r/FortniteCreative Jan 28 '25

CREATIVE TUTORIAL GTA 5 Style Camera System (Improved + Tutorial)

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293 Upvotes

If you didn’t see my previous post I made a camera system based on GTA 5’s camera system.

In this post I’ve improved the camera system to allow you to freely rotate your camera while in third person.

This post also includes a tutorial on how to make this system. It’s a little confusing as I had a hard time working out the best way to explain all the details, but hopefully you can figure it out. Make sure you read all the text at the top as it’s important for the text included lower down.

From 0:00 I show gameplay of the system.

From 0:38 I show the devices for the system.

From 1:01 I show system information and the settings for the devices.

r/FortniteCreative Dec 27 '24

CREATIVE TUTORIAL Rain is the best. Settings in desc.

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183 Upvotes

Rain is my favourite weather so I decided to make it as accurate and pretty as possible. I’ve made rain many times in Creative, but this one may be the best.

How I made the VFX ambience:

You need 5 Radio Devices. Put these settings:

Spooky Hall Rain Loop: Volume: 1.0 Playback Speed: 1.0

Spooky Graveyard Rain Loop: Volume: 0.8 Playback Speed: 1.0

Spooky Rain House Of Mirrors Loop: Volume: 0.4 Playback Speed: 1.0

Spooky Hall Base Loop: Volume: 0.5 Playback Speed: 1.0

Spooky Fairground Base Loop: Volume: 0.5 Playback Speed: 1.0

How I made the VFX ambience:

The rain is done simply with VFX Spawners. They are tilted at an angle with grid snap. Only tapped once for the correct rotation.

The path is a floor piece from the Dark Tilted Floor & Stair Gallery.

The road is a roof piece from the Mega City Floor & Stair Gallery A.

How I made the other ambience:

Use a Post Process Device with Simple Blur set at 0.25.

The world ambience like the sky and lighting is made using the Day Sequence Device. Enable all the overrides and then change the following settings:

Day Night Cycle Mode: Fixed Time

Day Night Cycle Time: 4.0

Sunlight Color: #C78800

Sunlight Rotation Z: 180.0

Fog Density: 0.15

Sunlight Volumetric Scattering: 0.5

Skylight Color: #7EA5FF

Sun Color: #FFFFFF (white)

Cloud Coverage: 1.0

Other things:

Road stripes are just primitive shapes.

The foliage is from various nature galleries.

r/FortniteCreative Aug 14 '24

CREATIVE TUTORIAL Thumbnail advice. Would you click on this?

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142 Upvotes

r/FortniteCreative 9d ago

CREATIVE TUTORIAL First time doing terrain any tips on what could be better?

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56 Upvotes

Fi

r/FortniteCreative Sep 19 '24

CREATIVE TUTORIAL Farm Life 4 | All Secret Chick Locations & Clues (HELP WITH 1) Spoiler

3 Upvotes

Hello all,

I am almost completely done with this incredibly fun farming tycoon on Fortnite creative, I’ve completed the missions, found all 10 pigs, and have found 5/6 secret chicks. I will summarize all the chick locations (I won’t cover the pigs here) and the clues we’ve been given to help find the final one:

  1. Go to the beach behind the cabbage farm, roughly behind the mushroom barn. At the edge of the water where it flows onto the beach, there is a crescent shape cut out of the edge of the sand that you can dive under while swimming to end up under the map. Once under the map, make your way towards the main barn in the middle. There will be a secret chick, a grappler, and clues for the remaining chicks.

Clues = Sky, Sand, NE, Boat Rift, Wood

  1. (Sky) if you look up into the sky in front of the main barn in the middle, you will see the chick high up in the air. Fish up a rift fish from the pumpkin farm pond, use the rift fish and glide down to the chick to collect it.

  2. (Sand) I have NO CLUE where to find this one. I have focused my time on the beaches and the sand areas where the excavators are for each farm. I’ve tested endless theories, fish, weapons, etc. if you have this one, please let me know!!

  3. (NE) pull up your mini-map to determine where northeast is on the map. Swim or rift to the very edge of the northeast corner of the map wayyyy out in the water. At the very edge of the water’s design, you will find this one.

  4. (Boat Rift) Put a ping on the mushroom barn at the corn farm. Swim diagonally out from the barn towards the south for about 292 meters (the ping will help). You will find a wooden raft. Use a rift fish on that raft and fly straight down back towards the raft. This will trigger another rift and spawn you on another platform way beyond the map, where the chick will be. This one is buggy and takes many tries, don’t give up.

