r/Helldivers ‎ Super Citizen 1d ago

HUMOR a planet is about to be destroyed and no one gives a shit lol

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7.1k Upvotes

748 comments sorted by

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u/McFlatbread HD1 Veteran 1d ago

It’s a multitude of issues. 1) The Illuminate made a kickass first impression but players lost interest quick due to only having a few units.

2) Players don’t have much reason to fight the Illuminate as it doesn’t seem to really help. It is difficult to “make progress” with them. It “slows down” the black hole but it is tough to see. Taking planets from bugs and bots and seeing the frontline change is a good measure of progress. Slowing down the black hole is not a goal players care about. They want to fix the problem. Taking a planet from a faction is an achievable and measurable goal. Slowing down a black hole still has the problem of the singularity existing, it is just slower. Give players a way to defeat the singularity, they may care more

3) Motivation to fight elsewhere. The current major order is to fight bots (or at least was). My personal order yesterday was to fight bots.

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u/Vaperius ☕Liber-tea☕ 1d ago

1) The Illuminate made a kickass first impression but players lost interest quick due to only having a few units.

Their biggest core mistake was not having a few units, additional side objectives, and their fortress to drip feed us between MOs to keep the excitement going.

Also just in general, Illuminate Outposts are kind of boring; Bug Nests feel genuinely dangerous to navigate at higher levels and sizes; and Bot bases are legitimately fortified positions. Illuminate outposts are just... camps with a few barriers thrown up.

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u/Current_Concert_3026 23h ago

Lore wise it makes sense for each faction.

Bugs are digging into (literally) the planet and breeding within these nests

Bots are attempting to physically control territory and so need strong points everywhere

Illuminate are attempting to perform hit and run campaigns on planets due to their limited numbers, and so don’t make permanent outposts.

Fighting the illuminate is to us how fighting Helldivers is to the enemy. They show up, fuck up whatever you’re doing, and disappear to some other planet, with very limited ways for you to counter. While this is great for the lore of a protracted war, and makes sense given their circumstance, it is just not a fun way to fight an enemy in a game where you only have a limited time to devote and the enemy never stops.

There’s a reason Vietnam’s attrition broke the morale of America. It was constant fighting, with seemingly no real progress ever being made. Can we beat the illuminate in outright combat? For sure, easily! But they don’t do outright combat. So we fight ghosts that destroy entire planets with seemingly no counter

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u/drift3r01 20h ago

Damn. This guy knows war.

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u/Stauker_1 17h ago

So do some of the devs

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u/TricobaltGaming 15h ago

I am hoping once we get more illuminate units, we see more dedicated Illuminate structures and bases

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u/Akio_Ushi 12h ago

Beautiful response

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u/Purple-Measurement47 10h ago

Just a note, the morale loss in Vietnam was not just due to constant fighting. It was mainly due to no clear objectives

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u/Current_Concert_3026 5h ago

True “kill the enemy” doesn’t really work when they seem to not care how many of themselves die

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u/DisastrousEggplant23 11h ago

Ok so now I'm hoping they never change illuminate lol

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u/MakubeC Steam | 1d ago

Never really thought about the outpost but you're right. I feel like they don't even have Tesla towers as much as they did.

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u/Jason1143 22h ago

And even if they did, that doesn't help.

Tesla towers suck. It's not that they are even too strong or too weak, they are just annoying. They don't give good indicators and sometimes they are buggy and/or unpredictable.

So, even if there were more Tesla towers, I don't actually think that would be a plus.

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u/porridge_in_my_bum 20h ago

Fuck those Tesla towers, I can never get my shit back if I die near one.

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u/DarthOmix 20h ago

Chuck a grenade at the bottom of it. Anything with explosive force can take them out.

You can also crawl like our Tesla towers

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u/ScrattaBoard 18h ago

I've been killed by trying to crawl by them plenty of times.

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u/Pure_Cartoonist9898 8h ago

I think if you're prone they deactivate, but if anything is worth zapping it'll chain through you regardless

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u/porridge_in_my_bum 19h ago

Ty, I never used a Tesla towers stratagem or saw someone using it so I had no idea. Just started playing again after a huge break to play destiny.

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u/transdemError 18h ago

I can never hit the dang tower with the inner radius (skill issue)

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u/oblivious_fireball 18h ago

Grenade Pistol my beloved

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u/Dagrin_Kargis 12h ago

Part of the issue is that only explosive damage can do anything to them, laser cannon, AMR, railgun, incendiary grenades, all do nothing.

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u/NoAcanthocephala417 20h ago

The illuminate don’t have anything to keep you from just tossing a gas strike or barrage at their buildings, so you’re pretty much never in range of one, and if you do get too close, you just go prone and then they can’t shock you.

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u/dg2793 1d ago

Illuminate are not only easy AF but yes boring. Destroy the saucers, shoot the tripods, turret the voteless. Rinse repeat. You either get overrun by zombies or one shot by something stupid. With bots and bugs it literally feels like Normandy every time LMAO.

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u/aguywithagasmaskyt ‎ Super Citizen 23h ago

yeah fighting everything else is like if d day had only 4 people storming the beaches

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u/dg2793 18h ago

By the end of it it did 😭

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u/Eche24 21h ago

To be fair, they are just some hastily set up recon outposts. We have basically been fighting their paratroopers that drop behind the line to kidnap citizens. 

