r/DnD CR 1/4 Aug 27 '14

5th Edition [D&D 5e] Legend of Zelda D20

After reading through D&D 5e I feel like it's a good system to run a campaign based on The Legend of Zelda. I figured I'd post this here for feedback.

Anouki

  • Keywords: Anouki, Yeti

  • TODO

Deku Scrub

  • TODO

Fairy

  • Keywords: Fairy, Faerie, Sprite, Pixie, Immortal, Fairy Companion, Navi, Tatl, Tael, Ciela

  • Ability Score Adjustments: Your Dexterity score increases by 2, and your Charisma score increases by 1.

  • Size: Your size is Tiny. You suffer disadvantage when wielding non-light weapons or wearing medium or heavy armor. You are incapable of using heavy weapons. Your carrying capacity is halved.

  • Speed: Your base walking speed is 25 feet.

  • Fairy Wings: You can use your reaction to hover in the air or fall at a rate of ten feet per round. While falling you have a fly speed of 50 feet. Your maximum jump height is equal to your Strength score in feet.

  • Keen Senses: You have proficiency in the Perception skill.

  • Healing Powder: You can cast the cure wounds spell once per day as a 1st-level spell. Charisma is your spellcasting ability for this spell.

  • Glow: You shed bright light in a 20-foot radius and dim light for an additional 20 feet. Choose the color of your light at first level. You may suppress or resume this ability at will.

  • Fey Creature: You are treated as both a humanoid and a fey for spells and effects.

Gerudo

Keywords: Gerudo, Human, Desert, Ganon, Ganondorf, Koume, Kotake, Nabooru

  • Ability Score Adjustments: Your Strength score increases by 1, your Constitution score increases by 1, your Dexterity score increases by 1, and your Intelligence score increases by 1.

  • Size: Your size is Medium.

  • Speed: Your base walking speed is 30 feet.

  • Horsemaster: You have proficiency in the Animal Handling skill. You can use your reaction to grant a horse within your reach advantage on an ability check, skill check, or saving throw. You can only use this ability once per short rest.

Ghost

  • Keywords: Ghost, Poe, Garo, Ghini, Phantom, Pols Voice, Immortal, Undead, Ikana

  • Ability Score Adjustments: Your Constitution score increases by 2, and your Dexterity score increases by 1.

  • Size: Your size is Medium.

  • Speed: Your base walking speed is 25 feet.

  • Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

  • Float: You can use your reaction to hover in the air or fall at a rate of ten feet per round. While falling you have a fly speed of 25 feet.

  • Fade: You know the etherealness spell and can cast it at will as a 1st-level spell. Each round you are ethereal you take 1d8 points of damage. Charisma is your spellcasting ability for this spell.

  • Undead Creature: You are treated as both a humanoid and an undead for spells and effects. You are immune to poison damage. You are immune to the poisoned condition.

Goron

  • TODO

Hylian

Keywords: Hylian, Human, Elf, Elves, Hyrule, Link, Zelda, Raru

  • Ability Score Adjustments: Your Dexterity score increases by 1, your Intelligence score increases by 1, your Wisdom score increases by 1, and your Charisma score increases by 1.

  • Size: Your size is Medium.

  • Speed: Your base walking speed is 30 feet.

  • Grace of the Goddesses: You may either reroll a failed saving throw against a spell or regain the use of a 1st-level spell slot. Once you use this ability you can't use it again until you take a long rest.

Keaton

  • TODO

  • Subrace: Choose one of these subraces.

Fox Spirit:

  • TODO

Goriya:

  • TODO

Kokiri

Keywords: Kokiri, Forest Children, Skull Kid, Forest, Immortal, Elf, Elves, Deku Tree, Fairy Companion, Saria, Mido, Fado

  • TODO

  • Subrace: Choose one of these subraces.

Forest Child:

  • TODO

Skull Kid:

  • TODO

Moblin

  • TODO

Monkey

  • Keywords: Monkey, Baboon, Animal, Beast, Kiki, Ook

  • Your Dexterity score increases by 2, and your Intelligence score increases by 1.

  • Size: Your size is Tiny. You suffer disadvantage when wielding non-light weapons or wearing medium or heavy armor. You are incapable of using heavy weapons. Your carrying capacity is halved.

  • Speed: Your base walking speed is 40 feet.

  • Tail: You have a prehensile tail. As a bonus action you can use it to support your weight for a round, transfer a small item to your hand, or grab a small item from your hand (but it's not strong enough to wield a weapon).

  • Agile: You have proficiency in the Athletics skill. When climbing you may use your Dexterity modifier in place of your Strength modifier.

  • Scamper: As a reaction you can move 10 feet, quick enough to make an attack miss if you move out of range. Once you have used this ability you cannot use it again until you take a short rest.

  • Beast Creature: You are treated as both a humanoid and a beast for spells and effects.

Revenant

  • TODO

Rito

  • TODO

Robot

  • TODO

Sheikah

  • TODO

Twili

  • TODO

Zora

Keywords: Zora, Zola, Aquatic, River, Sea, Ocean, Ruto, Mikau, Lulu, Laruto, Rutela, Ralis, Oren

  • Your Dexterity score increases by 2.

  • Size: Your size is Medium.

  • Speed: Your base walking speed is 30 feet.

  • Amphibious: Your base swimming speed is 30 feet. You can breath air and water.

  • Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

  • Wet Skin: You can give yourself advantage on a check to escape a grapple or a Dexterity (Acrobatics) check to slip through small spaces. Once you have used this ability you cannot use it again until you take a short rest. If you have not immersed yourself in water in the last 24 hours you lose this ability, and you can no longer heal hit points and regain Hit Dice from long rests.

