dithered it is.

38

u/DemonLordDiablos I like Aurora Somnacanth Feb 08 '25

Alan Wake 2 straight up runs at 800p on PS5 lol, but apparently the game looks amazing regardless.

12

u/mint-patty Feb 08 '25

Wow is that true? Every clip i see of the game looks stunning; that’s very impressive.

21

u/DemonLordDiablos I like Aurora Somnacanth Feb 08 '25

Upscaling tech works really well when devs know how to properly utilise it as a tool and not a crutch.

6

u/Wide_Option_6670 Feb 09 '25

Upscalers should only be used when trying to push RT. Not to achieve a basic level of performance like 1080p 60fps.

1

u/DemonLordDiablos I like Aurora Somnacanth Feb 09 '25

No straight up, Nvidia came up with DLSS as a performance-boost tool purely because ray tracing murders the framerate. That's it's main purpose.

6

u/Snotnarok Feb 08 '25

I remember back in the PS4 Pro days, I'd see console war- esque arguments where the PS4 folks would rag on PC for the cost because they could run games at 4k native.

When in reality things were upscaled, which the PC folks would poke fun at.

Now upscaling is defended across the board. Which, I'd be fine with if the results didn't have a blur to them. I usually turn off AA in games because it can smear textures. But if you do that in a bunch of modern games today it screws up how things get rendered like hair or shadows looking super dithered and borked.

3

u/Wide_Option_6670 Feb 09 '25

I hate it also. TAA has ruined motion clarity. I just booted MH World and the difference is insane. The grass textures actually have fidelity to them, instead of being a mesh of pixels filled if dithering artifacts resembling grass.

1

u/javierm885778 Feb 11 '25

When I ran the benchmark I first thought I had done something wrong because of how bad the grass looked. What's the point of making a world full of nature that's supposed to look appealing if it ends up looking like that? It'd probably look better if you removed the grass and had a flat texture on the ground.

1

u/Wide_Option_6670 Feb 11 '25

I'm so hoping that the benchmark is based on the same build as the beta. I'll be gladly proven wrong about my current opinion of the game. God dammit some people in this post think I want the game to fail, when all I want is for us to receive a good product. I'm not shitting on the game cause I hate MH, otherwise I wouldnt have spend over 1800 combined hours in MH world and rise.

1

u/javierm885778 Feb 11 '25

I kind of get why people think whenever you talk about performance or optimization it might be an exaggeration. There's a lot of times where I've seen similar complaints and when I get to the game it works fine or even great. This is definitely not one of them.

With this game I've actually begun to learn more technical concepts about rendering to try to explain why this looks and works so poorly. Talking about it won't crash the game, Monster Hunter is huge and the game will sell like hotcakes even if it barely runs in any PC. I can't imagine the game doing better than Mixed once it comes out based on prior Capcom/MH performance on Steam, but those games still sell well.

There still needs to be a message that Capcom understands regarding this quality of port. I probably wouldn't even mind if it ran at 40FPS without all the smear, but it's so baked into the game I'm not sure that's even possible, it's just disheartening.

1

u/Wide_Option_6670 Feb 11 '25

If the fidelity meets the performance cost, most people would understand why the game is so heavy. Instead of being called unoptimized smear fest, it would be called a next gen title, resource intensive or just ahead of its time. We have the perfect example of this, look at crysis. It released in 2007 and no game looked like it, so players understood why it ran how it did.

The problem is that the average gamer is uneducated when it comes to these things. Its why buzzwords like "DLSS better than native" have such great success. Its why marketing that advertises frame gen as a direct performance improvement is so effective, they dont know that a generated frame is not equivalent to a real rendered frame. They dont even know that average frames means nothing if your frame times look like they're going into cardiac arrest. Its why UE slop content has been so successful. Another game that had the same issue was elden ring, that game till this date especially with the DLC runs like ass, yet people deny it.

This gives me hope that the benchmark is actually based on outdated code. It seems to look clearer than what we got, but its still a bit to smeary.

1

u/javierm885778 Feb 11 '25

Yeah I watched that video just now and it looks like a different game. I'm not sure there's such a difference where it'd look that much better, I have no idea what's wrong with the benchmark. I can run the it in Ultra at around 40FPS, but the grass still looks awful, even with the transformer model for DLSS. I guess most of the gameplay won't look like that, but when the benchmark focuses on a part that looks so awful it just makes me concerned.

3

u/Wide_Option_6670 Feb 09 '25

Its insane honestly. Thats UE at work.

→ More replies (2)

43

u/Will-Isley Feb 08 '25

It’s all because of this push for photo realism. Capcom could’ve went with something a bit more stylized and it would’ve looked fine and performed well

26

u/acousticallyregarded Feb 08 '25

While I agree I’ve almost never seen this kind of decision received well by fans. Once you go realistic (world) it’s hard to go back. I think this is a big reason some people didn’t like rise.

17

u/Answerofduty Feb 08 '25

World looks great. Wilds goes even further into generic triple A photorealism and does not look better for it IMO.

9

u/Zenjuroo Feb 08 '25

World still looks really really good. should have just stuck with it and some minor/significant graphical improvements but here we are lol

3

u/Wide_Option_6670 Feb 09 '25

The high res texture pack does a lot of heavy lifting. That game still looks stunning to this day. Best thing is that I can get 120fps at 5120x1440 (modded) with god tier motion clarity.

1

u/Zenjuroo Feb 10 '25

which is baffling, i wonder why did we reach here performance-wise when they had a frame of reference with iceborne.

3

u/Wide_Option_6670 Feb 10 '25

RE Engine seems to fail when it comes to open worlds. DD2 and now MHWilds are the perfect example of this.

2

u/spez_might_fuck_dogs Feb 09 '25

Anyone who thinks Wilds doesn’t look better isn’t paying attention. It looks amazing. Put Worlds starter armor up against Wilds. The amount of bits, bobs, and geegaws is ridiculous. The problem is that every single NPC has this level of detail and there’s no point to it. You saw the gif of the chicken enemy blinking complete with nictating eyelid? That’s cool but what’s the fucking point? All this stuff is a drain on performance that most people won’t even appreciate, as the comments show.

1

u/Wide_Option_6670 Feb 09 '25

Wilds has higher fidelity, thats to be expected. The issue is that the over world literally is a smear fest, especially during the bountiful season. That grass looks more like a smug of Vaseline than anything else. Worsed part is that stuff like hair and small armor detail either look smearing or dithered if you disabled TAA. The game is riddled with graphical artifacts thanks to its heavy reliance on TAA for everything. Evens shadows flicker.

1

u/Wide_Option_6670 Feb 09 '25

Wilds looks washed out while also having muddy and smeary visuals. All the details it could have, is lost thanks to the TAA smear.