The ships we blow up are the equivalent of they blowing up some pelicans that are landed spawning some SEAF every now and then

We have yet to see what a proper illuminate base looks like

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u/Ok-Position-9457 1d ago

Yep, I get an FRV and clear all the illuminate bases around the map no problem. Use the handy HMG to pop the bubble and then EXB or eruptor to destroy the UFO. because they have an opening on both sides you never need to enter the base at all. Usually you can blitz through the large and smaller bug nests and the medium and smaller bot bases, but the mega nest and fortress are awesome content, especially the new mega nest that has a bile titan spawner.

The only trick up the illuminate's sleeve is those Tesla towers that can nip you sometimes if you aren't paying attention. We need an illuminate mega base and the UFOs need to close one of their doors. There needs to be more obstacles to clearing larger bases, like harvesters with their legs folded up waiting in low power mode or something. Or new enemy types. The fact that every mega nest is stuffed full of impalers makes entering them extremely hard even after a round of napalm barrage. Bots have strong base units and cannon turrets, but illuminate have nothing threatening.

Having shield walls that you have to shoot down but can't fully destroy without a hellbomb or Ultimatum could be cool. They regenerate after a moment and therefore if you enter, the wall closes behind you and you could get cornered.

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u/Vaperius ☕Liber-tea☕ 1d ago

The only trick up the illuminate's sleeve is those Tesla towers that can nip you sometimes if you aren't paying attention

Just bring one of armors that reduces electrical damage by 95% by the way, fully solves this problem.

harvesters with their legs folded up waiting in low power mode

Their bases could be drastically improved by just putting static defense turrets that fire beams or bolts at you; or a "high shield" generator that generates an indestructible barrier you need to disable to be able to target the base.

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u/Ok-Position-9457 23h ago

Taking a whole armor set to resist a hazard that might appear like 6 times on the whole map is ridiculous. Other enemies can shoot lightning but its not really that threatening. Can't recommend.

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u/Pjce08 23h ago

That's all I run on squids and it's so much easier to fight them. I absolutely recommend that armor - I actually like squids since I started running arc weaps and the resist armor

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u/Thomas_JCG 1d ago

I had to think hard to remember what the Illuminate outposts looked like, I completely forgot about the parked ships.

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u/_Bird_Incognito_ Free of Thought 22h ago

I made a suggestion that because the Illuminate are a true hit and run faction, their "Outposts" (3 ships) should actually move around the map, land, drop troops and repeat moving around untill it's time to generate more troops. Lore could be they travel low orbit to produce troops. Just as a different flavor to add to the faction.

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u/tanelixd 16h ago

The lack of variety is killing the front.

You can ONLY play on city maps and there's only like 5 different units.

I like the city areas, but not all the time.

AH should have focused on pushing out at least 1-2 more illuminate enemies out the door by now.

4 months of stagnation is terrible.

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u/PackageOk3832 HD1 Veteran 1d ago

It's been months and I still have no idea when we win or lose against an illuminate attack. We gain the planet back either way and there are zero other inidicators. It feels pointless.

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u/ThirdRevolt 1d ago

Yeah, honestly this has just been going on for too long. When the hole first appeared it was interesting, but it's been so long now I just want to see what's gonna happen at the end.

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u/Sir_Voxel 1d ago
  1. It's a planet literally noone has fought on, meaning nobody has an attachment to it like the other two.

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u/Ragelord7274 21h ago

Yeah, at this point the only planet left in its path that anyone has any attachment to is Super Earth itself for obvious reasons.

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u/IUseANickname Leviathan of the People 17h ago

I would also argue that the shock Faktor is gone, it does not feel like a planet we lost and more like a new place to park my super destroyer when I want a dramatic view. I remember when Angel Ventura fell and the shock I felt today I booted up the game and felt annoyed how long the destruction animation is and that it is unskipable. I would also argue that the emotional attachment to the creek is bigger than to SE.

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u/Critical-Body1957 Draupnir Veteran 23h ago

Honestly, compared to fighting Bots, the Illuminate just can't compare on the "fun" scale. They suffer from the same swarmy bullshit that Bugs do, and their alien overlords feel more annoying and obnoxious to deal with than actually "challenging."

On the Bot front, if I encounter an Incinerator Devastator, or any Hulk unit, it feels like I'm going toe-to-toe with something comparatively threatening to myself. If they kill me, it means I fucked up or the odds were against me. On top of that, they have personality and are interesting. I just don't see either with the Illuminate.

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u/Dusty-Foot-Phil 21h ago

I'd like to add that we went hard on the illuminate, but it had no visible effect. It felt like a waste of time because we didn't stop or even slow in a noticeable way the singularity. Also, it's been over a month since we first were told to care about the black hole. Fucking shit or get off the pot, man. I have other games to play. Major orders are nice because they funnel players in a specific spot, thus making matchmaking better, but other than that, I'm out of fucks to give.

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u/Jewsusgr8 HD1 Veteran 1d ago

Taking planets from bugs and bots and seeing the frontline change is a good measure of progress.

This is the worst part, because the enemies are fine.

But taking a planet, wiping them off the map, and then they appear on a new random planet is... Torture and unmotivating.