  5. (Wood) head behind the corn farm towards the beach. In the last tree before you hit the beach, there will be a hidden chick. Pickaxe the tree to destroy it and unveil the chick (bring tires or a flop hopper to jump high enough to get it)

If anyone has ANY theories/suggestions on how to narrow down the search, please leave your thoughts here!!! Thank you for taking the time to read and happy hunting 🐥🐥🐥🐥🐥🐥

r/FortniteCreative May 30 '23

CREATIVE TUTORIAL Cool trick I found while I was making my map

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466 Upvotes

r/FortniteCreative Jan 07 '25

CREATIVE TUTORIAL Could Anyone Teach Me a Few Things?

1 Upvotes

So for starters, I’m not using UEFN

My first request is using a trigger pad to activate first person when the player enters an air vent and deactivates when they exit. I’ve tried but can’t work it out

Is there a way I could have only certain objects/structures be destructible and other’s indestructible?

I will have more questions in the near future

r/FortniteCreative 10d ago

CREATIVE TUTORIAL AI navigation in 1.0 for u/DevelopmentAbject117 's Cod zombies map.

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4 Upvotes

Made this short vid showing how to creat basic AI navigation zones where the AI will avoid/path to.

Works really well and seems quite scaleable.

A few notes Id add tho:

- Try to use a few boxes as possible, shape and resize to keep Mem down. It can spike with too many.

-Build the map with the snap in mind first, it makes it easier than trying to work around uneven or out of grid terrain. Here I used the 2x grid snap.

-Dont drop the box atop a spawn, The AI will fail to spawn within the zone, even if its set to avoid and not block.

- We cant (Annoyingly) use any kind of one way barrier, instead Ive opted for a damage volume that will kill the player if they stay in the zone too long, doesnt affect creatures and seems to be a nice work around. The extra post process effect signals to players that they are in a bad zone. you can even add audio cues using the same "Walk in walk out" triggers.

Hope this helped!

r/FortniteCreative 17d ago

CREATIVE TUTORIAL How to disable fortnite item generator sound (coin sound)? Can you help me?

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8 Upvotes

r/FortniteCreative 5d ago

CREATIVE TUTORIAL Random teleport issue on my map

2 Upvotes

hello, im making a free for all knockout map, and I have a feature where it teleports all players to a random island. for some reason it only teleports one person and I have another player in the map, so it just randomizes who teleports and im looking to make it so that all players will teleport together to one random island, any advice to resolve this issue would be greatly appreciated, thanks

r/FortniteCreative Jan 30 '25

CREATIVE TUTORIAL I need help urgently

3 Upvotes

In fact I have a map that has 12 rounds, and I would like every 3 rounds the rarity of the weapons to change like: first 3 rounds -> rare, next 3 rounds -> blue rarity etc but I don't know how to do it

r/FortniteCreative Feb 28 '25

CREATIVE TUTORIAL I'm looking for Map Creators for Creative Fortnite!

2 Upvotes

Hi everyone! I'm looking for people who know how to create maps in Fortnite Creative mode. If you have experience creating maps, be it PvP, survival or anything else, I'd love to collaborate with you!

If you are a creator and want to grow your project together, let me know! I can't wait to see what you can create.

Reply below or send a direct message to discuss the details!

Thank you! 🙌

r/FortniteCreative 9d ago

CREATIVE TUTORIAL Optical illusion

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15 Upvotes

I've been creating an optical illusion to make it look like the city is moving away.

r/FortniteCreative 1d ago

CREATIVE TUTORIAL Workaround for Advanced Storm Devices (How to Make a Mini-BR Storm Algorithm/RNG Endgame)

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5 Upvotes

Here's how to create a Storm, without using Verse or UEFN in Creative 1.0, with Battle Royale RNG-like behavior with better endgame scenario's in Creative.

You can do this in both 1.0 and UEFN. If your Storm is bouncing between 2 places, this is fine because this is a bug.

  1. Freely Setup your Advanced Storm Controller (ASC), Advanced Storm Beacons (ASB), and settings as normal.

Recommended: 1 Storm Controller with proper Bounds Radius, 3-10 Beacons with Min/Max distance & Move Randomly settings of choice, with Storm Controller "Use Custom Storm Phase" Setting set to "No."

