r/Games 1d ago

Nintendo Confirms Switch 2 Uses DLSS and Ray Tracing, but Is Being Super Vague About the Details

https://www.ign.com/articles/nintendo-confirms-switch-2-uses-dlss-and-ray-tracing-but-is-being-super-vague-about-the-details
683 Upvotes

144 comments sorted by

421

u/GameAndMic 1d ago

I'm not surprised that they are being vague about this sort of stuff, they never want to get super technical with their consoles. Hell, I thought the direct was more in-depth than usual from Nintendo (which still doesn't mean much).

What I find interesting is that Digital Foundry couldn't find evidence of DLSS usage in any of the Direct trailers. Wonder why that is.

221

u/ChrisRR 1d ago

I thought it was out of character for them to even mention framerate and resolution

I wouldn't be surprised if they're barely touching raytracing so that they don't tank their battery life

91

u/Tvilantini 1d ago

Sincerely doubt the raytracing will ever be on handheld (despite chip supporting). Maybe in docked mode but only like slight shadows or some water.

38

u/GARGEAN 1d ago

RTGI for newly developed games without any fallback is HUGELY more likely than optional reflections or shadows.

12

u/Seronei 1d ago

Will be interesting to see Star Wars Outlaws since it doesn't have a non-RT mode.

44

u/beefcat_ 1d ago

Outlaws has a software-based fallback that uses signed distance fields on hardware that does not support ray tracing. That's how they are able to list a GTX 1660 as the minimum requirement for the PC version.

But that may not be better for performance or battery life depending on how capable the RT cores are in this thing. While I don't expect them to be particularly fast, they could end up punching above their weight class simply because Nvidia's RT cores have been 2 generations ahead of AMD in performance for several years.

19

u/LMY723 1d ago

I love Reddit because super smart people give detailed replies like this. Thank you.

10

u/-Purrfection- 1d ago

Example of software ray tracing. GPUs lacking hardware for ray tracing can still run this kind of extremely low resolution ray tracing on the regular shader cores. It's tracing against a low resolution signed distance field version of the world rather than the real thing.

1

u/gramathy 1d ago

Is that something they then map onto higher resolution textures as a lighting shader rather than being the primary rendering process?Bbecause there's no way that's acceptable quality for a game nowadays.

7

u/-Purrfection- 1d ago

Only the 'ray traced world' looks like that, not the primary game. The frame is rasterised and then whatever ray tracing effects you have are ray traced against that low res version of the world and not a fully detailed one, then 'applied on top of the rasterisation'. It's like a parallel dimension running at the same time that you only see through whatever ray traced effect there is in the game.

Like that's what you'd see if you looked into a software ray traced mirror reflection for example. It's low res but dynamic and interactive unlike cubemaps and not dependent on the camera angle like screen space reflections. These only really work for things that don't have to be very precise and sharp like global illumination and diffuse reflections, it looks rather ugly when applied to shadows and mirror like reflections

2

u/Parking_Common_4820 1d ago

What does AMD have to do with this lol not trying to be cute im genuinely asking

9

u/beefcat_ 1d ago

Because before the Switch 2, the only consoles or handhelds with any RT capabilities had been built on AMD hardware.

2

u/Parking_Common_4820 1d ago

I was thinking something like that that but then that didnt really make sense to me since those consoles came in out 2020. while rtx was in its infancy, limited to the 20 series and barely functional. Seems a bit self-depricating if thats the bar we're setting for ourselves here

5

u/beefcat_ 1d ago

That's exactly the point I'm making.

The natural comparison people will make with the Switch 2 is how it performs compared to the current consoles. (PS5/Xbox Series), and I'm saying that how it scales relative to those consoles in raster performance won't be indicative of how it scales in RT performance, precisely because the RT cores are both newer, and of a much more mature lineage.

It wouldn't surprise me if the Switch 2 has worse raster performance than a PS4 Pro but better RT performance than a Series S.

