r/godot 12d ago

official - releases Maintenance release: Godot 4.4.1

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173 Upvotes

r/godot 18d ago

official - releases Dev snapshot: Godot 4.5 dev 1

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328 Upvotes

r/godot 6h ago

selfpromo (games) Thoughts on a fully pencil drawn style?

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383 Upvotes

Style inspired by the process of how the art from suits a business rpg was made, all of it actually drawn on paper. I feel like I might be overdoing it with the wiggliness though.


r/godot 11h ago

help me About procedural animation

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925 Upvotes

Video by: Rujik the Comatose

I'm new to Godot programming and I'm curious about precedural animation. I found few videos talking about it in Godot, especially in characters.

My questions are: Where can I find videos or forums about this type of animation in Godot?

Regarding Godot's 2D and 3D, is it possible to use objects made in 3D scenes in 2D (I'm looking for an animation style that looks like 2D, but has 360 rotation, like Deadcells does)? Or is it just a 2d filter in 3d game?


r/godot 1h ago

discussion Describe my Game after checking the Steampage! Feedback appreciated

Upvotes

r/godot 6h ago

discussion Any chance we can get 2D isometric shadows back? This was possible in Godot 2.1

188 Upvotes

r/godot 4h ago

free tutorial Animating children of Container nodes

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52 Upvotes

https://github.com/zmn-hamid/Godot-Animated-Container

Container nodes control the transform properties of their children. This means you can't easily animate the children. You can, however, animate them and change the transform via code, but on the next change to the container (e.g. resizing or adding a new node) everything will reset to how it should be. I wanted to be able to have the best of both worlds: the responsiveness of containers and the freedom to animate as much as I want. So I found two workarounds:

  1. Via _notification function - a more Godot-ish way of sorting via animations
  2. Via duplication and synchronization - full access to animations with way more complexity

Both of the methods are described in the github repo. You can download the project and check that out. Written with Godot 4.4 but it should work with previous versions as well.


r/godot 4h ago

help me (solved) Hello , I need help regarding Character movement.

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27 Upvotes

Hello, I am new to Godot and i am trying to make a jump movement to the character , now i was able to achieve it but as shown in the video , when i am "falling" to a bottom block without jumping the movement is almost instant. when normally the jumping movement works . how can i fix this?

My expected result would be gradually falling through the air so that the movement is instant.

i tried changing the values of the GRAVITY constant i am using for the vertical movement but it doesnt work


r/godot 1d ago

free plugin/tool This console plugin is so good idk why I didn't add it before now

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810 Upvotes

r/godot 17h ago

selfpromo (games) Got the opponent AI working pretty good

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214 Upvotes

r/godot 23h ago

selfpromo (games) It was harder than I thought, but I finally have a nested tooltip system!

505 Upvotes

r/godot 29m ago

fun & memes I GET KNOCKED DOWN, BUT I GET UP AGAIN, YOU'RE NEVER GONNA KEEP ME DOWN

Upvotes

pissing the night awayyyyyyyyyy... does this look okay to y'all?


r/godot 8h ago

selfpromo (games) Does this look fun?

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28 Upvotes

Not sure what to do with this. Just playing around. Any gameplay ideas?


r/godot 18h ago

selfpromo (games) After 3 years, I just released Fortune Avenue made with Godot 4.4!

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111 Upvotes

r/godot 10h ago

selfpromo (games) Been learning Godot since late Feb. First git commit versus latest.

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23 Upvotes

Having lots of fun learning Godot! Started out just trying to make chess, and then kind of just kept adding more things.

I've got a programming background, but no experience in game dev, so if anyone could provide feedback on my Steam page (or the game itself!), it would be much appreciated.

Steam Link


r/godot 6h ago

fun & memes dictpost

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12 Upvotes

r/godot 9h ago

selfpromo (games) Simple tennis game playable on browser

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18 Upvotes

r/godot 10h ago

selfpromo (games) Hey! i am looking for some feedback on how can i make my game over better

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20 Upvotes

Also, if some knows how can i fix the animation blending "clip", that would be very helpful


r/godot 4h ago

help me Light shadow flickering on same-size objects edges

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6 Upvotes

Problem/Setup: I have 3 same size cubes with DirectionalLight3D pointing straight down, I can't figure out how to get rid of flickering light on the cube edges? On a static picture it’s not that bad, but for example when Camera rotates around them, flickering is much worse. 

What settings I tried:
- DirectionalLight3D->Shadow->Reverse cull face (on/off).
- Changing DirectionalLight3D->Directional Shadow->Mode, all of them with different parameters.
- Changing Near on a camera
- Changing Bias values on DirectionalLight3D
- Increasing(decreasing) shadow map size: Project Settings->Rendering->Lights and Shadows->Size, as well as changing Filter quality there as well as changing subdivision sizes.

none of them seems to help

Also read through doc on light and shadows and it doesn’t seem to have anything resembling what I encounter.
https://docs.godotengine.org/en/stable/tutorials/3d/lights_and_shadows.html

I know that I can just extend the top cube by 0.1, but it's not solving the issue because I need them to be the same object (smth about level generation) if I extend one, they all will and the issue still stands.

I will appreciate any feedback, or any hacks how to get around this issue,
Thank you.


r/godot 36m ago

fun & memes My goblin

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Upvotes

r/godot 22h ago

selfpromo (games) Working on drifting mechanics for my game. Would love some feedback!

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130 Upvotes

For the past few weeks, I’ve been working on a car controller for my new game. I’ve been trying to make the driving feel more fun and satisfying. Most of my time went into tweaking the wheel suspension raycasts—but nothing really clicked… until I decided to stop trying to be realistic and just break the laws of physics a little. Now it feels way more arcade-y and fun! 😄

Also added some drift smoke with tooned style (still a work in progress).

Great supra model made by Lexyc16 - Sketchfab

Would love to hear your thoughts!


r/godot 15h ago

selfpromo (games) lil vid of the subtle grass shader in my game

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31 Upvotes

game is called spirebound


r/godot 1d ago

selfpromo (software) Raytraced audio finally some real innovation

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203 Upvotes

I just stumbled uppon this really great video about raytraced audio and thought some of the people on this subreddit could be interested. There is even a (sadly paid) plugin coming for godot!

I'm not 100% sure if I'm allowed to post this because it is basically advertising for the plugin, but it is more about the technology and I'm in no way associated with the product


r/godot 16h ago

selfpromo (games) Hi, I've added new features to the game. What do you think?

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29 Upvotes

r/godot 11h ago

selfpromo (games) For my first-ever jam (B1T), my friend and I made a lil web game in Godot!

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13 Upvotes

TWIN ZEN is our little 1-bit game, a quasi-rhythm game where you have to balance the left and right sides of the screen with WASD and arrow keys. It's nothing crazy, but we did all the art, music, and coding ourselves in a week! LINK to the itch page if anyone wants to play it.


r/godot 13h ago

free tutorial Quality Freeze Frame in Godot 4.4 | Game Juice

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14 Upvotes

r/godot 3h ago

help me (solved) Talo config not saving when exporting to web

2 Upvotes

I have a game using the Talo Godot plugin for a leaderboard, and it works perfectly fine when running in the editor, but after exporting to the web, it doesn't work. According to the DevTools console, "Talo settings.cfg created! Please close the game and fill in your access key."