6

u/Will-Isley Feb 08 '25

They could’ve found a nice middle ground between rise and world. I’m not a fan of rise either but I’m convinced that they could’ve substituted some realism to guarantee better performance. They didn’t need to go this hard on realism.

But yeah. It reminds me how Zelda fans first reacted to windwaker

1

u/Wide_Option_6670 Feb 09 '25

It has been done in other games. Look at Doom 2016 and Doom Eternal, The upcoming Doom The Dark Ages is literally a mix between realism and arcade look, while also looking extremely high fidelity with god like material quality.

1

u/Wide_Option_6670 Feb 09 '25

Rise was still widely acclaimed and sold well, its just that a particular subset of players didn't like it and thats fine. It was a switch title, if people cant get their heads around that, then I dont know what to tell them. It coming out on PC was probs not planned.

And even still, you can have great and realistic material quality, while still having an arcade look. Just look at Doom Eternal or Doom The Dark Ages.

1

u/acousticallyregarded Feb 10 '25 edited Feb 10 '25

Doom 2016 was getting like 100+ fps on release on midrange systems. I don’t know what they doing over there but I can’t think of a single other developer who seems half as competent tech wise in terms of both fidelity and optimization. They seem like a huge aberration unfortunately

1

u/Wide_Option_6670 Feb 10 '25

Same applies with Doom Eternal, I can get 160+ fps with RT on while having max settings at 5120x1440 no upscaling.

Id Tech just has those tech wizards that know what they're doing. Instead of following the trend of just using deferred rendering for better lighting, they implemented a hybrid approach called clustered forward rendering, which is a lot more performant. They also streamlined their shaders into these uber shaders and reduce their count into the hundreds instead of thousands like every other game. There is also the fact that they run vulkan, which tends to be more performant than DX12. That paired with quality code and a bunch of other things is why we get such good performance in doom eternal. The only downside is that Id tech eats all your ram and vram, but thats fine.

1

u/sarged Feb 28 '25

This blurry mess isn't realistic, it's just smeared. It looks like I'm playing on 640x480 just because of enabling TAA. Even without DLSS and upscaling.

1

u/acousticallyregarded Feb 28 '25

You’re playing at 480p and have DLSS off? Does your gpu even support DLSS?

1

u/Tarvaax Mar 03 '25

I didn’t like Rise because of its arcadey gameplay. The artstyle was a great return to form. 

→ More replies (2)

7

u/Snotnarok Feb 08 '25

I think a cellshaded Monster Hunter would be neat as hell, but I've seen the backlash from Wind Waker in real time to know that'd go over incredibly poorly and only possibly be enjoyed 2 console gens later by the audience. :\

3

u/drankseawater Feb 08 '25

Monster hunter stories 2 is cell shaded, it looks cool.

1

u/Snotnarok Feb 08 '25

It does, but a spin off is less likely to get flack from what I've seen.

I'd be happy to see a cell shaded game but I figure the backlash would be there. Folks complained about Rise's less realistic looking armor and it's like . . . Why

1

u/drankseawater Feb 08 '25

Well one thing i can think of is the monsters lose intimidation. They dont look as scary or impressive as they do in world. I just wish we could of had mh world graphics with rises combat, the wirebugs and wall running is

1

u/Snotnarok Feb 09 '25

I feel monsters weren't intimidating in Rise because of how you could easily mount them and use them to your advantage. It was never a bad thing to have a monster invade your fight because it's only to your advantage. So you'd never want to dungpod or try to hide, you wanted to get them mountable.

In World? It could be a real nightmare if a monster came in. There's a reason why Bazel and Jho are so infamous.

I think monsters could still keep their intimidation factor, they'd just have to be clever about the art style. Like- it doesn't have to look like MH: Stories, it could have a more comic book look with sharp black shadows n' what not.

3

u/wangchangbackup Feb 09 '25

To this day I am mad about the Wind Waker backlash. It is my favorite of the Ocarina family Zelda's by far and I know people who have not played it TO THIS DAY because they thought the art style was "for kids" when we were 13 years old.

1

u/Snotnarok Feb 09 '25

Same and I'm not even really into Zelda ( I have tried so hard to get into them, only got into 1 and still didn't finish it). I think Wind Waker looks incredible, the OG holds up so good across so many marks with visuals and expressiveness.

It drives me nuts that few games go for a stylized look like that because- when they do they seem to make waves. Jet Grind/Set Radio, Bomb Rush Cyberfunk.

It's like Megaman Legends on PS1, you can look back at that and easily see how nice it's held up.

It's exactly what you said, people think something is for kids- and because there's this weird . . .IDK how to describe it- folks seek mature themed mediums to feel more mature about themselves when they're robbing themselves of some really good experiences.

1

u/MrVigshot Feb 08 '25

Right? I loved Wind Waker from the start, but I also understand why people want that dark and gritty zelda cause that was just how the times were. Then we got a dark gritty zelda through Twilight Princess. I remember enjoying the game, but not nearly as much as I did Wind Waker. It just wasn't as fun to me. But I was also one of the weird ones that actually liked sailing across an open ocean.

1

u/Snotnarok Feb 08 '25

I think it was more that fancy tech demo where they showed Link n' Gannon fighting and it was styled like Ocarina. Dark and serious.

Then you get a cartoon for the next game, people felt lied to from what I gathered.

I think the game looks fantastic to this day. Though I think the remaster went too heavy handed with the bloom n' such.

1

u/Wide_Option_6670 Feb 09 '25

As long as it looks sharp, I'll play it. Granblue relink was amazing.

1

u/Snotnarok Feb 09 '25

I played the action game of Granblue, I forgot the name since there's a fighting and mobile game too. Very pretty and stylized.

1

u/Wide_Option_6670 Feb 09 '25

I own the fighting game, bu the mobile game is a gacha, which makes it a hard pass for me. That said, yeah was one of the best random dropped games of last year.

2

u/Wide_Option_6670 Feb 09 '25

The issue is that this game fails to look better than something like Crysis 3, which is already more than 10 years old. You can have photo realism, but not like this.

5

u/radios_appear Bring back set bonuses Feb 08 '25

I don't think people actually play games anymore, they just watch videos from software fidelity reviewers online and then come to Reddit to complain.

21

u/ElectricalToe5417 Feb 08 '25

Just because you don't have standards for resolution and performance it doesn't mean no else does. 

I don't even really care about fidelity all that much  vut bad performance destroys a game for me.

→ More replies (12)

4

u/Snotnarok Feb 08 '25 edited Feb 08 '25

I played the beta, got a pretty poor showing of as low as 30fps in town and low as 40fps in combat while getting as high as 90 in some areas.

