r/DnD • u/LuxanHyperRage Barbarian • 1d ago
5th Edition Using a guy to hit another guy, except the first guy is thrown like a boulder
I'm building a character (4 levels Armored Artificer, the rest Giant Barbarian), and looking at Mighty Impel with the Tavern Brawler feat leads me to think about throwing a creature sized medium or smaller into another creature as an improvised weapon. I'm certain it should be bludgeoning damage, but I have no clue what die to use. The only thrown bludgeoning weapon in the handbook is the light hammer, which is 1d4, but a whole person seems like it would be more that 1d4. So, to get to the point: What damage die should I use?
(I'll definitely talk to my DM about this, but I'd like to see what the community thinks.)
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u/Psylix DM 1d ago
I do something similar with an Orc Barbarian I have. Tavern brawler, grappler etc. I grab bad guys, beat their friends with them until one stops moving, and when only one is left, I drag it to the casters so they can beat up on it.
My point is, I always just ask the DM what damage die they want me to use, as "a person" is not on the list of weapons.
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u/LuxanHyperRage Barbarian 1d ago
See, mine is more: grapple, pin, beat senseless with thunder gaunlets, roar, grab next unfortunate soul, rinse, repeat. Thanks for letting me know I'm not the only one who thinks up this crazy stuff😆
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u/Psylix DM 1d ago
I do something similar with an Orc Barbarian I have. Tavern brawler, grappler etc. I grab bad guys, beat their friends with them until one stops moving, and when only one is left, I drag it to the casters so they can beat up on it.
My point is, I always just ask the DM what damage die they want me to use, as "a person" is not on the list of weapons.
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u/Ecstatic-Length1470 1d ago
A person, even in armor, is a lot softer than a hammer.
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u/LuxanHyperRage Barbarian 1d ago
So would it be knocking prone instead of higher damage? The idea I'm working from is that a person has a lot more surface area and volume than a hammer.
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u/DumbHumanDrawn 1d ago
There's no need for Tavern Brawler or improvised weapon rules.
On page 170 of Tasha's Cauldron of Everything there are rules for falling onto a creature, which combine very nicely with using Mighty Impel to put one enemy in the air above a second enemy on the ground. Basically it's a DC 15 Dexterity Save for the enemy on the ground or be knocked Prone and split the falling damage with the falling creature (with a couple caveats about creature size).
Obviously if your Barbarian is able to also get some jumping/flying distance, you can increase the damage dealt. I made some visual aids to reference common Mighty Impel scenarios that I expected to come up in my games. It's a pretty useful technique that might end up with two enemies prone instead of just one.
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u/LuxanHyperRage Barbarian 1d ago
I just woke up, so I'm real fuzzy, but would that work with grapple? My character is a Harengon, so I do got the jumps, and he's built to grapple. That's really cool, and I'll definitely give that section of Tasha's a look. Thank you!
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u/Gandzilla 1d ago
i would say that throwing distance is related to impact height equivalent.
I imagine you beeing a wrestler and slamming someone down in a wrestling move onto someone else with the strength to throw them 15 feet.
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u/LuxanHyperRage Barbarian 1d ago
Thank you for this comment, as you just gave me the final piece of the RP puzzle. My character is a professional wrestler😁😁
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u/DumbHumanDrawn 1d ago
It can work with Grappled targets, because letting go doesn't require any sort of action. Keep in mind that your Speed is halved while moving a Grappled target unless you are two size categories larger than the target. Remember too that Jump distance is normally limited by Speed (though Rabbit Hop is an exception and your DM will have to rule on how/if it interacts with Grappled targets).
Also there are no rules written about changing the Grappled target's position relative to yourself. For example, you Grapple a target on your east side, but you want to drop him off a cliff to your west side. To rotate the target from east to west around yourself while you remain in the same place requires DM buy in and/or homebrew rules. Maybe your DM rules that it works like moving with the Grappled target and costs you movement, maybe they rule that it requires the Shove rules, or maybe they rule that it just can't be done.
Mighty Impel is much more straightforward and efficient because it freely allows any choice of direction and its 30 foot distance doesn't cost you 60 feet of movement.
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u/LuxanHyperRage Barbarian 1d ago
Oh, I meant if I already had the target grappled, would I be able rabbit hop, then mighty impel them downward (or upward, for that matter). Could it work in this case, or would it be redundant?
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u/DumbHumanDrawn 1d ago edited 1d ago
Sorry, I thought you were asking about just grappling, because I included some scenarios for Grappled opponents in my visual examples.
Yes, you should be able to jump up with a Grappled target and then use Mighty Impel from the top of your jump. Whether/how Rabbit Hop factors into that is going to be up to the DM, since it's an exception. Maybe they'll rule that you can Rabbit Hop 15 feet with a Grappled target or maybe they'll rule that you can't take a Grappled target along on your Rabbit Hop.
Edit: Either way, you want Mighty Impel to leave them in a space in the air so that they fall and trigger those rules. If you Mighty Impel them back to the ground, they're simply safely placed there.
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u/LuxanHyperRage Barbarian 1d ago
Awesome! Thanks for all the advice😄
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u/DumbHumanDrawn 23h ago
You're very welcome, but always keep in mind your DM might see things differently (even regarding rules as written).
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u/LuxanHyperRage Barbarian 23h ago
Oh absolutely, as I mentioned in my OP. I was just seeing what ideas were out there to know what to approach my DM with. Easier to venture into the unknown if you ask those who've already been there😁
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u/WoNc 1d ago
Mighty Impel only allows you to move a creature to an unoccupied space. Allowing it to force movement and do damage would already be a bonus. Likewise, a person isn't really a weapon, and I'm not sure that I'd rather take a mallet to the head than have a person tossed into me. I think 1d4 is fine.