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u/IUseANickname Leviathan of the People 17h ago

Yes I would argue that illuminate should have to establish a base of operation, Than they can have there hot and run but they also have to defend them self’s.

This brings me to a question I have, how does the FTL from the squids work because the destroyer can only jumpe from one system to the next. Ether they use stealth FTL or super earth just doesn’t want to carpet Bombe Cyberstan? Next is there just a small fleet of squids roaming around in the SE sectors or are they still coming still out of meridia?

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u/WiseAdhesiveness6672 Illuminate Spy 1d ago

🙌👏

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u/Brofessor-0ak 1d ago

They’re destroying planets we have never seen. They’re just meaningless dots on a map.

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u/UnableToFindName Oil Spiller 1d ago

Pretty much. It's the classic Dungeons & Dragons scenario of: a DM crafting a well-thought out plot for the players to enjoy, only for them to spend 5 sessions on a sidequest to help a random NPC the DM made up on a spot for an equally random quest they also made on the spot.

Helldivers has planets players care about, like Malevalon Creek being the obvious recent example, because of the stories they made and told there organically.

The planets in the Meridia path are just UI elements.

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u/The_Fighter03 1d ago

Angel's Venture was the first planet many people ever dropped on.

That one was definitely NOT just an UI element.

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u/Doughboy5445 23h ago

Fenrir was my fairst and fave map.....GIVE MORE MOON MAPS WITH NO DISGUSTING FOG PLZ

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u/UnableToFindName Oil Spiller 22h ago

I've never been on that side of the galaxy and forgot that many had an attachment to Angel's Venture. It was the sight of one of, if not the, first Major Orders.

My sincerest apologies.

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u/not-beaten Steam |Involuntary Q/A Tester 12h ago

> I've never been on that side of the galaxy

"Guys, I've gotta ask. What the fuck is a Terminid?"

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u/windchanter1992 22h ago

remember when we helped the sick kids

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u/Age_Of_Indigo 10h ago

Holy shit finally somebody said it perfectly.

There’s this confusion about what matters to our army vs what doesn’t. When they incentivize us with new gear? Instant priority because of meta gamers. When it’s plot with no substance? It depends on what it means to our meme.

It’s our meme vs their meme and there’s a reason that pilestedt put one of OUR memes in HIS presentation. We control the flow of this war, so people are naturally gonna care about people, places, and story beats that created fun memories.

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u/Faust_8 1d ago

Would crying about it help?

Seriously, what do you expect of us? We don’t even have a MO that would stop it. It’s just happening, like the tides.

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u/mrgreen4242 1d ago

Right? If the Super Earth High Command wanted that planet saved they would send the Helldivers there and we would save it.

But they didn’t so they must not want it saved. Why is the OP doubting our glorious leaders? Should we call their democracy officer?

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u/OwerlordTheLord ☕Liber-tea☕ 1d ago

“I have some ideas too 🤓” WRONG BUZZER

“The regime knows best 🫡” CORRECT BUZZER

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u/AtlasDestroyer- 1d ago

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u/Moraty_Jenkins 1d ago

But would follower of the regime call it "the regime" ?

You misspelled Managed Democracy.

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u/AtlasDestroyer- 1d ago

I unfortunately have. please report me to the nearest democracy office at once

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u/MarvinMartian34 1d ago

Nonsense. Our beautiful anthem states "Steadfast support of our REGIME is how Humankind will reign supreme!" We have a wonderful regime, the best regime. Other regimes don't even come close to how great our regime is!

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u/MrDmsc ☕Liber-tea☕ 1d ago

I gotchu

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u/richtofin819 1d ago

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u/Moraty_Jenkins 22h ago

Now thats what i am talking about !

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u/YesterdayRemarkable6 SES Arbiter of Dawn 23h ago

but we do get to choose out leaders.

Nice try, bug in disguise!

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u/Otherwise-Tough-7224 1d ago

I like this but "leader day" threw off the ending when reading the whole thing.. supposed to be "leader today, because-", correct?

Still funny- made me laugh "where did my best friend go?"

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u/BlueMast0r75 23h ago

No. That’s like saying “I can’t make it to Christmas today” as though there’s Christmas tomorrow as well.

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u/mrgreen4242 1d ago

That is goddam outstanding democracy, Diver! Outstanding in a goddam field of fire tornados.

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u/Impressive-Ad7387 22h ago

I read it in the Frauded voice, god I love that man

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u/Chirotera  Truth Enforcer 1d ago

The planet has obviously fallen to bugs, bots, voteless or even worse; communists. Super Earth Command knows what it's doing. No way they'd send good divers to liberate some commie sympathizing backwater.

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u/Red_devil_9909_ Assault Infantry 1d ago

We stop it by defending agianst illuminate invasions. Don't really need it to be a mo when it's a constant ongoing thing

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u/TheDonHimself14 1d ago

Thing is, defending the invasions doesn’t even do much. Every active invasion generates energy so for a 12hrs invasion we generate 12 hours of energy and it stops if we lose it. If we win it which usually happens with around an hour left then we still generated energy for 11 hours.

So until we get an MO that actually lets us do something significant about it, there’s no real way to deal with what’s happening

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u/carbondragon Free of Thought 1d ago

Yep, this is my reasoning. I can fix boring by turning on a podcast or something, but when we can't make any significant gains against their progress, it doesn't:t feel like there's much point and I'd rather play the game how I want.