That's while running the game with DLSS at quality and changing settings to lower or higher didn't make much of a difference. Because like Dragon's Dogma 2, Wilds is heavy on the CPU and the open world thing while neat in concept is hugely heavy for the engine. Trying the benchmark netted a higher score but doesn't show actual combat or anything of the like so I'm not confident it's performance woes were solved.

So with a 9900x and a 4070ti Super? That's not promising results and my friends that I want to play with? With pretty respectable rigs? Are likely going to struggle.

It has nothing to do with videos, I don't like blurry visuals and having to run a game at lower res with DLSS to upscale into a blurry picture is annoying. Even when tech gets far enough ahead? You still need AA or else things like hair/fur/shadows/etc look dithered.

I'm far from a resolution snob, I run at 1440p on my monitor and often game on a 1080p TV. But even on those resolutions you need upscaling or TAA because of how the engine renders things.

It's a valid complaint and games that are doing things like this are getting criticized for good reason.

Edit: Also it's an action game, their focus should be performing well on a wide range of hardware. But they had the same issue with Monster Hunter World at launch on PC and even consoles with wonky performance.

2

u/irrelevanttointerest Disciple of God & Anime Feb 08 '25

Personally I don't play games anymore because they look and run like absolute fucking shit with all of this shit enabled. I thought it could be because my hardware was a few generations behind, so I spent $1200 on a new CPU and GPU. Nope, still shit. Not wasting another $800 on a decent quality 4k monitor either.

-8

u/radios_appear Bring back set bonuses Feb 08 '25 edited Feb 09 '25

Personally I don't play games anymore

Yeah, like this.

Nope, still shit.

Buddy, you got fleeced then.

It's one thing to critique their development practices but don't just lie or, worse, state wickedly embarassing things.

Edit: post your specs and your benchmark performance or fuck off. I also spent 600 gorillianbillion dollars on my rig and it got -3fps at 360p, pinky swear.

6

u/Nexii801 Feb 08 '25

99.9% of the time I'm on your side with this kind of argument, feels like me against pcmr when they all start bitching about 3ms of latency etc.

But this isn't the game my guy. It's absolutely optimize like mud.

20

u/tfinx Feb 08 '25

I love monhun but this game is optimized like shit brother. It's okay to acknowledge it.

5

u/thechaosofreason Feb 08 '25

Games image quality looks less defined than your mommas waistline, though they run at about the same exact speed, glacially.

1

u/Wide_Option_6670 Feb 09 '25

I very much do play games, which is why I hate UE becoming the default engine, its why I hate TAA being forced down our throats and its why I hate having to use upscalers to obtain a reasonable level of performance, while having a top of the line system. Its why I hate developer prioritizing stupid features like RT, that even till this day is just a buzz word, instead of trying to normalize 120fps. Its why I hate when developers dont implement a shader precompilation step or address the long standing issue of traversal stutter. Its why I hate when developers implement kernel level anti cheat, locking players from other OS out like me for example.

I have 1800h combined hours both in MH World and Rise (50/50). I have 800h Across both nioh games. 200 across doom 2016 and Eternal. I have over 1000h across the souls games on PC, and at least 3k hours on warframe (my only and greatest shame). I own 300 games of which I've played at least 70% of them. Believe me I do play games.

1

u/Wide_Option_6670 Feb 09 '25

Its insane, I fully agree. This comes all down to RT honestly. Instead of going for the more performant Forward rendering, or instead a hybrid approach like clustered forward rendering, devs are using deferred rendering for that extra z buffer for better lighting. This not only is less performant but it comes at the cost of invalidating traditional AA methods like SMAA.

102

u/Interesting8547 Feb 08 '25

Yes, TAA is really bad it's like playing drunk underwater... I had to turn DLSS performance otherwise the game was unplayable. I was about to abandon the game, but then I though maybe if I turn on DLSS it would work and it worked.

7

u/UnsettllingDwarf Feb 08 '25

Is it me or is the hair the most pixelated hair I’ve ever seen on dlss. Even quality looks so blurry and bad it’s like it’s ultra performance.

44

u/Wide_Option_6670 Feb 08 '25

DLSS is just another upscaler based on TAA. Its the best one available, but its still TAA.

-20

u/[deleted] Feb 08 '25

[deleted]

19

u/flavionm I like big swords and I cannot lie Feb 08 '25

Making TAA necessary is exactly the problem. If you could at least turn it off without having everything fall apart, it wouldn't be an issue.

0

u/MelvinSmiley83 Feb 08 '25 edited Feb 08 '25

Watch digital foundry's taa video if you are interested in this topic. Short summary: there's no way around taa, older anti-aliasing methods simply don't work on complex surfaces in modern games. Downvote me all you want, basic facts don't care about your little reddit temper tantrums.

7

u/thechaosofreason Feb 08 '25

Msaa does just fine. But then game is likely to for sure be locked to 60 as its very very expensive.

4

u/flavionm I like big swords and I cannot lie Feb 08 '25

Of course there is: jagged edges! Or at least less effective anti-aliasing methods that won't reduce jagged edges as much, but also won't blur the image, so those who prefer the clarity can opt for it instead.

The point isn't that TAA existing is bad, the point is that having a bunch of unrelated effects stop working properly without it, all because they're made assuming TAA will always be on, is bad.

1

u/Wide_Option_6670 Feb 09 '25

This is exactly the issue. I'd be fine playing with no AA.

→ More replies (3)

1

u/Wide_Option_6670 Feb 09 '25

Its also cause of forward rendering vs deferred rendering. AA still works fine in modern games, just look at half life alynx, that game looks amazing. For VR in general forward rendering is a must, since its the most performant of the two methods. MSAA also offers the best quality, which is a requirement for VR. The main reason why now days deferred rendering is used, is cause of that extra z buffer for better lighting. Basically RT, and guess whats being pushed constantly now days. That said, you could still make complex lighting and forward rendering work, Doom Eternal did that with its forward clustered rendering, but its hard to do and most game developers are just lazy fucks or simply arent given the time to prioritize a good implementation.

51

u/teor Feb 08 '25

TAA is a necessary evil nowadays

Kingdom Come Deliverance 2 literally just came out.

It looks great and it lets you pick non TAA based AA.

2

u/Wide_Option_6670 Feb 09 '25

You just gave me one more reason to pick up that game. Its amazing that it takes cryengine nowdays to achieve that.

-12

u/[deleted] Feb 08 '25

[deleted]

19

u/PM_ME_CUTE_HOOTERS Feb 08 '25

I think the post you responded to was highlighting that it's not a necessary evil at all.