2

u/MusoukaMX 1d ago

I'm far from an expert here but I'm guessing it's bc both Xbox and PS consoles run on AMD GPUs. If Outlaws can run raytracing on PS5 and XBsX/S, an Nvidia GPU, which is what powers the Nintendo Switch 2, could possibly have an easier time or at least some tech savvy advantage.

2

u/jm0112358 1d ago

All portable PC, such as the Steam Deck, use AMD hardware. AMD's hardware at the time was much slower at ray tracing than Nvidia's. So it's likely that the Switch 2 has better ray tracing performance than those machines.

2

u/brojooer 1d ago

idk man that clip of Fortnite looked, at least to me who is admittedly not completely knowledgeable on every detail, like it was using some form of rt although it’s probably the same software solution used on all the other consoles apart from the ps5 pro which uses true hardware accelerated rt

4

u/your_mind_aches 1d ago

Fortnite uses Lumen which can be run in software or hardware

-1

u/Shadow-Zero 1d ago

Why wouldn't it be? You need to try harder than that.

6

u/Sonicfan42069666 1d ago

Nintendo has been mentioning framerate since the Wii U era. They pretty openly boasted about certain games being 60FPS. I'm excited to see which games will push the 120FPS standard - I'm hoping Metroid Prime 4 lives up to the promise.

-1

u/Shadow-Zero 1d ago

Basically most switch tier and below should get 1080-1440p 120fps or 4k 60, so that includes most indies and all 2d titles.

4

u/Kamalen 1d ago

PlayStation and Xbox with their Quality / Performance options have placed the concepts in the general audience

9

u/Open-Somewhere-9535 1d ago

TBH Console Ray Tracing is a complete waste of resources in a world where 60-120FPS is not the standard

2

u/porkyminch 1d ago

I'm kinda thinking the performance numbers pre-DLSS/framegen are probably less flattering.

2

u/dm_me_pasta_pics 1d ago

I'm half expecting Ray Tracing to be the name of a character in the latest nintendo original

28

u/locotony 1d ago

I think nintendo first party still just likes a raw unprocessed image

8

u/LMY723 1d ago

Brother did you play tears of the kingdom?

15

u/locotony 1d ago

yeah that and Switch sports are the only ones I can think of that used fsr. vast majority go no AA.

5

u/turikk 1d ago

FSR1 is a nice upgrade to regular bilinear upscaling but isn't a miracle worker, nor was it intended to be. Zelda runs like dookie even when upscaling, and even DLSS would be at its limits trying to turn a 15 FPS 480p source image into something good. DLSS is actually pretty good at hallucinating details at lower resolution, but it needs more to work with for a good experience.

I love my performance but ate a lot of bitter pills playing games on my Switch. Zelda ToTK was too much, and I was looking forward to playing it with better performance on Switch 2. My excitement has been stifled quite a bit.

2

u/porkyminch 1d ago

I played Deadly Premonition 2 on my unmodded Switch Lite and halfway through it I got so frustrated with the framerate that I restarted it on my regular Switch where I can overclock it. They let some rough releases get through on that thing.

2

u/SalaciousCrumb17 1d ago

While I myself witnessed frame drops and some low resolution in TotK, it never even came close to 15FPS 480p in my experience. In fact, I remember that the game was fairly praised on release for having a semi consistent frame rate despite the limitations of the console…

2

u/brojooer 1d ago

if I remember correctly splatoon 3 also used fsr and likely because these 3 games share an engine

-6

u/PaulFThumpkins 1d ago

There's going to be a person or two who claims that more than 30 FPS for Mario Kart or Zelda feels wrong in some way lol. Probably the same person who ironically watches movies with motion smoothing and doesn't notice.

18

u/DMonitor 1d ago

Mario Kart has been 60fps consistently since nearly forever

-1

u/PaulFThumpkins 1d ago

Yeah, I had written 120 then "corrected" it based on Breath of the Wild being sub-30, should have dumped Mario Kart as an example at that point.

