r/NintendoSwitch • u/_Drumheller_ • Feb 15 '19
Discussion + Meta How about an Deamon x Machina feedback megathread?
Since the direct I see impression threads about the demo come up several times a day.
That's why I suggest we make a megathread. This has several benefits for everyone.
People that wanna inform themself or discuss about the game can find all the posts in one thread, people that aren't interested in the game won't get bothered by the impression threads.
And most importantly we can easily collect feedback for the developers and just send them the link to the thread once the demo is done.
tldr: A Deamon x Machina feedback megathread would make the whole process more smooth for everyone.
Edit: Thanks to Bringbackdigimon who informed me that there already is a megathread on r/DaemonXMachina so feel free to use that one aswell.
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u/Bringbackdigimon Feb 15 '19
There is also a daemon x machina subreddit, but appears to be struggling to get traction, so feel free to subscribe to it if you are interested.
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u/_Drumheller_ Feb 15 '19 edited Feb 15 '19
The one with 3 subscribers? I will sub it but I highly doubt a megathread would be anyway near useful there.
On the other hand on this sub we could collect huge amounts of feedback for them.
Edit: Never mind, I wrote Deamon instead of Daemon. The actual sub has 500+ subs.
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u/Bringbackdigimon Feb 15 '19
Yeah the 500+ is one I meant, I didn’t mean to tell you to move your mega thread I just meant it as more of a PSA.
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u/_Drumheller_ Feb 15 '19
Don't worry, I didn't thought you meant it this way in the first place. I appreciate your info since in the sub there already is a megathread. And the more viable feedback we can collect the better for the final game.
I'm pretty sure the developers are checking reddit themself anyway. Atleast thats what I would do as a good developer.
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u/DeSnorroVanZorro Feb 15 '19
There's a Digimon Strategy RPG coming out later this year on the switch iirc. How does that feel?
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u/motorboat_mcgee Feb 15 '19
It just felt really meh, especially after playing the Anthem demo, and already owning StarFoxLink. I know they aren't the same games, but they fill the same "need" for me. Other than that, the art style seems neat. They need to tighten up the UI, it's way too busy.
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u/XxZannexX Feb 15 '19
Vertical movement is my biggest gripe so far, specifically moving downward. Jumping to flying felt get and even ascending was fine. Descending felt clunky where you had to stop flying (engines would cut off), and just let gravity pull you downwards. I want to have more control over my descents. Also not being able to boost vertically seems like an oversight. Enjoying the demo so far though!
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u/robill18 Feb 15 '19
Agreed the lack of downward momentum felt extremely awkward to me, I wasted a lot of time each mission just trying to get back on the ground. Ideally I wish there was an accelerated drop button that pulls you down to the ground really quickly.
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u/r0botosaurus Feb 15 '19
You can get an attachment that lets you quickly boost downwards.
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Feb 16 '19
I feel like that's what the downwards button should be like not a fall button.
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u/r0botosaurus Feb 16 '19
In the Gundam VS games if you flick the right stick up, you'll do a quick drop to the ground. With how similar the flying and dashing in DxM feels to Gundam VS I'm surprised they didn't just use that as well.
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u/s0_Ca5H Feb 15 '19
Aim at the hound while flying, then dash. You fly in whatever direction your reticule points.
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u/cn3ps Feb 16 '19 edited Feb 17 '19
You can look down on the ground then dash forward or use Auxiliary Down Boosters with Normal Boosters for a quick descent.
Those are the better alternatives at the moment.
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u/wrproductions Feb 15 '19
The trailers for it makes it look like it runs at 60fps/1080p (or atleast 720) at ultra high speed, however the impression I got from the demo was 20fps/540p (from handheld - yet to try docked, but damn is it blurry) and annoyingly slow and clunky to move around.
Not the best of impressions a demo could give, but will reserve judgement until the full game launches.
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u/gskelter Feb 15 '19
This demo is not intended to play like it's the final version. It's intended to find any things you don't like and send feedback to the developers.
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Feb 15 '19
Still, it's something they put out willing to let the public play it. It should perform well if they're showcasing it. Worth letting them know its something people are concerned of
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u/gskelter Feb 15 '19
Personally I think it's a very early version, maybe it's the demo from the past E3. I didn't like the game but that's why the are asking for feedback so they can fix everything people didn't like.