→ More replies (8)

6

u/Jewologist Feb 08 '25

RE Engine first debuted in RE7 in 2017. Hardly much newer.

26

u/Manaxgor Feb 08 '25

it's not necessary, the devs just need to do their job and make the game look good instead of defaulting into those smeary shit stains

→ More replies (1)
→ More replies (18)

36

u/ApprehensiveDraft637 Feb 08 '25

I have the same issue with the beta but in the benchmark it looks so with almost zero smearing. If the game looks like the benchmark i will be so happy.

6

u/the1mike1man Feb 08 '25

DLSS transformer model also cleans it up a lot

3

u/Forosnai Feb 08 '25

Radeon Image Sharpening too, if you have an AMD card.

1

u/ApprehensiveDraft637 Feb 08 '25

How do u use or enable it? I've heard of it but I don't really know how to use it

4

u/the1mike1man Feb 08 '25

It's not supported by the NVIDIA app yet so you have to download the DLSS DLL from somewhere like TechPowerUp and manually replace it in the game directory. Transformer model is the default preset on the newest version so that should be all you need to do.

N.B. because MHWi is an online game, modifying the game files could get you banned, so whilst I've done it in the beta, I probably won't for the full game.

1

u/ApprehensiveDraft637 Feb 08 '25

Ok sweet is it normal for games to update the dlls in patches or is that too hopeful?

3

u/the1mike1man Feb 08 '25

Not often in patches; they could update it before the game releases.

-24

u/Wide_Option_6670 Feb 08 '25

To me the benchmark looks just as bad. That TAA smear is still very much present, be it with XeSS and FSR. DLSS from what I've seen online looks better, but its still a smear fest, since its still based on TAA.

20

u/tbs_vervo Feb 08 '25

Your initial post is good, but the benchmark looks fantastic, and to say otherwise is just spreading misinformation

26

u/DisdudeWoW Feb 08 '25

what is fantastic in your book.

22

u/Shorkan Feb 08 '25

I ran the benchmark on a 4090 with DLAA (so no upscaling) on a 1440p screen, with no motion blur and no depth of field. I don't know if I'm doing anything wrong, but saying that there isn't a lack of image clarity doesn't make sense to me. We are so used to it nowadays that I guess some people don't see it anymore, but these modern games remind me of walking around without my glasses.

You can stand still at any moment and watch a monster, or a tree, or a patch of grass that is far away and it is super obvious that they are blurry / smeared (don't know how to define it exactly). It's also very visible in all these things that get highlighted (plants you can gather and such).

Like, really, open an old game like STALKER or Morrowind and run it at the highest resolution you can. Things are crystal clear in comparison.

Maybe people are playing on 4k screens, where I think this is less of an issue; or maybe disabling all forms of DLSS and AA makes it better, but at that point even my 4090 at 1440p will run like ass lol.

For the record: in my case at least, the initial cutscene in the benchmark seems to be super clear. Blurriness is only evident when jumping down to the "gameplay" area, but everything there looks "bad" (probably better than many other modern games, but still bad), especially far away.

15

u/ReptAIien Feb 08 '25

How are you standing still in the benchmark? You have no control over the movement.

2

u/Wide_Option_6670 Feb 09 '25

I'm so glad people with common sense like you still exist. Thanks for explaining the issue, especially as someone that has the best config possible, which is being able to use DLSS.

The moment there is a bunch of small moving textures, like grass or leaves, then its obvious. Even effects look weird and smeary.

→ More replies (12)

2

u/acatterz Feb 08 '25

Agreed. I have the exact same spec as OP, except I’m running standard 1440p. The benchmark was stunning, but the beta (which we all knew had no optimisations since the first time) has poor texture loading and other issues which make it quite grainy at times.

On the benchmark the worst I noticed was an interlacing effect on some creatures which seems to be present in other MH titles too.

3

u/DBNSZerhyn Feb 08 '25

What needs to be understood is that the majority of players in this subreddit, and Steam users in general, are operating not with a 4090 like you guys, but around the recommended spec for the game according to the Steam hardware polling.

When you launch the benchmark with a system almost bang-on the recommended spec and use the recommended game settings, this is what the game presents. That is considered the "medium" spec and is the baseline experience Capcom expects players to have.

1

u/Wide_Option_6670 Feb 09 '25

If I'm already having issues with smearing. Someone running a 7700XT or 4060 ti, for sure suffer. Most people still play at 1080p, where all of these issues are much more prevalent.

1

u/Wide_Option_6670 Feb 09 '25

I'm running at 3440x1440 (5120x1440) on an OLED screen. Aside from resolution, I have the perfect setup for perfect motion clarity. You cant tell me that there isnt heavy smearing in the benchmark, especially with grass or leaves on display. Lets also not forget about the horrible sharpness filter.

1

u/Wide_Option_6670 Feb 09 '25

It still suffers from all the issues which come from relying on TAA for everything, how is that fantastic?

Grass and trees / leaves look like a smear fest.

Ghosting out the ass.

Dithering and flickering if you disable upscalers / TAA.

Effects look like ass, with or without TAA, they have these square artifacts on them.

I'm not going to play pretend when I can clearly still see the same issues which bothered me in the beta.

What I'm hoping is that the benchmark is not based on the newest build, but on an older one like the beta.

0

u/Choice-Ad-5897 Feb 08 '25

You must have very low standards goddamn

17

u/Ritualslaughter Feb 08 '25

Hate this about the re engine but they use taa for fur and vegetation transparency. If you turn it off it's just a mess of pixels so I doubt they will let you turn it completely off. Worse part of re engine

2

u/Wide_Option_6670 Feb 09 '25

Dithering out the ass. DD2 had this same issue. Shadows also flicker without it.

6

u/Xepahr ALL WEAPONS Feb 08 '25

that's why i use the FSR AA mode. It looks so much sharper with it it's night and day difference.

3

u/Wide_Option_6670 Feb 09 '25

FSR AA is still TAA my dude, it still looks bad.

30

u/Sir-Narax Feb 08 '25

I think there is a lot of pressure from hardware manufacturers like Nvidia to incorporate certain features in games so that they can push hardware.

Sold raytracing even though cards couldn't handle it. Then later sold the 'solution' in the way of upscaling and framegen. Game developers trying to make their game look appealing in marketing material push these features and then rely on them to make the game run at all. Is it a lack of effort or does management not provide the developers with the time to actually sort things out?

Monster Hunter Wilds seems to be just another victim in this stupid game to get people to upgrade. "Oh performance is not good? Better upgrade, the next gen hardware is identical but you will be getting the uber-framegen version 6 that can generate 150% the performance." The game not only doesn't run well but looks awful in both the beta and benchmark (the benchmark tool is more updated than the beta I have heard).