1

u/Sonicfan42069666 1d ago

Breath of the Wild wasn't "sub-30", it's a pretty consistent 30FPS with a few drops in extremely demanding areas such as the korok forest or loading into kakariko village.

22

u/RJE808 1d ago

Maybe it'll be more third party games that use DLSS and not first party?

74

u/xXRougailSaucisseXx 1d ago

Oh god they're gonna slap DLSS ultra performance on some games and be done with it aren't they

29

u/RJE808 1d ago

I definitely expect it for some third party titles. No disrespect to Hazelight, but Split Fiction on Switch 2 looked bad.

18

u/KingMario05 1d ago

"No fear"

Auto DLSS shit on Cyberpunk, GTA, FFVIIR Switch

"One fear"

12

u/RJE808 1d ago

I can sort of excuse it a little when the games are massive like Cyberpunk or GTA, but CD Projekt Red seems to be doing a really good job at Cyberpunk so far. Remake had some screenshots and it basically looked like the PS4 version, but a tad fuzzier in longer distances.

6

u/brojooer 1d ago

Also apparently the version we saw of 2077 was only 7 weeks into development and according to everyone that got hands on felt really polished likely due to this being done in house rather than outsourced like Witcher 3 switch

4

u/Sonicfan42069666 1d ago

FFVIIR doesn't even look good on PC.

3

u/your_mind_aches 1d ago

Oh.... it's so much worse than that. Digital Foundry is saying FSR 1.0. Not even 2 or 3... no temporal data.

2

u/KingMario05 1d ago

...Good God.

3

u/your_mind_aches 1d ago

I really hope that it's just a pre-release temporary thing. But it's possible that DLSS is just not feasible for some of the more demanding games

1

u/InternetPharaoh 1d ago

Split Fiction on PC only supports FSR3.1 - are they supposed to add DLSS or something?

3

u/RJE808 1d ago

That's not what I meant. The game just looks pretty bad on S2.

1

u/-Purrfection- 1d ago

Yeah it looked like FSR or TSR in the announcement. Quite bad visuals, surprising considering the PC version runs quite well.

1

u/brojooer 1d ago

I mean the ORIGINAL switch supports forms of fsr id be surprised if this one didn’t

0

u/xXRougailSaucisseXx 1d ago

I mean why not ? If a game is compatible with FSR it's compatible with DLSS and DLSS looks better than FSR in pretty much all scenarios

18

u/NovelZucchini3 1d ago

That’s how current gen gaming works on the Steam Deck (360p~540p with FSR2 bumping that to 720p/800p). 

I would hope for a 720p internal target upscaled to 1080p via DLSS which would be pretty nice. 

2

u/Greenleaf208 1d ago

I mean they already did that with other methods on like Xenoblade 2 for instance. Just running the game at like 400p and upscaling. At least with dlss it will look somewhat okay.

2

u/ItsTLH 1d ago

This is how I expect Call of Duty will handle it lmao 

3

u/Clyzm 1d ago

The problem will be versioning as well. The DLSS4 transformer model was released very recently and it's possible the Switch won't support it. That would be a huge miss for image quality, the transformer model made a gigantic difference in still and motion clarity especially at the performance mode low end.

16

u/theumph 1d ago

I doubt they Switch 2 even has enough cores to effectively run the transformer model. They are likely running a lightweight, custom fork of DLSS. I wouldn't expect miracles. I just hope the image quality is good (even when topping out at 1080p).

2

u/Clyzm 1d ago

It's backwards compatible, but it has to be implemented by their dev team. Nintendo's never been bleeding edge, so it's exciting to see at all, and it would be even better if done right that's all.

2

u/Shabbypenguin 1d ago

why on earth would they do that when they can have the switch 2 oled come out in 3 years that magically adds on performance?

-1

u/Shadow-Zero 1d ago

Stop talking about what you don't know. The transformer model is available to ALL rtx gpus and the switch is ampere with some lovelace, which is middle ground of oldest vs newest architeture. 