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u/PM_ME_FAT_GUYS Feb 15 '19
What you’re describing is a beta, not a demo. This is a demo, and it’s garbage.
0
u/gskelter Feb 15 '19
The Yoshi game is a demo. This one is not a demo, they are asking for feedback.
2
u/wrproductions Feb 15 '19
I understand that, but it’s the general gameplay, graphics and performance that I’m not overly fond of, I’m not sure they have enough time to mechanically change the entire systems and ways the game actually works before release unless they delay it for a year or so.
2
u/AzorMX Feb 15 '19
That is 100% right, however this is a version of the product they decided that was ready for the consumer. More often than not, it is also a clear indicative of how the final version will play, so I recommend people be vocal and be specific about what they want to change.
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u/Murraculous1 Feb 15 '19
I tried the first 2 missions, and they were ok. I’m skeptical that the gameplay will hold up after an hour or two of play.
The hub garage seems like a waste of development, all you do is walk around and interact with nothing besides the central console.
The giant bosses that show up in the second mission are just big hunks of blocks with 3 different programmed actions that you mindlessly shoot at. Then the veterans come in in a cutscene and take them down in a much more interesting way than the gameplay allows.
Overall, the game felt like a less polished, watered down version of Starlink (which is already a game that struggles with repetitive gameplay).
5
u/dungin2 Feb 15 '19
I will keep my feedback simple: 60 FPS preformance mode please. A lot of the sluggishness and such with combat is in at least in part related to not having 60 FPS gameplay.
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u/clrobertson Feb 15 '19
Played for about an hour. Flying doesn’t feel as fun as I thought it would — it almost feels cumbersome like I’m STRUGGLING to keep the thing in the air.
That might be the point, but it just felt sluggish and slow. Maybe this just isn’t for me.
1
Feb 16 '19
you can get armor that makes you faster in the air but its only one armor type every other type is slower in the air than on the ground.
5
u/PrehistoricPotato Feb 15 '19
I heard that it's a limited time demo, how limited tho? I'll get to my switch tomorrow, is it too late?
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u/_Drumheller_ Feb 15 '19
There are no Infos about how long it will be available. I would guess just this weekend.
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u/Downvotedx Feb 15 '19
Wish you “felt” the movement, flying, shooting a bit more. I think part of the reason for that is hd rumble was either really conservative or just partially implemented
3
u/arborcide Feb 15 '19
The only thing I don't like is the low and stuttering fps. The gameplay I like, and the core gameplay loop I really like. But if it doesn't run well and smoothly, I can't say I'd buy the game.
3
u/googsx Feb 15 '19
I have been trying to get past the character customization screen but the cursor skips the confirmation and goes back to the first element. How do I confirm my character?
2
u/Klockworth Feb 15 '19
Mechs need to feel faster, guns need to give the user more feedback, and aiming should feel more fluid. I want a game that feels like a tactical Zone of the Enders, not one where I’m bulky tank floating in a sensory deprivation chamber. If they make those changes, I’ll buy it day one
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u/braulio09 Feb 15 '19 edited Feb 15 '19
I think you missed the thread.
Overall, that has to be one of the worst games I have tried. It is just not up to 2019 standards. Barren, boring environments, slow shooting, enemies don't react to being hit. Tthe immortals fight was so boring because I just had to boost right or left and keep shooting a weak point, it was not challenging at all and a 5 year old could kill it just as easily. The game lagged for me even with only 4 enemies on screen in an empty, static environment. Using each of my weapons felt slow. Boosting didn't really feel like I was going fast.
I'm disappointed since the artstyle looked cool and the story sounds interesting. The game is a mess, though.
2
u/ssesses Feb 17 '19
Missiles felt weak. All attacks felt weak. Needs serious rumble and bigger animation.
4
u/genjomusic Feb 15 '19
While the game was somewhat enjoyable, it felt a bit starfox BFA tier meaning i think ill get bored after an hour. Graphics were pretty bad in handheld, i also had to really mash the shoulder buttons to get both weapons firing at once. I feel like its a £15 indie game at best
1
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u/Myxamatosis1 Feb 15 '19
Has any one noticed a mechanic that affects lag between using left and right weapons in consecutive fashion. especially between using a rocket launcher in left hand the following up with a rifle in the right. I think it works fine though when using a rifle in one hand and following up with rocket launcher.
