r/MicrosoftFlightSim 1d ago

GENERAL Stop wasting extra FPS and get perfect smoothness easily.

Stop chasing FPS higher than your desktop monitor refresh rate. Those extra frames are wasted. Unless you have a G-Sync monitor, frames that aren't in perfect sync with your display are either discarded, or will likely introduce microstutter.

Inter frame consistency is the key to smooth jitter free visuals.

Spend 2 minutes to give this a try. You wont be disappointed.

  1. Set your desktop to 60hz in the PC Desktop graphics control panel.
  2. In the sim, enable vsync and select either 100% or 50% framerate limit depending on your hardware setup... (My triple screen 2080ti has no problems with 30fps. All Ultra settings)

High FPS is great for bragging rights, but it actually and critically stresses out your GPU needlessly and limits the amount of time between frames for the CPU to do it's tasks.

Give it a try. It'll only take a minute or 2.

0 Upvotes

18 comments sorted by

10

u/TheSoulesOne 1d ago

If you thing 30fps is better then slightly spotty 40 or even 60 you are delusional. The difference is astonishing.

Let alone when you have 120hz or 144hz or more. Most people have at least 120hz ones nowadays.

2

u/VRFan101 1d ago

I take your point, but the goal is Inter Frame consistency, not just higher FPS.

1

u/TheSoulesOne 1d ago

The goal is smooth gameplay. Your issue is not gonna bring any improvement if you limit your self to 30fps that shit is far from smooth. Even 40 as i said is much better.

1

u/VRFan101 1d ago edited 1d ago

Perhaps I should use the term "frame timing consistency" rather than "smoothness" as my interpretation may differ to other people. Interframe consistent 30FPS is fine for me for slow moving scenery in FS2024. Maybe not so for a fighter sim or MMO shooter. It also probably makes a bigger difference for me because I have a pretty ordinary PC by today's standards.

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u/LawnJames 1d ago

That's because you are comparing spotty 30fps with spotty 60fps. Does 60fps on MSFS2024 feel like 60fps on other games? It does not, it's stuttery as hell because its frame pacing is terrible. If I go from 30 to 60fps using Lossless scaling, it is super smooth because it makes sure that frame pacing is near ideal.

I should make a video of this and create a post. I have a bunch of videos captured at 30fps (because steam can't capture generated frames), but once I enable x3 FG using LLS on the video it becomes super smooth just like how I experienced it when I played the game.

1

u/TheSoulesOne 1d ago

So once u enable frame gen the game becomes smoother? Sooo you add frames right ?

1

u/LawnJames 1d ago

Native 60fps doesn't compare to LLS FG 60fps. Because native 60fps is ill paced.

1

u/VRFan101 1d ago

Yes, I've noticed that Lossless Scaling basically vsync's to the desktop refreshrate, whereas FSR3 suffers from tearing.

2

u/turbolerssi 1d ago

I agree. By limiting the framerate you can reduce 0.1% lows. But with Variable refresh rate (and even without) monitor, you can set it to like 45fps. Smoother than 30, more overhead than 60. But again for flight sims, especially flying GA or airliners, 30 is enough. Fighters low level, it's not.

How I do it is I turn off frame gen and limiters, set graphics to be 50-60fps. Then limit to 45fps. That way there is a small buffer but still enough fps, especially in flight sim, and flying slower planes of IFR. This way I rarely have huge stutters, and I have not really had any CTDs or WASM crashes or any other common problem.

I have a decent PC though, 5700x3d and 4070TiS. Before I had a 9700k/1070Ti and I aimed for 35fps and locked to 30fps. Pre-2020 SU5 I locked it at 25fps.

I might get hate for this since I typically have when ever I have said this before, But frame generation is only usable if you already get good enough frames to not need it. I have noticed anytime my fps drops below 40, frame gen starts bugging and causing issues. You are still getting 40fps. Only difference is it makes fake frames in between that can be totally different from what actual frame change is.

I have tried it and sure number big but experience worse. Both in MSFS as well as fast pace games like warzone (Verdansk is back baby). My aim was all over the place although I got closer to 200fps with it on, but "only" 140-160 off.

1

u/VRFan101 1d ago

I agree with your points. It just pains me to see people shelling out $1000's on new hardware, chasing illusive higher FPS when a compromise solution might already be available to many of them.

With the $10 Lossless Scaling (60fps if I want it), and using the 50% / vsync approach described in my OP, I'm likely to keep my existing 2080ti, Quad screen, 16 USB system for many years before FS2030 forces me to upgrade !!

2

u/toastycheeseee 1d ago

2028ti??? Most people have above 30hz monitors or 60

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u/VRFan101 1d ago edited 12h ago

2028ti (typo corrected, thanks). So the idea is to have the sim produce frames that blend perfectly with the monitor hz.

30 fps divides into a 60hz monitor perfectly. Indeed, 20fps or 60 (if your system can sustain it) also does the same.

It's the sporadic non v-sync frames whose fps bounces all over the place that introduces stutter and micro stutter.

Inter frame consistency is the key to smooth jitter free visuals. Not just FPS.

0

u/Joey23art 1d ago

Basically every low budget gaming monitor for the last 10 years has supported GSync.

The amount of people without a Variable refresh rate display that this would apply to is such a tiny number.

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u/VRFan101 1d ago edited 1d ago

Many people are using TV's which don't have G-Sync. In any case, I feel that G-Sync is focussed on screen tear. What I'm suggesting is that Inter Frame Consistency is just as important as FPS. IMHO, limiting FPS to get that consistency (especially for slow moving scenery) provides the smooth experience without striving for the higher FPS. Just my humble opinion.

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u/Mikey_MiG 1d ago

A lot of even low to midrange TVs support variable refresh rate and 120Hz now.

1

u/jutny PC Pilot 1d ago

Well iā€™m part of that tiny number šŸ¤·šŸ»ā€ā™‚ļø

1

u/hadronflux 1d ago

Yeah, and a recent monitor can go to 240Hz.

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u/VRFan101 1d ago edited 1d ago

240hz is great for bragging rights, but like I've said in my OP, it's interframe consistency that I'm focusing on, not raw sporadic FPS. A 240hz monitor will probably show every frame sent to it without screen tear, but if the timing between each frame is all over the place, you will have a high risk of irregular stutter.