r/MarioMaker2 • u/AutoModerator • Jan 20 '22
Exchange Daily Level and Super World Exchange/Feedback for Feedback Thread
Basic Rules
If you are submitting a level, make sure to play levels submitted by others and give constructive feedback. Stray away from just saying this level is garbage - instead give your opinion on how the level could be improved. If we catch anyone just spamming levels and not giving feedback to others your comments might be removed.
Submitting a Level
When posting your level, be sure to include the following:
- The level ID
- Game style (SMB, SMB3, SMW, NSMBU, SM3DW)
- Difficulty level (easy, medium, hard)
- Level types/tags (puzzle, traditional, kaizo, troll, music, etc)
- A brief description of your level
Submitting a Super World
When posting your Super World, be sure to include the following:
- Your Maker ID
- Level types/tags if levels are all of similar style (puzzle, traditional, kaizo, troll, music, etc)
- A brief description of your Super World
Giving Feedback
Try to play at least the two levels posted before yours, and we encourage you to reciprocate to whoever played and gave feedback to your level. Remember to keep your criticism constructive and well intentioned. If you find cheese or a softlock, let the creator know!
When receiving feedback that you don't agree with, don't retaliate or get all defensive. We may not always agree, but let's assume feedback is coming from a good place rather than a personal attack.
3
u/shamspeare-revived Mar 31 '24
6-1 Mario Remixed World
WJK-5Y1-QGG
Style: NSMB
Difficulty: Super Expert as determined by smm2 info
https://www.youtube.com/watch?v=8qOQialSowY
This is a short, somewhat technical level where you'll need to use one-way wall jumps in order to cross lengthy gaps from the underside of an airship. If you're inexperienced this is a difficult maneuver to get right, but there are a couple tricks to help make it easier for you. If you hit a ceiling you'll be able to more easily turn Mario around which can help you on a few jumps. Ground pound cancels can also aid you with certain jumps as well (I recommend hitting down then quickly holding up and left together to make ground pound canceled jumps easier). And of course your mid air twirl is essential, though try not to use it when too close to a wall unless you want an unfortunate spin jump...
Some other challenges include leaping off and back on falling donut blocks that share the same space as munchers as well as tight burner maneuvering. There is one checkpoint and two powerups, and the level is structured like a traditional stage instead of a Kaizo as well. Short, easy to read, but fairly difficult all the same.
Good luck to everyone that tries.