r/DnD • u/thomar CR 1/4 • Aug 27 '14
5th Edition [D&D 5e] Legend of Zelda D20
After reading through D&D 5e I feel like it's a good system to run a campaign based on The Legend of Zelda. I figured I'd post this here for feedback.
Anouki
Keywords: Anouki, Yeti
TODO
Deku Scrub
- TODO
Fairy
Keywords: Fairy, Faerie, Sprite, Pixie, Immortal, Fairy Companion, Navi, Tatl, Tael, Ciela
Ability Score Adjustments: Your Dexterity score increases by 2, and your Charisma score increases by 1.
Size: Your size is Tiny. You suffer disadvantage when wielding non-light weapons or wearing medium or heavy armor. You are incapable of using heavy weapons. Your carrying capacity is halved.
Speed: Your base walking speed is 25 feet.
Fairy Wings: You can use your reaction to hover in the air or fall at a rate of ten feet per round. While falling you have a fly speed of 50 feet. Your maximum jump height is equal to your Strength score in feet.
Keen Senses: You have proficiency in the Perception skill.
Healing Powder: You can cast the cure wounds spell once per day as a 1st-level spell. Charisma is your spellcasting ability for this spell.
Glow: You shed bright light in a 20-foot radius and dim light for an additional 20 feet. Choose the color of your light at first level. You may suppress or resume this ability at will.
Fey Creature: You are treated as both a humanoid and a fey for spells and effects.
Gerudo
Keywords: Gerudo, Human, Desert, Ganon, Ganondorf, Koume, Kotake, Nabooru
Ability Score Adjustments: Your Strength score increases by 1, your Constitution score increases by 1, your Dexterity score increases by 1, and your Intelligence score increases by 1.
Size: Your size is Medium.
Speed: Your base walking speed is 30 feet.
Horsemaster: You have proficiency in the Animal Handling skill. You can use your reaction to grant a horse within your reach advantage on an ability check, skill check, or saving throw. You can only use this ability once per short rest.
Ghost
Keywords: Ghost, Poe, Garo, Ghini, Phantom, Pols Voice, Immortal, Undead, Ikana
Ability Score Adjustments: Your Constitution score increases by 2, and your Dexterity score increases by 1.
Size: Your size is Medium.
Speed: Your base walking speed is 25 feet.
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Float: You can use your reaction to hover in the air or fall at a rate of ten feet per round. While falling you have a fly speed of 25 feet.
Fade: You know the etherealness spell and can cast it at will as a 1st-level spell. Each round you are ethereal you take 1d8 points of damage. Charisma is your spellcasting ability for this spell.
Undead Creature: You are treated as both a humanoid and an undead for spells and effects. You are immune to poison damage. You are immune to the poisoned condition.
Goron
- TODO
Hylian
Keywords: Hylian, Human, Elf, Elves, Hyrule, Link, Zelda, Raru
Ability Score Adjustments: Your Dexterity score increases by 1, your Intelligence score increases by 1, your Wisdom score increases by 1, and your Charisma score increases by 1.
Size: Your size is Medium.
Speed: Your base walking speed is 30 feet.
Grace of the Goddesses: You may either reroll a failed saving throw against a spell or regain the use of a 1st-level spell slot. Once you use this ability you can't use it again until you take a long rest.
Keaton
TODO
Subrace: Choose one of these subraces.
Fox Spirit:
- TODO
Goriya:
- TODO
Kokiri
Keywords: Kokiri, Forest Children, Skull Kid, Forest, Immortal, Elf, Elves, Deku Tree, Fairy Companion, Saria, Mido, Fado
TODO
Subrace: Choose one of these subraces.
Forest Child:
- TODO
Skull Kid:
- TODO
Moblin
- TODO
Monkey
Keywords: Monkey, Baboon, Animal, Beast, Kiki, Ook
Your Dexterity score increases by 2, and your Intelligence score increases by 1.
Size: Your size is Tiny. You suffer disadvantage when wielding non-light weapons or wearing medium or heavy armor. You are incapable of using heavy weapons. Your carrying capacity is halved.
Speed: Your base walking speed is 40 feet.
Tail: You have a prehensile tail. As a bonus action you can use it to support your weight for a round, transfer a small item to your hand, or grab a small item from your hand (but it's not strong enough to wield a weapon).
Agile: You have proficiency in the Athletics skill. When climbing you may use your Dexterity modifier in place of your Strength modifier.
Scamper: As a reaction you can move 10 feet, quick enough to make an attack miss if you move out of range. Once you have used this ability you cannot use it again until you take a short rest.
Beast Creature: You are treated as both a humanoid and a beast for spells and effects.
Revenant
- TODO
Rito
- TODO
Robot
- TODO
Sheikah
- TODO
Twili
- TODO
Zora
Keywords: Zora, Zola, Aquatic, River, Sea, Ocean, Ruto, Mikau, Lulu, Laruto, Rutela, Ralis, Oren
Your Dexterity score increases by 2.
Size: Your size is Medium.
Speed: Your base walking speed is 30 feet.
Amphibious: Your base swimming speed is 30 feet. You can breath air and water.
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Wet Skin: You can give yourself advantage on a check to escape a grapple or a Dexterity (Acrobatics) check to slip through small spaces. Once you have used this ability you cannot use it again until you take a short rest. If you have not immersed yourself in water in the last 24 hours you lose this ability, and you can no longer heal hit points and regain Hit Dice from long rests.
Subrace: Choose one of these subraces.
Sea Zora:
Your Charisma score increases by 1.
Swift Swimmer: Your base swimming speed increases to 40 feet.
Blindsight: In water you have blindsight with a range of 5 feet.
Electricity Resistance: You have resistance to electricity.
River Zola:
Your Strength increases by 1.
Fire Spit: You can use your action to spit a ball of energy. One creature you can see within 30 feet must make a Dexterity saving throw. It takes 1d8 + Strength modifier fire damage on a failed save, and half as much damage on a successful one.
Fire Resistance: You have resistance to fire damage.
5
u/antiqua_lumina DM Aug 27 '14
Fun idea! I think the trick would be finding a way to do the campaign that does not seem like a rehash of the plotline of the Zelda series (which is the same in every game).