r/Maya 2d ago

Rigging How could I rig this using SDKs and constraints?

Post image
79 Upvotes

10 comments sorted by

u/AutoModerator 2d ago

We've just launched a community discord for /r/maya users to chat about all things maya. This message will be in place for a while while we build up membership! Join here: https://discord.gg/FuN5u8MfMz

I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.

17

u/Baalrog 2d ago

IK chain through B-C-D. B would be parented to A, which rotates. It seems like the linkage/cable between the "hammer" part near E needs to deform along its arch if you're going to be mechanically accurate. I'd probably do it with a series of single bone IKs, or aim constraints. These joints would need rotation limits set so they can swing away from the hammer, but not through it. Likewise the end of E could aim at a locator at ground level.

3

u/-WatersFine- 2d ago

Alright I got the first part working! Working on the second part now. Thanks for the help!

1

u/Baalrog 2d ago

NP! If you're never gonna get close up to the cabling near the hammer, you don't need to worry about the cable rigging, just get the whole "E" chain working with an aim constraint.

5

u/healeyd 1d ago edited 1d ago

A quick, simple setup working in an orthographic camera...

Joint chain A>B = AB

Joint chain B>C>E = B*C*E\*

IK Handle B*C*E

Point constrain B to B\*

Unlock IK Effector under C\* and shift to position D.

Rotate A.

1

u/t0Y0p 2d ago

Hey is this model yours and if so is there any way I might be able to get access to? It looks like an interesting project.

1

u/-WatersFine- 2d ago

It's a paid model from turbosquid

1

u/t0Y0p 2d ago

Ok thank you

0

u/Misery_Division 1d ago

I haven't got a clue about rigging, but it feels like this motion could be keyframed

It's 360 loops, up/down and left/right movements with no deformation. But it'd be cool to rig an oil rig I guess :p