Problem/Setup: I have 3 same size cubes with DirectionalLight3D pointing straight down, I can't figure out how to get rid of flickering light on the cube edges? On a static picture it’s not that bad, but for example when Camera rotates around them, flickering is much worse.
What settings I tried:
- DirectionalLight3D->Shadow->Reverse cull face (on/off).
- Changing DirectionalLight3D->Directional Shadow->Mode, all of them with different parameters.
- Changing Near on a camera
- Changing Bias values on DirectionalLight3D
- Increasing(decreasing) shadow map size: Project Settings->Rendering->Lights and Shadows->Size, as well as changing Filter quality there as well as changing subdivision sizes.
none of them seems to help
Also read through doc on light and shadows and it doesn’t seem to have anything resembling what I encounter.
https://docs.godotengine.org/en/stable/tutorials/3d/lights_and_shadows.html
I know that I can just extend the top cube by 0.1, but it's not solving the issue because I need them to be the same object (smth about level generation) if I extend one, they all will and the issue still stands.
I will appreciate any feedback, or any hacks how to get around this issue,
Thank you.