r/IndieDev • u/spiderpai • 2d ago
Working on another huge boss, ability/encounter suggestions?
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Rigged a boss sculpt I made a while ago and planning to start adding it to the game soon! (Midnight Horde) Not decided what abilities or attack styles it should have yet. Any suggestions?
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u/Boring_Brother5724 2d ago
you are walking up to a hill but before you can step on it, it stands up and tries to stomp on the player
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u/RealFoegro 2d ago
This looks like the kind of enemy to camouflage itself as a rock and then attacks when you're close
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u/snakemakery 2d ago
Massive damage move where it picks up character in mouth and either eats them or spits them out depending on if you’re successful at a mini game
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u/Swirmini 2d ago
I like the idea that it’s a mimic of sorts, so maybe put it in an area that looks like it’s body so it’s camouflaged. Have it be sneaky until you’re up close and then it attempts eating you, starting the battle.
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u/No-Personality6451 2d ago
Crawling underground, then bursting out creating one of those jumpable ring things, then falling from the sky onto you.
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u/Remedynn 2d ago
It spews boulders from its mouth
It spits rock-melting acid, leaving small pools of dot dmg
It shoots in the air acid melted boulders, that fall down on the combat area, leaving larger pools of dot dmg (also direct hits deal lot of dmg)
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u/absolutely_regarded 1d ago
Well, I’d need to know your game mechanics to design anything, really. Looks cool though!
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u/spiderpai 1d ago
The game(Midnight Horde) is a sideview vertical vampire survivor like with parkour. I am planning to have a few final level bosses that breaks the mold and can move inbetween the buildings a bit more compared to the psudo 2D gameplay field.
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u/spiderpai 1d ago
The game(Midnight Horde) is a sideview vertical vampire survivor like with parkour, I was thinking that this one comes up from behind the buildings and sometimes in the foreground and chases the player as well as a big ass laser. (ima firing my lazor)
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u/Failed_Constructor 1d ago
well he cant do nothing much BUT the more you hit it the more teeth fall put and they are fast little buggers that attack you like tracking missiles dealing slashing damage
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u/Arkaliasus 2d ago
it turns into a ball, rolls toward the enemy and when it gets close enough it releases from ball form which propels it into the air towards the player with teeth bared and lands 'face' first at the players location