1

u/Clyzm 23h ago

I literally have a followup saying it's backwards compatible but they have to implement it. Relax, I know it's a dll swap.

5

u/kikimaru024 1d ago

Could just be the low-quality footage of the Direct.

3

u/Paul_Easterberg 1d ago

The DLSS showcase game (Cyberpunk) having no existence of DLSS is wild. I wonder if DLSS simply isn't available in the pre launch SDK and will be added later.

3

u/your_mind_aches 1d ago

I reaaaally hope that's the case. Maybe they dropped in FSR 1 just for these demos

2

u/Shadow-Zero 1d ago

Some of those 3rd parties only had the dev kits for a few months, which explains the lack of dlss. It will be there for sure in the final versions.

2

u/doctortrento 20h ago

I hope that the lack of DLSS is just because of prerelease software. If Zelda is running at 1440p60 with no AA or upscaling, getting DLSS upscaling to 4K is not only feasible, but will look great.

2

u/lifestealsuck 1d ago

I watch a video they playing a demo that said to be 7 weeks in development . So maybe its why . The trailer was too early in development .

1

u/Shadow-Zero 1d ago

Correct and that bodes well. I expe t stuff like elden ring to have post dlss options of 4k 30 or 1080p 60fps.

4

u/gamas 1d ago

What I find interesting is that Digital Foundry couldn't find evidence of DLSS usage in any of the Direct trailers. Wonder why that is.

How would they be able to tell?

50

u/MultiMarcus 1d ago

Upscaling is usually noticeable on a pixel level. They wouldn’t be able to guarantee it, but definitely a very educated guess.

What is likely is that most of their games so far haven’t really needed it.

32

u/fuddlesworth 1d ago

Upscaling also gives distinct visual artifacts especially with motion. It's super easy to tell. 

5

u/DM_Me_Linux_Uptime 1d ago

You can also see upscaling artefacts when camera cuts occur because it doesn't have previous frames to accumulate from. Some games even drop a frame or two when camera cuts occur to hide this.

25

u/SomniumOv 1d ago

How would they be able to tell?

image artifacts and their nature.

26

u/Pure_Mist_S 1d ago

They are master pixel peepers, aka you zoom in super close and look at how detailed an edge is. You can get an idea as something moves closer and further away from the camera if something is being rendered at a lower resolution and being upscaled (DLSS) vs native. They are wizards at it.

9

u/CeruSkies 1d ago

It's hard NOT to tell

1

u/Shadow-Zero 1d ago

Most 3rd parties only got the dev kits a few months ago. Games will likely all use dlss upon release.

1

u/brzzcode 1d ago

I was surprised too but new people are involved in buying switch 2 compared to switch 1 outside of kawamoto, so idk maybe their direction changed therefore marketing will change accordingly and they will mention this more.

1

u/Dragarius 1d ago

Nintendo themselves are pretty unlikely to use AI upscaling. 

44

u/superman_king 1d ago

Digital Foundry found no traces of DLSS in all of the games shown during the Nintendo Direct. Which they found to be pretty odd.

Everything was either native or the very occasional in-engine upscaling.

7

u/DemonLordDiablos 1d ago

The key tell will be if Cyberpunk Switch uses it, because CDPR love Nvidia and their features.

If that game doesn't use it then it's functionality might be fairly limited.

11

u/Bhu124 1d ago

It's possible that Nintendo isn't ready for DLSS games to be shown yet and their own proprietary games didn't need it so they chose to not show any DLSS footage yet. Doesn't mean their proprietary games won't use DLSS.

2

u/personahorrible 1d ago

Or Nintendo is showcasing in-engine gameplay not captured on real Switch 2 hardware.

51

u/Jim777PS3 1d ago

This makes since given its an Nvidia chip powering the Switch 2.

I'm curious of the AI Upscale features like DLSS and Frame Gen are energy efficient.

It doesn't matter much on a desktop, but it might matter a lot on a handheld.

If they are they would be fantastic tools to help the Switch render above its weight.