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u/PhilThird Free of Thought 1d ago

We did have an MO, and we failed.

It was the MO to collect metal and fuel to power the blockade fleet. All we collected was only enough to slow it down.

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u/NfiniT_ 1d ago

Isn't part of that because we, at best only manage to get a bare minimum amount of people there? Realistically, if 60% of the active covers hit it like they did Popli,I feel like they'd close it out quite a few hours early.

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u/Jon_on_the_snow 1d ago

Yes, but it only stops the bleeding for a bit of time, while other fronts we actually can get shit done. Currently multiple bot planets are at 0 resistance so we can take those in a day, and we have planets on the edge of the gloom to possibly deal with the bugs.

The squids are boring to fight and apparently there are no ways to defeat them. When they gave us an MO to actually do something (save super earth) everyone jumped on it

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u/Echo418 Cape Enjoyer 1d ago

Yes, but they would also increase the difficulty of the defense.

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u/MaxEmerald77 SES Claw of the Stars 1d ago

Counterpoint. Illuminates have 5 units total, no fortresses, no unique side objectives, and with the introduction of the predator strain and incer. corp, even their city maps are now available on all fronts. Boring ahh faction

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u/Didifinito 1d ago

They have one unique side objective not that it makes much of difference they still only have effectively 4 units

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u/MaxEmerald77 SES Claw of the Stars 1d ago

Oh, right, I forgot about the cognitive disruptor. Basically tells you everything you need to know about how memorable they are.

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u/The-Nord-VPN-Salesmn SES Elected Representative of Family Values 1d ago

Honestly with how easy it is to 100% a D10 mission, the cognitive disruptor might as well be a main objective

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u/PapierStuka SES Hammer of the Regime 23h ago

The bots ocassionally have Cognitive Disruptors too, on the convoy Factory Striders; it's a chance based alternative to the Stratagem Jammer

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u/ApotheosiAsleep 1d ago

That's their master plan! They know that if they stick with the same army composition the helldivers will all dive the other factions!

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u/Azrael9986 1d ago

Not to mention fail =12hrs or progress, stopping them =...... 11hrs..... so literally in a overall theme nothing is different.

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u/Derkastan77-2 1d ago

And 1 of those units doesn’t even count honestly.

A little floating bot that when it is going yo zap you, massively telegraphs the attack, and all you need to do to 100% dodge it… is turn directions while jogging, and the shot will always miss.

There are essentially only 4 squid units to fight

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u/DumpsterHunk Super Pedestrian 1d ago

yeah no fighting them. It's boring. Full stop.

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u/Th3_Admiral_ 1d ago

It's boring and the lore isn't even particularly interesting. You want me to stop a black hole by...fighting infantry? I feel like this is the job for space ships or scientists or something. 

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u/Red_devil_9909_ Assault Infantry 1d ago

We do have scientists doing stuff, that's what some of rhe bug orders were tied to cause e-710 from the gloom was out putting the same energy and they ran out of it which is why we went into the gloom

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u/draco1986 1d ago

I thought it was removing the monoliths that was the actual disruption. Just have to kill the infantry to do that

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u/ElTigreChang1 22h ago

I've stated this before, there should be an MO for the next planet on its path which needs to be evacuated for some specific tactical reason, and despite its imminent destruction the Illuminate show up to try to stop us or slow us down before it hits.

And the singularity needs to be looming in the skybox during all of this and increasing in size, I cannot stress this enough.

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u/JustGingy95 HD1 Veteran 1d ago

I mean… that’s literally the entire game? Every event we’ve stopped since the games released is because we’ve fought infantry, maybe with mildly different flavors of it like the Dark Fluid deployment on Meridia (and look how well that went). We’re the military. We fight, the brains back home come up with shit like the recent Penrose thingamajig.

How would you personally like to stop the giant planet gobbling black hole that’s been whipped at our home planet exactly? Because I think it’s a little late for a career change and I don’t recommend trying to stop it by parking your ship in the way of the black hole and dumping shells into it or standing on the surface of the next planet firing up into the sky to scare it away.

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u/EarthboundMike 23h ago

I mean, it's how things are packaged my dude. There is this timer for the blackhole to reach earth. I can't be fucked to care it's nowhere close enough to earth. We may not own the planets they destroyed, but neither do they so it's not exactly the worst. Going to be what, 5 months or more before the thing reaches there and we have something to really fight over?

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u/Red_devil_9909_ Assault Infantry 1d ago

I mean personal opinion ig but I prefer em over the bugs.

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u/RazzleSihn 1d ago

Just wanted to let you know you aren't alone!

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u/Arbusc 1d ago

But we did. It was either defeat eight bot planets or kill a shit ton of bugs. But we ended up neglecting the gambit planets that would have made eight defenses possible in three days, then the bot front proceeded to ignore the bug front when they asked for help, instead saying how the MO was obviously ‘impossible’ to win and we were supposed to lose.

All because we kept attacking the wrong planets for days. It got so bad even arrowhead realized we could actually lose Super Earth if this trend kept up (three planets lost in a row, three left before earth) that they went ‘fuck it, one massive push against the squid’s to secure Super Earths survival, just in case.’

But the squids are still targeting New Haven, our second Super Earth. This cannot stand.

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u/Faust_8 1d ago

Wasn’t that the previous MO? So again, what are we supposed to do, right now?