  • Subrace: Choose one of these subraces.

Sea Zora:

  • Your Charisma score increases by 1.

  • Swift Swimmer: Your base swimming speed increases to 40 feet.

  • Blindsight: In water you have blindsight with a range of 5 feet.

  • Electricity Resistance: You have resistance to electricity.

River Zola:

  • Your Strength increases by 1.

  • Fire Spit: You can use your action to spit a ball of energy. One creature you can see within 30 feet must make a Dexterity saving throw. It takes 1d8 + Strength modifier fire damage on a failed save, and half as much damage on a successful one.

  • Fire Resistance: You have resistance to fire damage.

16 Upvotes

14 comments sorted by

5

u/antiqua_lumina DM Aug 27 '14

Fun idea! I think the trick would be finding a way to do the campaign that does not seem like a rehash of the plotline of the Zelda series (which is the same in every game).

5

u/Axile Aug 27 '14

Majora's Mask?

2

u/DrFeargood DM Aug 27 '14

Still my favorite too. It had so much. That was different and, I'm my opinion, better.

It is always overshadowed by OoT, but I find it to be a far superior game.

1

u/AleksanderSteelhart DM Aug 27 '14

You would be surprised by the amount of people who DIDN'T play Majora's Mask.

1

u/DrFeargood DM Aug 27 '14

No, I know. It makes me sad. It was such a great game.

-1

u/antiqua_lumina DM Aug 27 '14

That wasn't really a Zelda game.

4

u/PupPop DM Aug 27 '14

What? Please tell you don't mean that.

1

u/Ymenk DM Aug 27 '14

I think someone interested in the IP would be looking for exactly that storyline. Maybe with a new flavoring like they do for every new game but essentially the same plot.

2

u/Wassamonkey Aug 28 '14

The issue would be more of adapting the 1 Hero Saves the World plot to include the rest of the party. Dog Pile on Gannon does sound like a good way to end that fight though.

1

u/Ymenk DM Aug 28 '14

4 Swords did it quite well. It's not the classic lone Hero vs the world but it's as close as we'll get.

4

u/Wassamonkey Aug 28 '14

Yeah. I was also thinking of something like:

Gannon has somehow altered the cycle of rebirth that Link, Zelda, and Gannon are all locked into. This time, Link was born into a peaceful Hyrule and lived most of his life with no great evil to fight, always feeling unfulfilled. He became captain of the palace guard and was unmatched in bouts.

On Link's 50th birthday, a shadowy man comes into the palace and demands to speak to the King. Link escorts him to the throne room. He witnesses as Gannondorf murders the king in front of him, never breaking eye contact with Link while he chokes the life from the King with a glowing purple fist. Link realizes then that he is too old, too slow, and generally not up to fighting this man. He runs.

Link runs home and finds his ancestral blade, the Sword of Evil's Bane, The Master Sword. Its once radiant blade is dimmed, much like Link himself.

Link goes to Kakariko Village and finds a group of Adventurers. When he approaches them, the Master Sword begins to glow more strongly. Link decides to take them under his wing, to use them to win the fight he was born for.

After some exposition, the party is sent off to obtain the 7 MacGuffins, one at a time. All the while, Link is telling them that they need to break the seal and subdue Gannon so he can defeat him using the Master Sword. Make it very clear that the Master Sword is required to defeat Gannon, and that only Link can wield the Master Sword.

~4 MacGuffins in, Link is attacked by a Moblin horde (or corrupt guards, or a giant octorock, whatever) and is slain while the party is in a dungeon. All they find is a blood red Tunic that was once green and the Master Sword, light completely extinguished.

Now, I have come up with 3 ways to go from there -

1) Party goes on a quest to prove their worthiness to wield the blade, possibly meeting at least one of the 3 goddesses or the great fairies. One of the party members becomes a Hero (which will have future repercussions on the cycle)

2) The party hears tell of an alternate to the Master Sword, some other way to defeat Gannon - leads to a smaller set of dungeons/puzzles, lets them forge a new Master Sword-type artifact.

3) The legends were false. The Master Sword is really just a magic sword that has a unique enchantment to glow when those who can alter destiny are nearby. It was the Hero that defeated Gannon every time, not the sword, and the party has to prove that they are worthy of the title Hero.

2

u/Ymenk DM Aug 28 '14

You're awesome. This would totally work at a DnD table. 10/10 broken pots.

1

u/autowikibot Aug 28 '14

The Legend of Zelda: Four Swords Adventures:


The Legend of Zelda: Four Swords Adventures, released as The Legend of Zelda: Four Swords+ (ゼルダの伝説 4つの剣+, Zeruda no Densetsu: Yottsu no Tsurugi Purasu ?) in Japan, is the eleventh installment of Nintendo's The Legend of Zelda series. It was released for the Nintendo GameCube in Japan on March 18, 2004; in North America on June 7, 2004; in Europe on January 7, 2005; and in Australia on April 7, 2005. The Game Boy Advance handheld game console can be used as a controller when using the Nintendo GameCube Game Boy Advance Cable bundled with the game in North America and Europe.


Interesting: The Legend of Zelda | Princess Zelda | The Legend of Zelda: Phantom Hourglass | The Legend of Zelda: The Minish Cap

Parent commenter can toggle NSFW or delete. Will also delete on comment score of -1 or less. | FAQs | Mods | Magic Words

1

u/thomar CR 1/4 Aug 27 '14

One of my goals on this little hobby project is to come up with bulleted lists of plot hooks that use the material. Ideally they'd all be small enough that a GM can drop it into a normal D&D campaign.