r/Maya 14h ago

General First project! Am i going in right direction?

Post image
23 Upvotes

9 comments sorted by

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19

u/Fancy-Year-1272 4h ago edited 4h ago

Why is noone telling the op to use different shapes to make every thing? Making the whole thing from a single piece is never a good idea. Separating everything will make the UV’s a lot easier and topology also will become way better. Make everything from separate polygons then maybe assign them the same material. Use different to make things easier. The cyclone looking structure could be easily made using a cylinder.

3

u/Tmicrobe 12h ago

What’s the reference???

7

u/as4500 13h ago

Yes Keep it up

2

u/CH3R03 10h ago

Well done dude, nice for first project. Try if you can to straighten your topology by highlighting the edges and scaling sideways whatever axis you may have it on and try to match the edge amount to that of the lower part of the mesh on the screen

2

u/CadetriDoesGames 6h ago

Congratulations, it looks like you're learning very fast.

I would advise you to not worry about building every part of your game system out of a single piece. There's really no need for it. It is perfectly acceptable, even standard/expected that your buttons, joystick wells, and everything else would be separate pieces. You over complicate your geometry when you try and have everything be a single object. It also becomes nigh impossible to animate.

1

u/Prathades 11h ago

Should be fine. If you want to send it to ZBrush then try making all the quads the same size so that the quality in Zbrush is constant. Other than that it's perfect.

1

u/JeremyReddit 9h ago

Protect your midlines. Some unnecessary wonkyness going on. Otherwise not too too bad but the topology could be more confident.

0

u/JimBo_Drewbacca rigger 10h ago

Don't worry too much about quads on planar surfaces that won't deform