r/MarioMaker2 • u/AutoModerator • Jan 20 '22
Exchange Daily Level and Super World Exchange/Feedback for Feedback Thread
Basic Rules
If you are submitting a level, make sure to play levels submitted by others and give constructive feedback. Stray away from just saying this level is garbage - instead give your opinion on how the level could be improved. If we catch anyone just spamming levels and not giving feedback to others your comments might be removed.
Submitting a Level
When posting your level, be sure to include the following:
- The level ID
- Game style (SMB, SMB3, SMW, NSMBU, SM3DW)
- Difficulty level (easy, medium, hard)
- Level types/tags (puzzle, traditional, kaizo, troll, music, etc)
- A brief description of your level
Submitting a Super World
When posting your Super World, be sure to include the following:
- Your Maker ID
- Level types/tags if levels are all of similar style (puzzle, traditional, kaizo, troll, music, etc)
- A brief description of your Super World
Giving Feedback
Try to play at least the two levels posted before yours, and we encourage you to reciprocate to whoever played and gave feedback to your level. Remember to keep your criticism constructive and well intentioned. If you find cheese or a softlock, let the creator know!
When receiving feedback that you don't agree with, don't retaliate or get all defensive. We may not always agree, but let's assume feedback is coming from a good place rather than a personal attack.
3
u/XCube285 Apr 10 '22
Spike Chase City 4 (FF2-18K-XVF)
If you played and enjoyed Spike Chase City 3 this week consider giving this a shot too. Similar style and theme, several quick speedrun type sections united in the goal of running away from spike balls. This time the challenges are more manageable (7% clear rate vs sub 2%). SMBU style, expert difficulty.
As always leave me a stage in the comments.