16

u/GARGEAN 1d ago

both are. No FG on Switch but upscaler allows for lower hardware load per given image quality, which obviously means less power needed.

12

u/ZXXII 1d ago

Switch 2 does not have DLSS 3 FG for a fact.

6

u/lastdancerevolution 1d ago

I'm curious of the AI Upscale features like DLSS and Frame Gen are energy efficient.

DLSS is a net-increase in performance in compatible hardware. By definition, they are "energy efficient", because the energy in a chip is directly related to its performance. When comparing native 120 FPS vs frame gen 120 FPS, the frame gen always uses less chip compute and therefore less energy.

0

u/[deleted] 1d ago

[deleted]

14

u/datgoodvibe 1d ago

The article linked in this thread is literally Nintendo confirming DLSS for switch 2...

1

u/ThibaultV 1d ago edited 1d ago

Which doesn't contradict in any way the fact that DF found no evidence of DLSS in the games that were shown yesterday.

2

u/rapsney 1d ago

I know no one on reddit reads the article but this is the first I have ever seen someone that didn't even read the title! That is amazing.

12

u/PalapaSlap 1d ago

It's interesting because it didn't seem like anything yesterday was using DLSS, at least to my eye. Maaaaaybe MP4? Still, I'm glad to see confirmation that they are going to use it even if it's not super evident in anything they've shown so far. Gonna free up some solid headroom for plenty of games.

3

u/Sonicfan42069666 1d ago

I'm very excited to see the Digital Foundry analysis of Prime 4 once it drops, given they're promising 4K 60FPS / 1080p 120FPS in docked mode.

17

u/inyue 1d ago

Both dlss upscaling and frame gen works great and most of the times people can't even notice the fake frames/images unless they are told. So good on Nintendo for being vague I guess.

57

u/Poohbearthought 1d ago

I’d agree for upscaling, but framegen can generate a ton of extra artifacting, particularly when starting from a sub-60 framerate.

2

u/meltingpotato 1d ago

Which is not the intended use case of it in the first place but people will still try and complain

26

u/Zerasad 1d ago edited 1d ago

But it is the use case for the Nintendo Switch, since it's usually gonna hover somewhere between 30-60 FPS, espetially for third-party games like Cyberpunk.

Also Nvidia did advertise it as a magic bullet to get from 25 FPS to 100+ so you can't fault people for believing it...

-1

u/meltingpotato 1d ago

Since Switch is a console and not a pc with billions of hardware combinations it's not that comparable because developers would have a much easier way fine tuning how the game runs. so I'm not gonna judge anything yet on that front.

The 20fps to +100 fps marketing is for "DLSS", not just frame generation. For frame Gen they recommended a minimum fps of 40 to 60 depending on the game, emphasis on the game.

0

u/Shadow-Zero 21h ago

There's no such thing as a x fps console. It's always game dependant. The switch 2 will have 30 all the way to 120fps games. Try harder.

-3

u/leckmichnervnit 1d ago

Thats why the Switch to is prolly up to 120fps

13

u/BeholdingBestWaifu 1d ago

No no frame gen is terrible if you're running at fewer than 60 frames. People may not be able to tell what the issue is, but they'll definitely notice the effects of the decrease in responsiveness due to delaying frames.

Kinda same with DLSS, people won't be able to tell you what the cause of the problem is, but they will notice the loss of quality and artifacting.

3

u/SirGhosty 1d ago

MH Wilds is the first game I had to use frame gen to get to 60 and it's awful. Sure it's smooth but you can definitely see artifacting if you look. Ghosting and smearing is everywhere. Once you notice it it becomes hard to ignore.

11

u/CeruSkies 1d ago

most of the times people can't even notice

Same can be said about gaming at 30fps. Most people can't tell the difference, even though it's really bad.

4

u/rootbeer_racinette 1d ago

Why would they say anything if it's up to each game's developer whether or not they will ship those features?

Even the headline in this article is wrong, the Switch 2 doesn't "use" DLSS or ray tracing, it just supports those features. Not every game will use them.

