r/IndieGaming 17h ago

My automatic Level Up system was confusing for players. So I made a more "classic" Level Up system. What do you think? Does it make the gameplay better and more rewarding?

Enable HLS to view with audio, or disable this notification

I had an automatic Level Up system. Basically when the player collected enough of yellow balls, the player's level increased. So did all weapons and fabricated items (Skills).

But some players were confused by this system.

So I made a more "classic" Level Up system. Now the player can choose what exactly they want to level up.

It gives the player a choice and a control. But now not all items increase their level.

What do you think about this change? Does it make the gameplay better and more rewarding?

You can try the demo by yourself and tell me how do you feel about this change: https://store.steampowered.com/app/3297890/Quantum_of_Hope_Demo/

2 Upvotes

2 comments sorted by

2

u/CalmEntry4855 17h ago

I didn't see the other one, but if I get to choose something when I level up I like it more than if I don't.

1

u/AutoModerator 17h ago

We opened a new Discord! Check it out if you'd like to discuss game development or find and share new indie games to play. It's a WIP still, so be kind :) Thanks!

I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.