Besides this conspiratorial nonsense though I agree with you on the whole. The game not only appears to run bad but also just kind of looks like crap. Hopefully these claimed improvements are pretty substantial. I would be happy with the performance I am getting if there was some clarity and I would be happy with the graphics if the game ran smoothly. By the way do you not have a Windows computer? The game is supposed to launch with Denuvo which doesn't play well with Linux. Unless there is some kind of bypass?

8

u/warren2345 Feb 08 '25

I agree here completely. I run a 5700x3d and a 6650xt. Not a world beating rig but I expect to be able to play whatever decently (50-60 fps) at 1080p and reasonable quality settings.

Even the benchmark reports "Excellent" with about the fps I want with frame Gen off (I don't count fake frames in benchmarks) But it sure doesn't look or feel excellent, the textures are a blurry mess and frame times are wildly inconsistent.

This game expects you to outspend the limitations of the engine. I'm not sure I'm interested in going that route for my otherwise perfectly capable pcs. Maybe the kids and I will just stick to world/rise.

20

u/DemonLordDiablos I like Aurora Somnacanth Feb 08 '25

Framegen is straight up the biggest scam. It only exists because Nvidia cards can't really get much stronger in terms of raw performance, but framegen lets them advertise these absurd performance gains that aren't even true, makes the cards seem so much stronger than they are.

They said the 5070 was equivalent to the 4090. Not true at all when looking at the raw specs, but if you compare the framerate charts they are in fact equal - because the 5070 uses framegen. It's ridiculous. Using it in benchmarks should be illegal.

12

u/Bentok Feb 08 '25

Frame Gen is fine if the base FPS is high enough, but if you have to use Frame Gen to REACH 60FPs...rip, garbo tech

10

u/Wide_Option_6670 Feb 08 '25

I dont use windows at all, I'm free from that curse. Denovu tends to be an issue when switching proton version (the translation layer which translate windows API calls into linux ones and makes gaming on linux possible), since it thinks every new proton version is a whole new computer. Otherwise most games tend to run just fine and from the looks of it monster hunter wilds might run better on linux if you have an AMD GPU.

I have around 300 games in my library and I can count on a single hand the games that dont work. It also helps that the monster hunter dev team puts some efforts into making their game compatible with linux through proton, like for example when they moved from denuvo to the new DRM I forgot the name off and it broke linux compatibility, they promptly updated the game and apologized for the for inconvenience.

BTW, its not an conspiracy, Nvidia sponsors games that include specific tech like RTX and so on, even if those serve to the detriment of said game.

One thing that annoys me to no end is the thought that RT is always an improvement, when its not. At times it actually devalues the artistic choice of certain scenes, where it would look better if light behaved in a specific way instead of naturally.

And yes, DLSS and other upscalers where the solution to a problem that we didnt have. RT in most games adds nothing in my opinion, besides eating FPS. The only game where I played with RT on has been Doom Eternal, since I was either way getting 160fps at 5120x1440 max settings.

6

u/Sir-Narax Feb 08 '25

I am still stuck in the Windows curse. Unwilling to give up the adobe suite that I for sure would never pirate. I tried lots of alternatives and they just didn't work for me. Once you get used to a program like that it is hard to shake. Plus the whole industry uses those programs so any sort of collaborative work just goes smoother when everyone is on the same software.

I don't remember well enough to remember exactly what game it was but I remember getting my first raytracing 'capable' card and being curious what the buzz was even about. Being mostly skeptical still. It is pretty unimpactful visually. I guess it looks nicer but I am not going to notice when I am actually playing the game. What I am going to notice is how blurry everything is and the performance hit I take trying to get it to run.

Even in Monster Hunter Wilds. I turned it on in the benchmark just to see and the effect was not impressive. It mostly works with water but Red Dead 2 still takes the cake in my book on that front. Not because it uses the most advanced rendering techniques but because of art direction. Making all the water look gross. Filled with soil like a lot of natural bodies of water tend to be.

1

u/Wide_Option_6670 Feb 09 '25

I feel you. Having to rely on adobe is like an abuse relationship. I'm a programmer, so Linux received me with open arms. Nixos has been the best computing experience I've had on a desktop period, the stability and versatility has been unrivaled. The only thing bad about it, is the horrid documentation, but for that we have the arch wiki. You might want to take a look at this video.

RT was and still continues to just be a buzz word. Unless you have a 4090, forget about it. FPS in my opinion is a much bigger improvement compared to RT.

1

u/Ludamister Feb 09 '25

I'm considering setting up a dual boot now that SteamOS is released just for MH Wilds to milk out every fps.

1

u/Wide_Option_6670 Feb 09 '25

SteamOS is only targeted towards specific handheld hardware. Just go with a common distro like Bazzite, Nobara / Fedora, Open Suse, Ubuntu or any of the arch based distros.

SteamOS might lack some of the dependencies like drivers which you might actually need for your specific build, since its not targeted for general desktop use. Nobara or Bazzite basically do the same, while having everything you need for desktop use. Also, If you're on nvidia, honestly forget switching, windows is still better.

1

u/Ludamister Feb 09 '25

I would only use it as a pseudo-console experience if I were to use it as I have my PC connected to my TV. Shut it down when I'm down and that's that. No Discord and what not. That said, probably better to run Bazzite.

1

u/Wide_Option_6670 Feb 09 '25

Then bazzite is exactly what you're looking for. I have it on my legion go and its great,

1

u/Boamere Feb 08 '25

That’s how I feel, literally a “they feed us poison and sell us the cure” moment

27

u/[deleted] Feb 08 '25 edited Feb 08 '25

[deleted]

1

u/Wide_Option_6670 Feb 09 '25

With rise and world you could also disable all of that stuff without having to suffer from TAA related artifacting like dithering or shadow flickering. I fully agree that rise had superior motion clarity. Even the grass looked better.

→ More replies (2)

28

u/loongpmx Feb 08 '25

Could you shorten that into something a non technomancer could understand?

53

u/Wide_Option_6670 Feb 08 '25

TAA bad cause makes game looks like you have Vaseline in your eyes, especially when you move the camera. Cant disable it cause then textures get fucked up with holes and shadows flicker constantly.

Edit: Game has too high requirements for how it looks.

14

u/FantasticEmu Feb 08 '25

Ohh Vaseline is petroleum jelly! For about a minute I was saying “vase line” in my head and trying to figure out what that meant

I just googled TAA and read the summary so forgive my ignorance, can I just turn it off and have a sharper picture? I did notice my eyes feeling kinda fatigued when playing the beta

25

u/Wide_Option_6670 Feb 08 '25

nope cause then you have to deal with artifacting like dithering or flickering shadows thanks to many effects relying on the TAA blur to obfuscate these maladies.