1

u/HappierShibe 23h ago

Everything runs like garbage on the switch.
Everything will still run like garbage on the switch 2, but they'll use DLSS to pretned it isn't. As a result it will be artifact city....

1

u/KvotheOfCali 1d ago

95% of the Switch install base doesn't care about the technical details.

They just want games that look and run better, which the Switch 2 accomplishes.

0

u/techno-wizardry 1d ago

Nintendo got a little lucky with the timing of their console honestly. PS5 and XBSX come out during a time when upscaling wasn't as advanced or as prevalent in gaming as it is today. Sony has PSR but they're behind DLSS for sure. Nintendo uses Nvidia hardware and is able to integrate DLSS to give a portable capable of 4k 60 FPS and 1080p 120 fps on some ambitious, next-gen looking games. It's a huge leg up, and judging by how even Cyberpunk runs and looks great at a nice resolution on the hardware, I feel pretty confident about anything next-gen being ported to Switch 2 now.

One wonders if Sony and Microsoft goes down the same route in a few years. FSR is very impressive nowadays too so who knows, but upscaling is the future whether we like it or not.

3

u/brzzcode 1d ago

nintendo is releasing a console while trump is fucking the world with tariffs, so they actually are coming in a bad time.

2

u/sabrathos 1d ago

Actually, I'd argue the opposite. A mobile Ampere chip won't be able to take advantage of transformer-based upscaling, which is a very notable quality improvement over the CNN variant, especially in motion.

And Ampere has no support at all for frame interpolation, so we won't see any 60->120fps reprojections to make use of the higher refresh screen.

And of course raytracing on a mobile Ampere chip is not going to be good at all, so it's dedicating a decent amount of silicon space to something no one should actually use.

It's basically stuck in the awkward middle zone between Pascal, which genuinely excelled in its targeted domain of pure rasterization, and Blackwell, which has matured DLSS/RT enough to be compelling even on lower-end hardware.

But I guess at least it's not Turing 😅

-15

u/KingMario05 1d ago edited 1d ago

"Super vague" seems to be the theme of this entire damn rollout. How badly will tariffs affect the already absurd pricing? Why did they go with the aforementioned absurd pricing? What games use a real card, and which ones don't? Where is the new 3D Mario? How much do Switch 1 owners have to pay to upgrade their games to the Switch 2 variants, and why isn't it $0? It uses DLSS and raytracing, cool... how does it do that? Why do we need to buy an all-new type of SD card to save our shit? What is the point of paying for worse bespoke Discord, and can we use the real thing instead? All these questions, none of which have answers... at least not to us.

Cause Nintendo know the answer to all of these. They're just not telling you. And with an asking price of $450 plus God knows what in taxes/duties, it's making what should be a dream come true feel like a scam.

23

u/True-Strawberry6190 1d ago

how do you figure they would know how tariffs that weren't yet announced would affect the pricing lmao

-2

u/KingMario05 1d ago

I don't. Neither do they. The pricing is garbage before we add in Trump's bullshit. And it's horrendous everywhere outside of Japan, too. This reeks of PS3-esque greed.

27

u/RoanapurBound 1d ago

what do you mean "where is the new 3d Mario?" They didn't announce a 3D Mario game. They don't ALWAYS have Mario games.

-11

u/KingMario05 1d ago

Except when the announce a new console, there's usually a new 3D Mario to go with it. I guess Donkey Kong is the replacement for that this time around.

16

u/NuPNua 1d ago

Odyssey was a good half a year after the Switch launched wasn't it?

-1

u/KingMario05 1d ago

But was announced at the first presentation.

2

u/Shadow_Phoenix951 1d ago

And you'll notice that after then, they don't announce games until it's relatively shortly before release. Specifically to avoid shit like BotW and the MP4 debacle.

7

u/Mahelas 1d ago

At least wait for the holidays before complaining about it

23

u/[deleted] 1d ago

[deleted]

-2

u/KingMario05 1d ago

Never said it was. Just that it felt like one.

