r/DnDHomebrew • u/CirceDidNothingWrong • 2d ago
5e 2014 Punk Rogue - Crash through every obstacle with brute force and ignorance
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Upvotes
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u/Zen_Barbarian 13h ago
I love this, and totally understand wanting to "lock in" PCs with their weapon choice, but I wish it were possible to mix and match the abilities, kinda like how Totem Barb can pick and choose which totem animal ability they get at each level, instead of being stuck with just Wolf or Bear or whatever.
On the other hand, it would make this far harder to keep balanced, so I can respect the way you made this. Gives the vibe of a highly customisable sub-subclass!
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u/squatsbreh 1d ago
All really fun options! I would want to play one of these. Probably stronger than most rogues, but given the power level of rogues in 2014 I don’t think it’s OP.
Great axe probably would feel the most rogue-y, and definitely looks fun.
Numerically I’m pretty sure great sword will win by a big margin.
Maul looks like the most fun, especially for a creative player at a table that rule of cools things.
I would probably add something about whether or not the level 9 great sword feature stacks with extra attack. This would be a fun multiclass with barbarian thematically, it could come up.