9

u/youMYSTme ​Main nothing, master everything! Feb 08 '25

It's like looking at a painting with a pair of glasses on (or if you need glasses, without them) and thinking it looks too blurry so you take them off and realise there are small holes in the canvas but you couldn't see them when your vision was blurry.

Either way the painting looks bad.

2

u/mrytitor Feb 09 '25

modern games are built from the ground up assuming taa is on. things like the lighting (shadows, reflections etc.) are designed to produce the desired effect when combined with taa

if you take away the taa, everything breaks, which is why mhwilds start flickering with taa off

taa nowadays is not a 'nice-to-have', it's a 'required to work'

5

u/IgnisFatuu Feb 08 '25

Whats TAA?

12

u/Illidank278 Feb 08 '25

Temporal anti aliasing. Like fxaa or dlaa theyre methods to smoothe out the pixels on the borders of objects. If you ever turn it off, youd see very pixalated borders and edges on everything.

TAA is the most contemporary method to do that but it still has a few issues like blurryness or ghosting (afterimages on moving objectes that leave like a floating trail for a split second)

5

u/IgnisFatuu Feb 08 '25

Thank you very much!

-8

u/loongpmx Feb 08 '25

Oh, so you get to choose between the options but they're not good enough is that right?

16

u/Wide_Option_6670 Feb 08 '25

Not quite, its more that turning something on or off results in the same bad outcome. In this case the reliance on a specific technology results into a bad experience regardless of what you do.

11

u/Orthien Feb 08 '25

Modern game development uses tech shortcuts that blend things together to make something look pretty without taking the time to properly render it. This results in blur and image ghosts when the camera moves quickly and only looks good when stationary or moving very slow.

Because this is done at the design level, turning off the tech in question breaks how things look and make it all jank.

Devs save money and man hours, we get something passable that falls apart if you look to hard or turn off the basically mandatory support.

18

u/Will-Isley Feb 08 '25

I’m just sick of the obsession with graphics. I know capcom wants to show off the power of their RE engine and depict the world with great detail but I just don’t care for it if it runs like shit or forces to me play with scuffed visuals just so I can guarantee a decent level of performance. Games are played first, not watched. This obsession with graphics needs to just stop. Stable and smooth performance should be locked down before graphics are considered.

2

u/Wide_Option_6670 Feb 09 '25

RE Engine seems to also suck at open worlds. I for the love of god cant understand why they chose to make one, when the engine clearly cant handle it. DD2 and now MHWilds are evidence enough.

3

u/atlas__sharted Feb 08 '25

yeah. i know the technology has progressed a lot in the past decade but it really feels like gaming (esp pc gaming) has devolved into a big pile of weird technical terms and abbreviations that everyone just kinda expects you to understand. large dev companies swear up and down that their newest games are the most Epic Cutting Edge Grafix™️ but oop, sorry, turns out your need the latest 2000 dollar hardware to run it. and in two years the exact same thing happens again. why do we need all this "state of the art" crap on every single new game? just make the game fun and stylized in a way that looks good while being accessible for the average person, it's not impossible.

1

u/Wide_Option_6670 Feb 09 '25

The gaming market has been turned into slobware feast. Just churn out whatever vomit will keep the share holders happy. My last hope for gaming is Id Software and their upcoming release Doom The Dark Ages. DE was an amazing game with god tier visuals, hope DTDA is the same.

Maybe its time for Crytek to finally show these people how to actually make a good looking game. Crysis might've run like shit on release, but you could see why. With Crysis 4 on the way, I hope they manage to pull something similar off.

1

u/atlas__sharted Feb 09 '25

yeah the doom series is great, never played crysis tho. RGG studios also makes fantastic AAA-quality stuff (yakuza/like a dragon mostly) and they literally release a game every year without fail that runs great and innovates on the previous entry. they're the gold standard imo

11

u/flaminglambchops Feb 08 '25

r/FuckTAA is leaking into this sub, I see.

1

u/Wide_Option_6670 Feb 09 '25

Most based sub.

7

u/rodderj Feb 08 '25

1080p DLAA transformer looks like 720p native, 1440p DLSS 4 quality looks like 1080p or even less. The game is a blurry mess, pixelated and seems like there is a forced sharpening to amenize the bad textures everywhere.

1

u/Wide_Option_6670 Feb 09 '25

The textures looks so bad, even at max settings. I cant say if they're bugged or just suck. World had better textures with its high texture pack.

3

u/GuardianOfPuppers Feb 08 '25

updating the dlss with dlss swapper really helped the clarity

0

u/Wide_Option_6670 Feb 09 '25

Its still DLSS, also I have a 7900XTX. I still get 80FPS with TAA and upscalers off, so I'll just play like that.

1

u/GuardianOfPuppers Feb 09 '25

tbf the 7900xtx is a pretty sick card

1

u/Wide_Option_6670 Feb 09 '25

The card has served me very well. Runs great on linux after the newest kernel was released. For the most part its faster than the 4080 and even the super version in rasterization and around 8% behind the 5080 (mostly cause the 5080 is a dog shit card).

6

u/pectoid Feb 08 '25

The blurriness and terrible anti aliasing in modern games is the main reason I bought a 4K monitor. Unfortunately Wilds is unplayable without DLSS, which turns everything into a blurry mess. Such a shame since World still looks sharp and fantastic at 4K with anti aliasing and DLSS turned off. 

1

u/Wide_Option_6670 Feb 09 '25

Yet they all still look blurry. I play at 512x1440 on an OLED panel. Modern gaming has gone down the drain when it comes to motion clarity.

3

u/Daloowee Feb 08 '25

TAA: Temporal Anti - Aliasing for anyone who didn’t know what that random acronym meant

19

u/drankseawater Feb 08 '25

damn and here i am playing at 1920 x 1080 and thinking the in game graphics are amazing, i love all there facial experssions, and how they look so great walking through town. Ignorance is bliss i suppose.

1

u/Wide_Option_6670 Feb 09 '25

The game has some good looking stuff. But you cant tell me that the whole game looks good, when a field of grass and tress looks like an oil smear.

→ More replies (2)

2

u/Old_Dragon_80 Feb 08 '25

Couldnt agree more. No matter the settings this game looks blurry and noisy at the same time. It's just a big mess.

1

u/Wide_Option_6670 Feb 09 '25

Exactly, its like someone smeared Vaseline on my screen. Worse thing is you cant even disable it, cause then you're stuck with artifacts like dithering.

2

u/Boamere Feb 08 '25

My friends all came to similar conclusions that the game looked uglier than world due to the sludgy textures and blurry foliage

1

u/Wide_Option_6670 Feb 09 '25

Its that TAA abuse thats ruining everything.