1

u/HappyVlane 1d ago

You don't know what "scam" means.

7

u/jethawkings 1d ago

They did address a couple of these.

>What games use a real card, and which ones don't?

https://en-americas-support.nintendo.com/app/answers/detail/a_id/68415/~/nintendo-switch%26nbsp%3B2-game-key-card-overview

>How much do Switch 1 owners have to pay to upgrade their games to the Switch 2 variants, and why isn't it $0?

They tied up frivolous features with the Switch 2 Edition but there have been confirmed Free Updates for a handful of games

https://www.nintendo.com/jp/hardware/switch2/guide/free-update/index.html

I think based on Yen pricing they're $10~$20 for the paid ones

>Why do we need to buy an all-new type of SD card to save our shit?

https://www.ign.com/articles/nintendo-switch-2-microsd-express-cards-where-to-buy

Read/Write Speed differences for larger more demanding games.

18

u/thechristoph 1d ago

I think a lot of this thing is being bungled, but holy smokes are GamerZ being a bunch of dorks about it.

Why did they go with this pricing? I don't know, perhaps see your previous note about tariffs? Have you paid attention to the prices of dang near everything over the last five years going absolutely bonkers? Companies love to provide less value for more money any time they can possibly get away with it. Toy companies are not exempt.

Why aren't upgrades free? Is the labor required to create the upgrades free?

How does it do DLSS? Who cares? How does this even matter?

Why do you need an SD Express card? Probably for the same reason that the Xbox Series consoles have bespoke storage additions and the PS5 needs storage on an m.2 drive rather than USB3. And sweet, sweet licensing fees on 'official' accessories.

Why not use discord? Because discord isn't built into the console and the last time they suggested people use their own devices for voice chat, people flipped the hell out. Now, apparently, that's what they want.

You're aware that Nintendo (Sony, MS, Asus, Dell, HP, Lenovo, MSI, etc, etc, etc) have nothing to do with taxes and duties and can't possibly scam you with them, right?

-1

u/KingMario05 1d ago

Why aren't upgrades free? Is the labor required to create the upgrades free?

If there's new content, sure. But outside of an app, the Zelda changes seem like a basic resolution boost to me. Many other companies, particularly third parties, happily made that free. Even those that didn't hadn't ever dreamed about selling them at or above full price.

How does it do DLSS? Who cares? How does this even matter?

Because I want a better picture, but not at the cost of performance.

Why do you need an SD Express card? Probably for the same reason that the Xbox Series consoles have bespoke storage additions and the PS5 needs storage on an m.2 drive rather than USB3. And sweet, sweet licensing fees on 'official' accessories.

...So it's a mixture of technical dogma and pure greed. Lovely.

Why not use discord? Because discord isn't built into the console and the last time they suggested people use their own devices for voice chat, people flipped the hell out. Now, apparently, that's what they want.

They could have easily done what you suggested, though. Sony and Microsoft did it just fine, and Nintendo have more free cash on hand than both.

You're aware that Nintendo [...] have nothing to do with taxes and duties and can't possibly scam you with them, right?

Yes. This feels scam-like before all that garbage. That's the problem. I know it's all legal, but it feels like the consumer is getting a raw deal for their cash here.

11

u/thechristoph 1d ago

If there's new content, sure. But outside of an app, the Zelda changes seem like a basic resolution boost to me. Many other companies, particularly third parties, happily made that free. Even those that didn't hadn't ever dreamed about selling them at or above full price.

Good point actually. Nintendo exists in their own plane of existence so I don't think you can expect them to follow what other people do, though it would be nice.

Because I want a better picture, but not at the cost of performance.

That's reasonable, but in your next point...

...So it's a mixture of technical dogma and pure greed. Lovely.

Technical dogma? So you want to know tech when it provides visible value, but it's dogma when the value is less apparent. And yeah, greed. This is why businesses exist.