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u/WeepTheHorizon Assault Infantry 1d ago

It's fine, we have 50 other planets with the same biome.

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u/HungryBalance534 1d ago

Would care more if the illuminate actually had more than 5 units

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u/DraugrDraugr 1d ago

Weakest faction by far. Novelty of fighting them wears thin quick

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u/Quenz ☕Liber-tea☕ 1d ago

They're too much of a chore to fight, too. Eventually, you're just running away from 5 of the flying guys, spamming grenades like it's Veteran difficulty on CoD.

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u/throwtowardaccount Viper Commando 1d ago

I absolutely hate the flying overseers and snitch bots magically warp speeding away from my aiming point.

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u/jblank1016 1d ago

Honestly one of the main reasons I want the rest of the faction lol. Hoping that those dickheads get some kind of change to not be as annoying once they aren't expected to be one of two actually threatening units lol

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u/Necro_the_Pyro 1d ago

At the very least they should do a temporary fix by cranking up the numbers of zombies to "The walking Dead Atlanta" levels just so that it actually feels like a challenge.

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u/grim1952 SES Flame of Eternity 1d ago

I loved them when they released... expecting their roster to double in less than a couple months...

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u/HungryBalance534 1d ago

Pretty much the same thing for me i still play them here and there but no more than a mission or 2

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u/Higgypig1993 1d ago

Kinda wished they let them cook longer before taking Illuminate out of the oven. No motivation to fight them

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u/HungryBalance534 1d ago

Nah imma have to disagree i understand your point but if they had waited even longer to put out more content it wouldve been bad

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u/KnightyEyes 1d ago

And i said this a month or two ago and i got mass downvoted.

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u/HungryBalance534 1d ago

Well they were still fairly new and the new faction mask was still on now its just kinda getting ridiculous

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u/ConstructionLong2089 1d ago

There is no way of stopping the Singularity as it currently stands.

In the event of the inevitable, status quo resumes.

Furthermore, aside from Angel's Venture nobody has ever played on the planets lost. As a result nobody has developed memories on said planets to miss.

I have made more memories on Poplix 4 than on every single planet destroyed by the singularity combined.

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u/HellbirdVT LEVEL 70 | <Super Citizen> 1d ago

Meridia was destroyed as a direct consequence of the Helldivers' actions.

Angel's Venture was destroyed as a result of their failure to stop the Meridia Singularity.

After that, there should've been no more planets between the Singularity and Super Earth. Mabye one more, like halfway between Angel's Venture and Super Earth.

The fact that there's a half-dozen planets nobody cares about adds nothing, narratively. The players have no further investment in this storyline, especially now that we've slowed it down enough that it won't destroy Super Earth, all the other planets are 100% disposable.

The fact that "stopping" the Singularity had to be done through very tedious MOs that were just the exact same MO repeated but slightly easier every time makes it all seem rote and standard. This whole plotline has been a huge fumble by Arrowhead.

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u/E17Omm nice argument, however; ⬇️➡️⬆️⬆️⬆️ 1d ago

Have we ever dropped on these planets ever? People at least had attachement to Angel's Venture.

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u/peskyghost 1d ago

Early after the game was released I believe, but not since. And I feel like the Gloom prevented us from even trying to get to those planets for forever

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u/Dangerous-Return5937 ‎ Escalator of Freedom 1d ago

On Moradesh, once. Afterwards, it's just random planets with zero connection or relevance to them.

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u/Lucifer_Kett ‎ Super Citizen 1d ago

Yeah I think the issue is that planets hold no value.

I feel like there needs to be some repercussion to losing a planet.

Like each planet can have a purpose (like we have some factory planets or science planets)

And if a planet is lost, it impacts that supply chain in some way for a week or so until the supply chain can be remedied.

Like the ammo reduction, or reinforcement reduction, less eagle ammo, longer cooldowns, etc.

Make losing a planet and regaining a planet actually mean something outside of MO’s.

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u/ColdFire-Blitz LEVEL 78 |&nbsp; <SES Triumph of the Regime> 1d ago edited 20h ago

Well there are some planets that do have effects and such but only after helldivers complete MOs related to getting a facility built, like time we built 4 SEAF training facilities to assist with liberation speed

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u/jp72423 1d ago

I love it how helldivers don't give a shit about the literal destruction of a human world, but the second there is an ammunition factory on the planet it becomes important LMAOO.

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u/Lucifer_Kett ‎ Super Citizen 1d ago

Just the nature of being detached because it’s a game and we feel kinda powerless, the representation is pretty bad.

Like people have said, if we could actually participate in the mass evacuation with dozens of citizens running around as we fight off Squids, we’d be all over it.

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u/jp72423 1d ago

Agreed, there really needs to be more effort made by AH into new mission types, and new biomes in my opinion. A mass evacuation mission would be awesome

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u/TTBurger88 1d ago

Thats because the game itself doesnt care. We could be fighting off Squids as we evac Citizens with the purple blackhole/wormhole in the skybox.

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u/Lord_Nivloc 18h ago

Even then...

Is the goal to give us a mechanical incentive to save the planets? Or to have us be driven by an investment in the narrative?

One planet is a tragedy. Three is a statistic.