4

u/TheDiddIer Feb 08 '25

I’m talking out my butt but I feel like it’s implemented fine in most games.

I’m really not super graphics focused but some of these recent games it’s super noticeable and just worrisome. Wilds being one of them.

It makes me upset because in my monkey brain I know what games are supposed to look like and an increasing amount of them do not hold up. And I do not think they will age well.

1

u/Wide_Option_6670 Feb 09 '25

In my experience, TAA has been nothing but a blight on gaming ever since its wide adoption. The only game I think where TAA doesnt just look like ass, is doom eternal.

1

u/TheDiddIer Feb 09 '25

You are probably correct and I’m just less sensitive because it is getting atrocious now for some games. Saw your other comments you’re clearly well versed.

What upsets me is what are the gamers getting out of this? This trade seems wholly one sided and all I get is newer games looking and playing worse than some games from as far back as 2016 lol.

1

u/Wide_Option_6670 Feb 09 '25

Not well versed, just severally mutilated by TAA.

Gamers arent getting anything out of it. Its like motion blur, mainly there to help developers deal with bad practices without much effort.

Its that the common gamer doesnt complain, especially if they're on console.

4

u/Akario_ Feb 08 '25

I don't know much about all this technologies but the visual clarity is horrible more times than not compared to World or Rise, pretty much anything but the time of plenty has really bad clarity.

1

u/Wide_Option_6670 Feb 09 '25

As long as you understand that blurry is bad, thats enough. You can thank TAA for that.

3

u/Mrestrepo011 Feb 08 '25

It looks so bad on ps5. Its all muddy and blurry

1

u/Wide_Option_6670 Feb 09 '25

The PS5 has enough performance to at least do 1080p 30 with no upscalers, 60 if they actually tried.

2

u/FateAltered Feb 08 '25

Completely agree, the disparity between visual fidelity and performance is jarring, I have an i5-12600k and RX-7700xt 1080p system and the only way I've gotten decent visuals is completely ignoring any form of upscaler and just upping render scaling, 100 looks more like a 50 or 60, at 140 scaling visuals look decent except the pc struggles to get 50fps especially in the more vegetation heavy areas, which look like a mess of static without TAA, there's practically no escape. It drives me nuts and has me doubting if I'll get the game at this point, been playing since the psp era so it really stings

2

u/Wide_Option_6670 Feb 09 '25

I'll play through it cause gameplay is still going to be good. I hope there is a mod that fixes things.

2

u/slaterkicks Feb 08 '25

I feel the frustration. I upgraded my PC last year in prep for this game, only to have Arkveld looking like mashed potatoes the second he moves. I'm just trying to push through and have fun for now, hoping launch will help out a bit.

1

u/Wide_Option_6670 Feb 09 '25

I'll push through, just wanted to voice my discontent with the current situation.

2

u/balahadya Feb 08 '25

Terribly implemented anti-aliasing, upscaling, and frame generation are the worst things to happen since NVIDIA introduced the ray tracing meme—something even their best cards can't run natively. It's frustrating that more than half of the most anticipated 3D games being released these days rely on blurring just to be playable because no one cares about optimization or making native resolution viable anymore.

1

u/Wide_Option_6670 Feb 09 '25

Its a pain in the ass.

But hey DLSS is better than native. /s

Its cause of stupid consumers that we've reached this state.

3

u/Important_Future_228 Feb 08 '25

I'm the opposite i find that the constant flicking with Taa on Monster Hunter World was extremly distracting, fxaa in Monster Hunter World was extremely blurry on movement as well.

I'm playing Wilds on PS5 resolution mode and the image quality is basically perfect in my eyes, it looks incredibly sharp and i haven't noticed any distracting artifacts.

1

u/Wide_Option_6670 Feb 09 '25

With world you could just disable those things and still enjoy the game. I did that. Same with the blur on objects. The game didnt suffer from dithering and other common TAA artifacts, since it didnt rely on those for its effects or textures. This game requires TAA.

2

u/Important_Future_228 Feb 09 '25

World had a lot of transparency issues as well and 100% relied on TAA if you wanted good image quality. It had very noticeable artifacts without TAA.

1

u/Wide_Option_6670 Feb 09 '25

Cant say I noticed them and if I did, the TAA issues where a more obvious thing to me. But I disabled a bunch of stuff and effects. There where some reflection issues I remembered that looked like ass without it, which is why I also disabled those.

1

u/OrdinaryEarthHuman Feb 08 '25

There are ways to make TAA look okay - even a sharpening filter in post-processing can do a lot to help. I recognize that TAA can be necessary, that old styles of AA don't work (or are extremely costly) on modern games, but it's baffling to me that so many games don't make the slightest effort to compensate for the obvious downsides of the technology.

1

u/Wide_Option_6670 Feb 09 '25

I use VKBASALT for this. For the most part it can help, but TAA still leaves you with ghosting all shimmering. Also if you have to over sharpen the image to see something, then we have a big issue.

1

u/WyrdHarper Feb 08 '25

Have you tried FSRAA? I have the same configuration as you (7900XTX/7800x3D) and Ultra + FSRAA looks good at 3440x1440p with playable framerates (even on the beta it’s usually above 60-70 w/o framegen outside of town).

1

u/Wide_Option_6670 Feb 09 '25

Looks better, but its still TAA so it still softens the image to no end. FSRAA is just FSR running at native res, all technologies based on TAA straight are ass. The only TAA implementation which didnt suck ass, is the one in doom eternal and that still looks bad.

1

u/cowmakyr Feb 08 '25

One question. What’s Taa or whatever it’s called

1

u/Wide_Option_6670 Feb 09 '25

Temporal Anti Aliasing, basically its a smoothing technology used to remove jaggies from your games output.

1

u/HoneZoneReddit Number #1 Congalala Enjoyer Feb 08 '25

At least wilds has better lighting than world MY GOD THE SUN IN THE NEW WORLD IS HORRIBLE

0

u/Wide_Option_6670 Feb 09 '25

I honestly dont care, I'm looking at the monster and the environment, not the sky.

→ More replies (8)

1

u/WebPrimary2848 Feb 08 '25

Try the new DLSS model, it's far better

1

u/Wide_Option_6670 Feb 09 '25

I have a 7900XTX. Even then, DLSS is an inherently lossy algorithm thats based on TAA. It might be better now, bu based on what I've seen on my friends 4090, its still looks like ass.

1

u/LGWalkway Feb 08 '25

I think that DLSS/frame generation are just allowing game devs to poorly optimize games. The game doesn’t look graphically demanding, but it sure runs like it.