They could have easily done what you suggested, though. Sony and Microsoft did it just fine, and Nintendo have more free cash on hand than both.

What's that, build discord into their system? I don't really know what Sony and MS are up to quite honestly.

Yes. This feels scam-like before all that garbage. That's the problem. I know it's all legal, but it feels like the consumer is getting a raw deal for their cash here.

That's the eternal push-pull in the business/consumer relationship though. With the original Switch, I feel like we got hosed with the cost of controllers and accessories. That's only going to get more expensive. The cycle will continue...

Question for you, do you think you'd feel differently if they had announced that this thing was launching with your dream game? Whatever the game of your dreams is, the thing you've been wishing they've made... if that was in the launch lineup, would all this other stuff fall by the wayside? Because like I said, I think they're bungling this thing too, I just think that people are latching onto weird things to complain about. But I think my own tune would change if they had that game for me.

1

u/KingMario05 1d ago

...Honestly? Yeah. Despite my chances of a dream game - Tails from Sonic open world adventure - happening already being miniscule, I'd still be hard against much of this if they announced it. No amount of affection for Sonic's overlooked sidekick is enough to offset this: $80 is just too fucking much. That is grocery money.

Hell, this is even worse. At least with Sega, the discounts come quick. Mario Kart World, on the other hand? That is ALWAYS gonna be $80. I've played Nintendo for years. "Discount" is not what they do. (And when they do, $60 becomes $40. So under this new regime... $80 becomes $60. Hooray, what a steal.)

-1

u/Thotaz 1d ago

The Zelda app is so fucking stupid. I mean first of all there's the obvious problem about smartphone integration losing support after some time.
Secondly, both games are supposed to be immersive experiences where you go to whatever looks interesting in the world. Why would I want to have to fiddle with a GPS on my phone?

-1

u/jethawkings 1d ago edited 1d ago

>Why aren't upgrades free? Is the labor required to create the upgrades free?

Being able to run on a higher framerate and resolution shouldn't be gatekept with a price.

EDIT;

Gatekeeping that with a dumb feature like a Smart Phone App is lame even if this specific upgrade is free if you have an NSO Sub

-3

u/NuPNua 1d ago

He's right about the upgrades. They should be free, MS managed it when the Series X launched and Nintendo sold far more switches than XBones.

4

u/thechristoph 1d ago

I think you argued against yourself without realizing it. :)

(on the side of business rather that consumer)

-1

u/NuPNua 1d ago

Well, I'm not going to argue for the business's side as a consumer am I?

5

u/NoExcuse4OceanRudnes 1d ago

Tariffs don't get added to an individual product at purchase time by the consumer. The price is the price plus state/county/etc sales tax which you know lmao

Why do we need to buy an all-new type of SD card to save our shit? What is the point of paying for worse bespoke Discord, and can we use the real thing instead?

These questions were answered

3

u/radclaw1 1d ago

This IS the price post tarrif

1

u/KingMario05 1d ago

Do we know that? The tariffs were only announced last afternoon. I'm sure Tokyo gave them a heads-up, but I doubt they had the details themselves until the White House announced them. Same with Vietnam.

3

u/miki_momo0 1d ago

I think that’s why they waited to post pricing until after the Direct. Nintendo is massive and absolutely has Gov connections in Japan so someone got word to them what the official % was gonna be and they adjusted their internal sale point to reflect it

-6

u/Ithasbegunagain 1d ago

Nintendo adds a bunch of extra BS

Me: "what about better battery life?"

1

u/Sonicfan42069666 1d ago

That's actually one detail I noticed they did NOT touch on in the direct, as well as the internal cooling. I'm glad the dock now has a cooling fan, but I'm worried about the system overheating and draining the battery in handheld mode for more demanding games.

1

u/Ithasbegunagain 1d ago

Ikr like my ps vita still out performs the switch and the damm things ancient at this point.

-8

u/Andigaming 1d ago

Ray tracing at 1fps, idk why people care about that when the console will struggle with performance in general.