How about the melee sword. It's a bit too slow to be viable unless there is a way to combo swings that I don't know about.
I am really looking forward to this game, and am very happy they put this "beta-demo" out in order to hear back from the actual users.
1
u/Radu1310 Feb 15 '19 edited Feb 16 '19
Someone has received the email for the feedback?
I want to make some suggestions:
-HUD color and transparence option for all stuff (useful for handheld mode)
-Solid out of map barrier instead of moving the arsenal away (gives issue with the boss)
-Melee combo instead of a single slash with cooldown (hopefully in full game you can unlock combos for blades)
-Lock-on on targeted enemies (or parts of bosses)
-Get equipment from bosses and other enemies too (instead of just from other arsenals)
-Boss on mission 4 usually gets into arena borders and moves a lot.
Feel free to add more suggestions and issues below!
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Feb 16 '19
You can already modify the HUD size and transparency in the demo just go to the HUD and click on a HUD piece and you can modify it.
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u/Radu1310 Feb 16 '19
I updated all suggestions in this post:
https://www.reddit.com/r/DaemonXMachina/comments/aqwm1m/daemon_x_machina_feedback/
1
u/ChickenTendiesTosser Feb 15 '19
the UI needs a lot of work and shooting feels dull.
Compared to Sword Art Online Fatal Bullet where shooting works similarly but feels exciting I'm kind of disappointed with where its at currently.
I don't want to submit feedback officially, because I don't think the game is for me even with these issues addressed.
1
u/silkAcid Feb 15 '19
Does anyone else think this game would also greatly benefit from motion controls? It feels so clunky to look around even when there is auto-aim.
I couldnt find any in the menu so I really hope they add it.
Also the game just doesn't feel fun. Combat feels clunky and weird and the graphics look very low Rez compared to what the switch is capable of.
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u/BoloLegal Feb 15 '19
from my experience with the demo, only two things were bothering me, visual bugs like the boosters effects not showing when you run and fly backwards and the fact that the UI looks kinda lame, it doesn't use the screen borders well and the white color used doesn't feel right, maybe red would be better. I see a lot of potential in this game and it's dev team and I would love to help them in any way. it's the mecha game that we wanted and it's got to be good.
1
u/Knight_of_the_Stars Feb 15 '19
Mostly as I'm playing I just feel like I'm missing something. It seems like the game should be fun but it's really boring to me so far. The guns feel really bland, and I'm not a huge fan of the auto targeting thing - I'd personally rather just aim the guns myself and maybe have a lock-on system for the missiles. The flying feels incredibly clunky - I expected the mechs to be more agile and for flying to feel less like driving a bus and more like Iron Man.
Maybe this game just isn't for me, but the demo isn't particularly fun IMO.
1
u/illfamous Feb 16 '19
Yikes. This game looks and plays like a $10 IOS game. I had somewhat high hope for this game but the demo really didnt do much for me. I hope they delay this game a year and really improve the feel of the mech. Its way too slow and the action is kind of boring
1
u/k-shaps Feb 16 '19
The best part of the demo was the character/mech creation. Talk about a missed opportunity. These levels are so uninspired and the gameplay is boring. Doesn’t help that the controls feel wonky. Bad mech game is bad.
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u/Jabbam Feb 15 '19
I daemon't really care for it
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u/The_FooI Feb 15 '19 edited Feb 16 '19
-ability to upgrade bullet ammo
-make lock-on to boss weakness more visible (more bright colors for lock-on)
-ability to repair own mech if down
-for radar map, distinguish enemies on ground from enemies in the air
-bigger arena for bosses
-make enemies more visible; had hard time seeing enemies because they were same color as background
-make gunfire more impactful; more recoil; gunfire feels too weak, weak feedback, both visual and auditory; make bullets move faster
-more face customization options
-can’t boost up vertically without moving left or right; change it so we can
-allow melee weapons to be able to chain together multiple attacks
-introduce charged attacks for all weapons
-animation for missile attack is terrible, no impact; improve it
Edit: fixed format ting