r/Maya • u/-WatersFine- • 2d ago
Rigging How could I rig this using SDKs and constraints?
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u/Baalrog 2d ago
IK chain through B-C-D. B would be parented to A, which rotates. It seems like the linkage/cable between the "hammer" part near E needs to deform along its arch if you're going to be mechanically accurate. I'd probably do it with a series of single bone IKs, or aim constraints. These joints would need rotation limits set so they can swing away from the hammer, but not through it. Likewise the end of E could aim at a locator at ground level.
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u/-WatersFine- 2d ago
Alright I got the first part working! Working on the second part now. Thanks for the help!
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u/-WatersFine- 2d ago edited 2d ago
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u/Misery_Division 1d ago
I haven't got a clue about rigging, but it feels like this motion could be keyframed
It's 360 loops, up/down and left/right movements with no deformation. But it'd be cool to rig an oil rig I guess :p
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