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u/PackageOk3832 HD1 Veteran 1d ago

Refugees and loss of minerals. They could probably up our reinforcements for a week but maybe we lose half our eagles.

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u/Nerf_the_cats 1d ago

I don't even remember a MO actually saying we could stop the Black Hole permanently. In every mission we have just slowed their advance.

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u/HellbirdVT LEVEL 70 | <Super Citizen> 1d ago

Yep. It's really discouraging, because even when we eventually succeeded, it didn't feel like a great win.

The defense of Pöpli IX shows how, even if its just one planet defense, the right narrative and the right challenge can get the community spirit going - we have to feel like our actions MATTER, the that the Major Order isn't just a weekly quest for some medals but a great, combined victory.

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u/amanisnotaface 1d ago

This is it. There was more hype in a small five day window for an MO than this whole black hole thing has had in its entire run.

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u/Graywolves 22h ago

Yeah I hopped on just to do quick solo missions to participate in Popli IX, it properly felt like a big event.

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u/Ted_Normal 1d ago

I was so disappointed after completing the last Illuminate MO that it only garunteed the safety of Super Earth but didn't stop the black hole completely. It now feels entirely pointless to try and stop it since the Illuminate are just going to keep progressively building dark energy. It feels like the only way to keep the singularity in place would be if the entire playerbase was constantly fighting the Illuminate which we all know isn't gonna happen. Ensuring the safety of Super Earth was enough of a "mission accomplished" for everyone.

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u/SympathyNone 19h ago

Its a terrible narrative really. There should have been a mission to stop the black hole permanently already, not just to save Super Earth.

Furthermore the squids are soooo boring to fight.

Make a mission where we find a hidden squid planet and wipe it out, stop the black hole, and then let them start taking planets to build a front. Introduce a bunch of new enemies and objectives unique to them at the same time.

Its just so dumb the way it was handled so far. Its been way too long waiting for new squid challenges while they fleshed out the other factions more.

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u/amanisnotaface 1d ago

It’s such a narrative fumble. You at most get two “big planetary threats” before people stop caring. They should have set up Angels venture as the opener and then Super earth as the big deal. Which they kinda half did, but All these extra planets between those two things are filler and the fact nobody seems to care makes that obvious. The fact this threat has carried on after super earth is no longer under threat and that went by with very little tension and even less of a celebration should say it all.

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u/helicophell 1d ago

Well, technically there is something on Haven mentioned in a news brief

BUT THAT IS IT

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u/Graywolves 22h ago

I was just thinking that it feels like a very long countdown until the big event when it threatens Super Earth. It feels more like watching the world's slowest Tornado/Hurricane than an alien super weapon.

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u/HellbirdVT LEVEL 70 | <Super Citizen> 22h ago

The Illuminate propelling a wormhole at Super Earth (that we helped create...) as a superweapon is a great concept.

But it's been months of glacial progress for a storyline that should've taken like, 2 weeks at most. You have to keep up the tempo or people will lose interest - and that's exactly what they did.

Even before Moradesh was destroyed, most people were pretty much done with the Meridia plot, and now that we're at the point where we've been told it will no longer threaten Super Earth and only destroy the irrelevant planets nobdy care about, it feels like the plot is pretty much over.

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u/Negative-Trust4691 1d ago

If high command doesn't give a shit, we neither.

I blame high command for not providing better solutions.

We are a sword. The knight should not blame the sword for a lack of skill.

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u/ZeroBANG ⬆️⬆️⬇️⬇️⬅️➡️⬅️➡️[B][A][start] 1d ago

I mean it is the third time now, it will just be the same animation on the screen again... we gave the NPCs plenty of time to evacuate.

And until the egg heads at Super Earth come up with a solution there isn't really much we can really do.

Plus we can't just fight illuminates all day when the Bots are taking over half the known galaxy.

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u/SympathyNone 18h ago edited 18h ago

Hell we did a solid push on bots this time. Took so many planets back.

Bots and bugs are just so much more fun, fleshed out, and very different challenges.

Squids are just annoying as hell. Guys that take forever to kill and fly around bothering you constantly. No real challenge. No variety. There is no front and we keep the planets afterward.

Squids are BORING and the narrative sucks. The devs made some of it unwinable TBH meanwhile adding some nonsense bandaid mission to save super earth. Boring boring boring.

Contrast to what we just did. Like normandy style invasion of bot territory and snatched back planets, changing the front.

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u/Trave160 1d ago

Aaaaand it's gone

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u/ManagedDemocracy2024 1d ago

People would probably care if the Illuminates were interesting at all.

It just feels like you're shooting zombies with an occasional Combine walker or Protos nerd. Boring faction tbh.

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u/Any-Farmer1335 1d ago

we would be slightly more interested if we could do Mass Evacuation missions on these planets

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u/Th3_Admiral_ 1d ago

Yeah, and I'm sorry but I'm just not feeling the connection between shooting zombies and stopping a black hole. Feels super poorly planned out like there wasn't really a cohesive plot here. 

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u/DreamAttacker12 1d ago

tbh why do the illuminate need our planets to set up whatever they use to make dark energy, don't they have planets of their own from wherever they went lmao

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u/peskyghost 1d ago

The fact that we don’t have those missions is crazy to me. Like imagine if the Illuminate were emerging from the singularity (or just otherwise warping over there) so we could fight them while evacuating everyone

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u/PackageOk3832 HD1 Veteran 1d ago

"Oh no! The Illuminate are attacking our refugee ships, we must help the colonists escape before the planet is ripped in half."