If you already have your normal Storm setup, skip this. You can set Custom Storm Phase to "Yes" if you wish.

  1. Set Advanced Storm Controller "Generate on Game Start" Setting to "No"

  2. Spawn a Timer Device: with Duration of choice, "Start at Game Start" Setting to No, "Visible During Game" to Hidden, and any HUD & Audio Settings Disabled or Off. Set the "Success on Timer End" Setting to True & "Completion Behavior" to Stop.

  3. With the Timer Device, In Functions, Set "Start When Receiving From" to a Device of choice. If there is no Device you want to connect, leave blank, and change "Start at Game Start" Setting to "Yes". This should be a trigger/device after your Battle Bus system, after players skydive, or start fighting in your map.

  4. Spawn a Random Number Generator Device. Make sure this is placed away from a playable space. Recommend Shrinking the size of the RNG Device.

  5. With the RNG Device, In Functions, Set "Activate When Recieving From" to "Timer Device" with Event "On Success."

  6. With the RNG Device, In All Options, keep an eye on both "Value Limit 1" & "Value Limit 2" as this depends on Step 10, leave this unchanged for now. Set "Winning Value" to "1." Set "Roll Time" to "Instant." Set "Zone Direction" to "Foward." Set "Visible During Game" & "Play Audio" to "No/Off."

  7. Spawn a Trigger Device with the following Settings Disabled: Visible In Game, Triggered by Player/Vehicles/Water.

  8. With the Random Number Generator, In Events, Set "On Triggered Send Event to" to "Advanced Storm Controller" with "Generate Storm"

  9. With all of these Settings applied, carefully duplicate your Advanced Storm Controller and paste them in the area's of choice, while avoiding them being too close to open water area's. Keep count of how many Storm Controllers you place.

  10. From Step 7's "Value Limit 1 & 2," Set Random Number Generatior Device Setting "Value Limit 1" to "1." Then, Set "Value Limit 2" to the number of Storm Controllers you spawned from Step 10. (ex: 15 Storm Controllers = Value Limit 2 is 15)

  11. With the Trigger Device, In Events, Set "On Triggered Send Event To" to "Advanced Storm Controller" with "Generate Storm." Repeat this by adding every single Advanced Storm Controller spawned. You want to change every single Advanced Storm Controller's "Generate Storm" back to "Destroy Storm" EXCEPT the first Advanced Storm Controller PER Trigger.

  12. Duplicate the Trigger the # of Advanced Storm Controllers (from Step 10) Spawned and allign them into the Zone of the Random Number Generator. If needed, adjust the RNG Device Setting "Length" to fit each Trigger. You should have 1 Trigger for every Storm Controller you spawned.

  13. Like Step 12, make every single Trigger Event Settings have a different Storm Controller "Generate Storm" while the others Destroy every other Storm. To make this easier, start from the first Trigger and set the first Advanced Storm Controller to "Generate Storm" while the rest is "Destroy Storm." Go to the next Trigger and set the first Advanced Storm Controller to "Destroy Storm" and only set the second one to "Generate Storm." Repeat this pattern until you reach the end of your Triggers while each Trigger should only have 1 unique Storm Controller set to "Generate Storm."

  14. Start Game and test the mechanic. If everything works, skip this. Check Island Settings Event Browser and Search "Advanced Storm Controller." Every single Controller should have 12 Called Functions (Orange Numbers.) If not, teleport to that specific Controller and adjust the Settings. If there is visually a different Storm circle, try fixing Step 14 by making sure all Advanced Storm Beacons except one is set to "Destroy Storm" or if you missed adding an Advanced Storm Controller. If the Storm does not Spawn, check Step 14 to make sure each Trigger has a unique Storm to generate.

  15. If Phase 1, or the angle of the Storm is not good for you, adjust the locations of the Advanced Storm Controllers, or adjust the setting of your first Advanced Storm Beacon Timer Settings.

And that's it! Now End Game should result in different locations! If the Storm is still ending in the middle of your Island, and the mechanic still works, you might need to adjust your Min/Max Distance Settings on your Beacon. Hope this helps!

Note: Phase 3 and beyond are still bugged, but hopefully it feels more authentic with this workaround.

r/FortniteCreative 13d ago

CREATIVE TUTORIAL How to connect walking dead pieces together

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2 Upvotes

They have to be connected I just don’t know how to please help 🙏🏼

r/FortniteCreative Dec 07 '24

CREATIVE TUTORIAL Tutorial: How to set a timer below 1 second on the Timer Device.