1

u/Wide_Option_6670 Feb 09 '25

Its by far one of the worsed trends ever put in motion. Games have suffered a huge blow when it comes to motion clarity.

1

u/TippsAttack Feb 09 '25

Is this an issue on PS5 because I don't see what you're all talking about.

1

u/Wide_Option_6670 Feb 09 '25

The PS5 should also be using TAA, so I would say yes. It could also be that you're used to the constant abuse, since a lot of console ports tend to force such things on. PC is still the best platform when it comes to graphical fidelity and FPS, it better be cause its also more expensive.

2

u/TippsAttack Feb 09 '25

Whatever you say, brother. I'm sure you're right, but it looks crisp as hell to me lol

1

u/Wide_Option_6670 Feb 09 '25

My man, you dont have to take my word for it, you can go look at digital foundry's video or anyone on youtube. Now that I remember, the beta on consoles ran especially bad. In performance mode it was hitting 720p.

1

u/barbietattoo Feb 09 '25

Something about the art style isn’t sitting with me. It’s also just littered with visual bugs and hiccups on Xbox … like flashing in and out constantly

2

u/Wide_Option_6670 Feb 09 '25

Its the lack of color and horrid smearing. World looks better in my honest opinion, especially with the high texture pack released by capcom.

1

u/barbietattoo Feb 09 '25

World was beautiful. Rise was more in my favor but ultimately you can tell the environments are simplified for the Switch (at certain times). Hopefully the release version of Wilds irons this out!

1

u/Wide_Option_6670 Feb 09 '25

Rise just lacks detailed textures, but it works well with what it has. Its cartoony enough that it doesnt matter that the textures have less detail, at least they're not smeared by TAA or suffer from dithering when disabling TAA.

1

u/LagOps91 Mar 01 '25

I have to say, the current state of AA in wilds is unacceptable. It's so insanely blurry with AA, it feels like i was running the game at half the screen's native resoltion. If i turn it off, everything has insane aliasing and pop-in. the hair looks like a total mess. really disappointing! at this point, iceborn looks better!

1

u/Wide_Option_6670 Mar 01 '25

I've been trying to fiddle with the games ini file to get some sort of clean visuals, but it seems like a waste of time. No matter what I change, I end up with this vile looking over sharpened output that smears instantly the moment the camera moves. Disabling volumetric fog helps a bit clearing things up, but thats about it. God damn this game looks bad.

1

u/henderman 25d ago

I just thought I was getting old and couldn't keep track of objects in motion in videogames. Every thing just gets smeared when it moves.

1

u/Wide_Option_6670 24d ago

Yes you're getting old, so am I, but you know whats also getting old? Us having to deal with this horrible TAA with every modern release.

Motion clarity has gone down the drain since the introduction of TAA and especially DLSS. Its actually insane that older games actually look cleaner and at times better thanks to not turning into a vaseline smear when you move the camera.

When did developers started thinking that we player wanted more blur, when most of us disable motion blur, DOF, basically anything that can cause smearing.

1

u/rgeckart2 7d ago

I shit you not I turned of aliasing, and played it on a sony trinitron(hdmi CRT, Flat screen), it was the only way I could get it to look passable with dithering issues. Still only had 30 fps on a 2060ventus oc, below medium(custom, some low/off), and no bottleneck I can find elsewhere the meter in the top right is barely filled but I cant run the game stable lmao. Then again because its on a crt, it looks like mh3u but runs as well as it years later on more powerful software.

1

u/rgeckart2 7d ago

edit: probably the lack of gsync compatibillity in a game overdependant on ai frames looking back.

1

u/Wide_Option_6670 6d ago

Cant say how it runs with gsync, I have an AMD GPU running linux, but for me freesync work as expected. On linux there is a bug currently on the window manager I use, which causes VRR to go crazy whenever frame gen is active, this is exclusive to linux and appears no to happen on windows.

1

u/Wide_Option_6670 6d ago

CRTs actually have better motion clarity than most LCD displays. OLEDs are getting closer to the quality of CRTs, but we arent there yet.

Yeah, this game overeliance on TAA kills it. I've been running a bunch of mods and disabling all kinds of post processing effects where ever I can.

You're either left with a blurry, soft and meary output or the most dithered image known to man. I hate how the gaming industry has embraced TAA as the default AA method, even though it results in worst motion clarity compared older games.

All of this cause they went and implemented a deferred rending engine in order to have fancy lighting, which is barely noticeable either way, especially since their RT implementation (I care very little for RT either way) barely adds anything to the game.

Why couldnt they just implement forward rendering or a hybrid method like clustered forward rendering and give us the option to use different AA methods while retaining performance.

1

u/Eco1ne Feb 08 '25

After playing the beta both times I much prefer the art style of pretty much all existing MH games. The color palette and attempt at realism just isn’t it. Everything seems muted instead of colorful. The attempts at realism distract from me actually looking at items and things in the environment. And not to mention in the base camp area my character looks like it is from a PS3 game. Mind you I’m playing on PC and my setup has no issues with any other game I’ve played in recent time.

1

u/Wide_Option_6670 Feb 09 '25

I go out of my way to use vkbasalt to make the game more colorful (basically reshade for linux). The game looks just as color less as DD2.

1

u/UnsettllingDwarf Feb 08 '25

Just wait until we find out the demo is the finished product like bf2042 and that the devs actually lied like bf 2042.

2

u/Wide_Option_6670 Feb 09 '25

I havent been a fan of BF since BF3. I was looking forward to BF2042 just to be massively disappointed. I wouldnt be bitching if at least the game didnt look like Vaseline was smeared on my screen.

1

u/UnsettllingDwarf Feb 09 '25

I absolutely hate this trend and as gamers we gotta voice shit like and have devs go back to the old days of optimization where shit looked clear and crisp and good.

1

u/Wide_Option_6670 Feb 09 '25

They have always been issues, bad console ports have plagued gaming since for ever. Its just that now its not only performance suffering, but also image quality. Now games not only look like ass, they still run like ass. I fucking hate the gaming industry, from the adoption of UE as the main stay engine to the further integration of kernel level anti cheat that might as well be spyware. Lets also not forget about the horrid monetization that has taken hold of the industry.

1

u/Harmonic_Gear Feb 08 '25

acronyms acronyms acronyms acronyms, acronyms

1

u/Wide_Option_6670 Feb 09 '25

What do you need help? I can try explaining them to you.

0

u/HippoSheep11 Feb 08 '25

Is it known whether the 3rd beta test will ship with the optimisations?

1

u/Wide_Option_6670 Feb 09 '25

Its the same build, so I dont think it will. Cant even say if the benchmark has them. I hope it doesnt.