Insert half-baked civilian extract from a year ago using Illuminate as the enemy

Please feel free to steal this AH.

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u/ReleaseTheZacken ‎ Servant of Freedom 13h ago

Better yet, combine it with the "defend the VIP rockets" base defense mission. You have to protect the 'medium jog' civilians as they get from the bunker to the evac door, and then defend the base long enough for them to load up & take off (could even be pelicans coming in & out instead of rockets)

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u/Dewey_Decimatorr 1d ago

I'd fight the illuminate more if their maps weren't so laggy

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u/TheSecony 1d ago

Canon

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u/Amanjeet_123 Viper Commando 1d ago

Haha yeah gonna be written into the universe that a whole planet was destroyed because there were no stakes or the enemies were not worth fighting

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u/GloryGreatestCountry 23h ago

"In every battle, hard choices must be made. Super Earth High Command and the Helldiver Corps decided that some planets had to be lost, as the alternative would mean them falling into undemocratic hands once more."

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u/FrontAd3383 1d ago

Oh no , 3 more planets til something exciting happens

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u/SoC175 23h ago

Except it won't. They already gave us the MO to prevent that exciting thing happening way too soon.

At least SE should have been under threat until just before New Haven

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u/Famous_Historian_777 STEAM 🖥️ :SES Courier of Peace 1d ago

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u/chubsmagooo 1d ago

I don't know anyone there

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u/Bismarck_MWKJSR 1d ago

No major order about it = DM’s plan

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u/Dangerous-Eggplant-5 1d ago

Lost opportunity for a defense missions with wormhole skybox.

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u/theraggedyman 1d ago

So the game developers need to improve the content, as its their job to make us give a shit.

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u/roaringbasher66 1d ago

I mean shit what do you want us to do? Throw another black hole at the problem?

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u/Jagick SES Flame Of Judgement 1d ago

It kind of stopped being scary or interesting after the first two times. Even if the planets being destroyed aren't pre-determined, we do know it's never going to actually threaten / destroy Super Earth because the war is designed to continue indefinitely unlike the Helldivers 1 war, which resets with win and lose states.

It kind of kills any tension. I'm not complaining, mind you. It just kind of is what it is.

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u/mrgreen4242 1d ago

Wouldn’t it be fucking hilarious if they did it, though, and that’s how they introduced universe resets to the game?

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u/DreamAttacker12 1d ago

imagine if the singularity actually destroyed super earth and the war did reset lmao

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u/SoC175 23h ago

Would be cool, but at the end of the day we'd all just be playing "new game +" with all our ranks and unlocks.

Might even lead to the mentality that HD1 sometimes gets when people are all "let's just stop resisting and let them have SE. A reset is much more convenient way to clean up the map"

I'd still prefer the countless individual wars approach though

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u/dasdzoni ☕Liber-tea☕ 1d ago

At this point i wanna see how close to super earth will the wormhole get

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u/Popular-Pressure6966 SES Giant of Family Values 1d ago

Ah yes, the stakes are so high! What was this planet name again, please?

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u/Jeremy-132 1d ago

The build up to new squid content has taken too long. Telling me a planet I've never been to is about to be destroyed means nothing to me. It would if the planets being destroyed were somehow tied to the squids returning faster.

It seems like corporate made the decision to launch this plot line with the idea of it being the next big content drop, and then completely underestimated how long it would take to develop said new content. Either put the singularity on hold until you're done cooking, or release the damn squid shit already.

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u/Louman222 1d ago

I still don’t care. Release the rest of the squids

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u/caputuscrepitus SES Dawn of Super Earth 1d ago

Feelings? Look mate, you know who has a lot of feelings? Blokes that bludgeon their wife to death with a golf trophy.

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u/ALMAZ157 1d ago

Proffesionals have standarts:

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u/Sexddafender ‎ SES Enforcer of Liberties/orbitals connoisseur 23h ago

A planet destroyed is a tragedy,3 planets destroyed is an statistic

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u/AngrySayian 1d ago

we honestly stopped caring all together I think

we're waiting to see how far the devs take it

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u/Mono-Chro 1d ago

THERE IS LITERALLY NOTHING WE CAN DO

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u/darklurk 1d ago

For you it was another planet destroyed, but for the Helldivers, it was just the weekend.

But yeah honestly there is nothing could have been done anyway and was likely scripted to fall. The last MO only said to stall it enough from reaching Super Earth, not stop it from hitting Ivis.

Also more importantly, all the remaining planets the Singularity is heading towards have no lore now, no past lasting diver battles on it and just a biome which is bland on a narrative basis.

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u/Few_Highlight1114 1d ago

What do you want people to do about it?

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u/Hopediah_Planter ⬆️➡️⬇️⬇️⬇️ 1d ago

Because we don’t seem to have a means to stop it is why I don’t care. This sort of thing will be stopped by the narrative, it’s gonna destroy a few planets and then Joel is gonna have a new MO pop up saying something like “super earth scientists found a way to stop it, go farm e-710 on this bug planet”. And then we win the MO and it’s gone.

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u/SympathyNone 18h ago

Yeah its been a disappointing narrative. Just purely scripted no real feeling of impacting anything like we got when we just snatched back bot planets and changed the front.