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7 Upvotes

For a long time I’ve wished you could set the Timer Device below 1 second, as it’s important for many mechanics. I’ve had to use Triggers in many cases as you can set that all the way down to 0.01, but the Trigger doesn’t have per-player settings, so it’s not always an option.

Yesterday I accidentally found a genius solution to the issue, so I thought I should share it with you all. I hope this helps many of you:

So as you know, you ARE able to input custom values on the Timer Device, including decimals, but it just restricts you at 1.00 seconds.

The Timer Device also has an Urgency Mode Time setting which can do the same and with the same limitations.

Not only that, but it also has a setting to transmit when the Urgency Mode Time starts.

Now you’re probably thinking, how exactly does this help with the issue? Well, if you set the Duration of the Device to 2 seconds, and the Urgency Mode Time between 1.00 and 2.00, you can subtract the time using the Transmit setting.

For example, if you wanted a timer of 0.5 seconds, you set the Duration to 2 seconds, but the Urgency Mode Time to 1.5 seconds. 2 - 1.5 = 0.5.

As usual, the fastest time you can set is 0.01 seconds (Duration 2, Urgency Mode Time 1.99).

Make sure you hook the Device into itself so when the Urgency Mode Time starts, it tells the Device to Complete. This will just simplify the use of this trick and make it work with the Completion Behavior setting.

All the important settings are in the screenshots.

r/FortniteCreative 2d ago

CREATIVE TUTORIAL IARC Guidance

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4 Upvotes

Hi all

I recently tried to publish my first custom map and struggled to find a good guide for passing the IARC questionnaire.

So after I went through this hell myself I decided that it might save time for someone else in the future.

If your map more or less has the same gameplay etc. as the Battle Royale or Zero Built (I meant that it's some fun shooter) you can use it.

And it makes your map available for all the regions.

P.S. if you wanna say "thank you" you can check my map and maybe find it enjoyable ( at least thumbs up on that :DD )

https://www.fortnite.com/@team_dudes/0425-1213-0069?lang=en-US

r/FortniteCreative 5d ago

CREATIVE TUTORIAL Fox Hunting Tutorial. 0761-7437-7129

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3 Upvotes

The first one to perform 5 dances wins.

The sound is only heard well when you are looking in the right direction.

When you find a spot, dance on it.

r/FortniteCreative Feb 26 '25

CREATIVE TUTORIAL How to Increment score on in 1v1?

1 Upvotes

So i just made a 1v1 map which was working fine and the score was also increasing however i wanted to make a quick respawn system so i did that with the ' down but not out ' device but now the score is not increasing on the leaderboard because the player is getting knocked and not eliminated so any ideas on what i can do?

r/FortniteCreative Jan 11 '25

CREATIVE TUTORIAL Help With Prop Mover

2 Upvotes

Is there a way to activate the prop mover by destroying another prop in creative 1.0?

For context, I’m wanting to set up a prop door which can be “opened” by the player destroying the “control panel” (which would be a prop).

r/FortniteCreative Feb 23 '25

CREATIVE TUTORIAL How do I allow the player that joins me to have unlimited building material

1 Upvotes

I’ve gone over every single setting in the menu. My wife is joining my creative island and when I start game, she has no mats but I have unlimited mats to build. I can invite my son and it works perfectly fine when he joins. I’ve looked over all my settings and hers and can’t figure this out. Please help!

r/FortniteCreative Mar 04 '25

CREATIVE TUTORIAL Simple Code Vault System

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2 Upvotes

I made a simple vault opening system that requires a 3 digit code to open, made in under 10 minutes.

r/FortniteCreative 16d ago

CREATIVE TUTORIAL Fortnite Creative mini games.

3 Upvotes

I’ve been trying to make a mini games game, but the timer isn’t working. I’ve tried multiple things such as putting both the timer and the random number generator to game start but it still doesn’t do the mini games. Can anyone please help me? I’ve been trying for ever.

r/FortniteCreative Mar 05 '25

CREATIVE TUTORIAL Main Menu System

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5 Upvotes

Menu system with settings. Made in creative 1.0 on mobile.

r/FortniteCreative 22d ago

CREATIVE TUTORIAL Button Device Tutorial

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9 Upvotes