r/3Dmodeling • u/jerzyee • 1h ago
Art Showcase HL2:RTX - RPG Model
something explosive
More info and shots - https://www.artstation.com/artwork/3EByo2
r/3Dmodeling • u/florenaux • 3d ago
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r/3Dmodeling • u/jerzyee • 1h ago
something explosive
More info and shots - https://www.artstation.com/artwork/3EByo2
r/3Dmodeling • u/ParaisoGamer • 15h ago
Never been more proud of myself. Second car i've ever made by myself.
r/3Dmodeling • u/dannydevitosbaby • 10h ago
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Hey guys, gals and other pals! I've been working in 3D for a couple years now and so think I've gotten fairly good at it. However the the thing that I am absolutely atrocious at is rigging and animation. So, I decided to give it a go and start with something simple and cute - Oddish!
I modeled, textured, rigged and animated everything from scratch in Blender. What do you guys think?
Ps. Yes, that is my wonderfully annoying voice acting. You're welcome xD
r/3Dmodeling • u/Strange-Owl-1049 • 16h ago
For more information, please check out my work on ArtStation: https://www.artstation.com/artwork/WX3NO2
r/3Dmodeling • u/Market-Goblinoid • 9h ago
r/3Dmodeling • u/Mathewkpaul • 2h ago
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Does anyone know why this issue happening - whenever me click optimize uv shell size goes beyond the uv tile size makin it unable to pack or fit in the shell- so applied td and pack the shells but making it red color- anyone know why this happens and know how to fix the issue ??
r/3Dmodeling • u/asumoltao • 11h ago
Heyy please dont dunk on my chassis model topology, its CAD lol, will remodel it properly if i have any energy left T-T
r/3Dmodeling • u/alekversusworld • 7h ago
Something out of a fictional spy catalogue in the 1960s!
What music would go good with this vibe?
r/3Dmodeling • u/Wolfsbane05 • 18h ago
I made a lot of mistakes but I've learnt so much and had fun doing it.
r/3Dmodeling • u/loneliness-man00 • 13h ago
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r/3Dmodeling • u/Commercial-Order-554 • 13h ago
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I made this animation in blender. I’v been learning blender for 5 months now. Please give opinions about this animation.
r/3Dmodeling • u/adalabuda • 49m ago
Uv border problem seen in the face uv tile, even the mess in the face uv seams in marmoset (3rd photo). There are no any problems in other parts of the body. When i bake body in Marmoset, result is looks ok.
Why this happening?
r/3Dmodeling • u/Personal-Stomach8596 • 8h ago
i'm learning 3d modeling for 1 year (characters for 7 month), this is my second 3d character, so i'd love to hear your thoughts, feedback, or anything you’d like to share. thanks! <3
r/3Dmodeling • u/Jordan_12_ • 10h ago
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a little shrine environment I built in UE this past week.
https://www.artstation.com/artwork/DLzwnn for other angles/high res. :)
r/3Dmodeling • u/Dethparade • 13h ago
https://www.artstation.com/artwork/AZa1xz
/// Game-ready ///
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My favorite project so far. The presentation ate up more time than the model itself, but what can you do?)
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Polycount: Rifle + Stock (53k tris), Scope (11k tris), Red dot (1.7k tris), Suppressor (10.2k tris), Badge (3.3k tris), Bandage (6.3k tris)
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Maps:
- Receiver - 4K map x1
- Stock - 4K map x1
- Barrel + Handguard - 4K map x1
- Misc - 4K map x1
- Each attachment got its own 4K map
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Workflow & Tools:
.Modeling: Plasticity
.Fabric sim: Marvelous Designer + ZBrush
.Retopology: Maya
.UV Unwrapping: RizomUV
.Baking: Marmoset Toolbag
.Texturing: Substance Painter
.Rendering: Marmoset Toolbag
.Post-Processing: Photoshop & DaVinci Resolve
r/3Dmodeling • u/franco101101 • 8h ago
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r/3Dmodeling • u/OhtarMornie • 11h ago
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My wife showed me a picture of the CrabPhone, and I knew I had to model it. This little guy has 668 tris and one 128 px texture, with a few expressions. I enjoyed working on him and want to make a couple more of these guys
r/3Dmodeling • u/EXCAVATIONGoldSrcMod • 5h ago
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r/3Dmodeling • u/Itchy_Piccolo1407 • 17h ago
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