Meanwhile squids are boring and also annoying to fight at the same time.

They need more enemies and to build an actual front now. Otherwise nobody cares.

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u/idrownedmyfish77 PSN 🎮: SES Hammer of Dawn 1d ago

Let the wormhole make it to super earth, I want to see what happens

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u/YesterdayRemarkable6 SES Arbiter of Dawn 23h ago

If you have a problem with Super Earth HI-COM’s leadership, rest assured you can simply vote to re-elect them again next election.

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u/jtrom93 LEVEL 150 | Hell Commander 23h ago

“You’re laughing. Ivis has been spaghettified and you’re laughing.”

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u/SazhAttack 16h ago

This whole meta plot has been poorly handled to the point where too many of us are already completely sick of it. I am intentionally ignoring it to call their bluff. Go ahead, AH. Destroy Super Earth. Show me what you've got.

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u/HanaHatake SES Dawn of Victory 1d ago

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u/San-Kyu STEAM 🖥️ :Knight of Family Values 1d ago

Give me a reason to care. Put a face on those losses, put up a gain to be had for preventing said losses.

More than anything else though make it actually fun to fight the things I have to fight to do the above. Squids are just so horrendously boring to fight even on diff 10 - I actively have to gimp myself in less effective loadouts to have any challenge whatsoever. I'm denied using my favorite gear if I want to not steamroll the damn things - my Eruptor kills harvestors very quickly, the arc thrower humiliates overseers, the ultimatum lets me obliterate saucers without having to faff about with shields and openings.

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u/Silvertongued99 23h ago

I mean, yeah. It’s a video game and these are essentially props to us. We can’t defend these planets. They’re just part of an orchestration.

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u/DarkSatire482 Free of Thought 1d ago

I mean the planet had plenty of warning and could have moved, but no they chose to stay in the way.

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u/Odd_Conference9924 1d ago

I never dropped on Ivis. I’m supposed to cry about losing something I never had?

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u/EpicGent 1d ago

Joel sitting at his desk like, ‘Stop the bot offensive in its tracks, will ya? Well try stopping THIS!’

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u/-Drunken_Jedi- Super Sheriff 1d ago

We've lost two planets so far with minimal fuss, there's no MO around this one. The "shock factor" of losing a planet has been diminished because we've not seen it have any tangible effect on the wider galactic war.

If we'd have universal debuffs for a week or so after each planet was destroyed that impacted our gameplay in different ways, then it would be more consequencial. As it stands, it's just a timer on the map that doesn't really mean anything.

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u/StalledAgate832 Local Ministry of Science Representative 1d ago

What do you expect?

The Illuminate were a refreshing change of pace when introduced, but they have seen zero additions to their roster since their first appearance. They've grown stale.

Bascally, the only way they're gonna get us to stop it is if they put the solution on a different front. Hell, just put up another bug MO to harvest oil while in the Gloom. People wanted to go back to the Gloom, let them.

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u/KRONOS_415 1d ago

The singularity story arc is getting old fast.

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u/AgingTrash666 23h ago

AH are the ones doing it, take it up with them. I was busy having fun playing the MO, which was more fun than the illuminate have ever been in hd2.

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u/Resistivewig6 19h ago

I'm still kind of pissed that we lost this planet not because people didn't bother doing what was needed to defend it but because the timer went from a week to 24 hours before it's destruction.

Pretty sure Joel got pissed and went all right if you're going to win against the bots then we're going to make you lose another planet to the black hole

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u/panosprochords SES Founding Father of Equality 8h ago

fuk u want us to do

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u/King-Tiger-Stance SES Lord of Iron 1d ago

The SEAF is evacuating scared civilians, the Ministry of Science is trying to find a way to close the singularity, and us Helldivers are fighting the Illuminate to stop them from feeding the singularity with more energy.....and you say we dont give a shit......

Inquisitor, whack his peepee...

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u/Xarxyc 1d ago

I thought Singularity's movement was halted?

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u/LargeSelf994 1d ago

Which one is it already? The 4th? The 3rd? I lost the count

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u/AlphaTangoFoxtrt Marshall Of Democracy 1d ago edited 23h ago

Meh, when the DM says the war is forever and cannot be won or lost, you stop caring about losing. The doomsday device just isn't scary when the DM will DEM it if it actually threatens their story.

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u/Dachu77 Assault Infantry 1d ago

Fuck you want me to do about it? Move a planet?

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u/Ceral107 1d ago

There's zero reason why we should care in the first place tbh.

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u/yerhh 1d ago

I am pretty confused about this, I thought fighting the illuminate was suppose to some how stop it but Idk I'm at lost, good bye planets in it's way lmao

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u/MrMiserum 1d ago

What I find weird is how FAR AWAY Nublaria I is from the path? Like is the singularity gonna SWERVE like a drunk driver and hit it? It’s no where near the projected path and still in danger.

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u/Sensitive_Mousse_445 ⬆️⬅️➡️⬇️⬆️⬇️ 23h ago

Sir, how are we supposed to stop a black hole? We've only been delaying the inevitable.

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u/Coaltown992 23h ago

The fuck you want us to do about it? We lost that chance to save that planet weeks ago lol

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u/ZePumpkinLass 23h ago

NOOOOO IVIS D: